shop closed if inv is empty

separated shop node functions
register shop_empty node, not in creative inv, drop a normal shop item

TODO:
fix formspec update on move / on receive fields
This commit is contained in:
Freeman 2022-12-20 20:06:59 +01:00
parent 46d61700a1
commit 560cc4a7a7

182
shop.lua

@ -24,7 +24,7 @@ local shopcraft = core.settings:get_bool("emeraldbank.shop_craft") or true
-- privilege
core.register_privilege("admin_shop", {
description = "Permission edit others shops",
description = "Permission to edit others shops",
give_to_singleplayer = false,
})
@ -82,7 +82,19 @@ function emeraldbank.get_shop_fs(pos, clicker)
end
local function set_item(pos, listname, index, stack, player)
local function swap_shop(pos, closed)
local oldnode = core.get_node(pos)
local oldnodemeta = core.get_meta(pos):to_table()
local nodename = core.get_node(pos).name
if nodename == "emeraldbank:shop" and closed then
core.swap_node(pos, {name = "emeraldbank:shop_empty"})
else
core.swap_node(pos, {name = "emeraldbank:shop"})
end
core.get_meta(pos):from_table(oldnodemeta)
end
local function set_item(pos, stack, player)
local meta = core.get_meta(pos)
local itemname = stack:get_name()
local itemcount = stack:get_count()
@ -90,11 +102,18 @@ local function set_item(pos, listname, index, stack, player)
core.show_formspec(player:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, player) )
end
local function check_empty(pos, listname, index, stack, player)
local function check_empty(pos, player)
local meta = core.get_meta(pos)
local inv = meta:get_inventory()
local count = meta:get_int("count")
local shop_item = meta:get_string("shop_item")
if inv:is_empty("stock") then
meta:set_string("shop_item", "")
swap_shop(pos, true)
elseif not inv:contains_item("stock", shop_item.." "..count, true) then
swap_shop(pos, true)
else
swap_shop(pos)
end
core.show_formspec(player:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, player) )
end
@ -106,10 +125,10 @@ local function get_stonks(pos, player)
local stonks = meta:get_int("stonks")
if name == owner and stonks > 0 then
core.sound_play("cash", {
to_player = name,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
to_player = name,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
emeraldbank.add_emeralds(player, stonks)
meta:set_int("stonks", 0)
@ -117,6 +136,69 @@ local function get_stonks(pos, player)
end
end
local function after_place_node(pos, placer, itemstack)
local owner = placer:get_player_name()
local meta = core.get_meta(pos)
meta:set_string("infotext", S("Exchange shop (owned by @1)", owner))
meta:set_string("owner", owner)
meta:set_int("count", 10) -- default count
meta:set_int("price", 5) -- default price
core.get_node_timer(pos):start(shop_timer)
local inv = meta:get_inventory()
inv:set_size("stock", stock_w*stock_h)
end
local function on_rightclick(pos, node, clicker, itemstack)
local meta = core.get_meta(pos)
local nodename = core.get_node(pos).name
local owner = meta:get_string("owner")
local pname = clicker:get_player_name()
get_stonks(pos, clicker)
--if nodename == "emeraldbank:shop" and pname == owner then
core.show_formspec(pname, formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, clicker) )
--end
end
local function on_punch(pos, node, puncher, pointed_thing)
get_stonks(pos, puncher)
end
local function on_metadata_inventory_put(pos, listname, index, stack, player)
set_item(pos, stack, player)
check_empty(pos, player)
end
local function on_metadata_inventory_move(pos, from_list, from_index, to_list, to_index, count, player)
check_empty(pos, player)
end
local function on_metadata_inventory_take(pos, listname, index, stack, player)
check_empty(pos, player)
end
local function on_timer(pos, elapsed)
local meta = core.get_meta(pos)
local owner = meta:get_string("owner")
local is_online = core.player_exists(owner)
core.get_node_timer(pos):start(shop_timer)
if is_online then
local player = core.get_player_by_name(owner)
if not player or player.is_fake_player then return end
get_stonks(pos, player)
end
end
local function can_dig(pos, player)
local pname = player:get_player_name()
local is_admin = core.check_player_privs(pname, {admin_shop=true})
local meta = core.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
if inv:is_empty("stock") and (pname == owner or is_admin) then
return true
end
end
-- register shop node
core.register_node("emeraldbank:shop", {
@ -133,56 +215,42 @@ core.register_node("emeraldbank:shop", {
sounds = mcl_sounds.node_sound_wood_defaults(),
_mcl_blast_resistance = 5,
_mcl_hardness = 1,
after_place_node = function(pos, placer, itemstack)
local owner = placer:get_player_name()
local meta = core.get_meta(pos)
meta:set_string("infotext", S("Exchange shop (owned by @1)", owner))
meta:set_string("owner", owner)
meta:set_int("count", 10) -- default count
meta:set_int("price", 5) -- default price
core.get_node_timer(pos):start(shop_timer)
local inv = meta:get_inventory()
inv:set_size("stock", stock_w*stock_h)
end,
on_rightclick = function(pos, node, clicker, itemstack)
local pname = clicker:get_player_name()
get_stonks(pos, clicker)
core.show_formspec(pname, formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, clicker) )
end,
on_punch = function(pos, node, puncher, pointed_thing)
get_stonks(pos, puncher)
end,
on_metadata_inventory_put = set_item,
after_place_node = after_place_node,
on_rightclick = on_rightclick,
on_punch = on_punch,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_timer = on_timer,
can_dig = can_dig
})
on_metadata_inventory_take = check_empty,
on_timer = function(pos, elapsed)
local meta = core.get_meta(pos)
local owner = meta:get_string("owner")
local is_online = core.player_exists(owner)
core.get_node_timer(pos):start(shop_timer)
if is_online then
local player = core.get_player_by_name(owner)
if not player or player.is_fake_player then return end
get_stonks(pos, player)
end
end,
can_dig = function(pos, player)
local pname = player:get_player_name()
local is_admin = core.check_player_privs(pname, {admin_shop=true})
local meta = core.get_meta(pos)
local owner = meta:get_string("owner")
local inv = meta:get_inventory()
if inv:is_empty("stock") and (pname == owner or is_admin) then
return true
end
end
-- register shop node
core.register_node("emeraldbank:shop_empty", {
description = S("Shop Empty"),
_doc_items_longdesc = S("A shop to sell your items with emeralds."),
is_ground_content = false,
tiles = {
"default_tree.png",
"default_tree.png",
"default_tree.png^mcl_core_emerald.png^mcl_core_barrier.png"
},
stack_max = 64,
groups = {axey=1, handy=1, building_block=1, enderman_takable=1, not_in_creative_inventory=1},
sounds = mcl_sounds.node_sound_wood_defaults(),
drop = "emeraldbank:shop",
_mcl_blast_resistance = 5,
_mcl_hardness = 1,
after_place_node = after_place_node,
on_rightclick = on_rightclick,
on_punch = on_punch,
on_metadata_inventory_put = on_metadata_inventory_put,
on_metadata_inventory_move = on_metadata_inventory_move,
on_metadata_inventory_take = on_metadata_inventory_take,
on_timer = on_timer,
can_dig = can_dig
})
@ -207,10 +275,11 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
-- set or reset timer
core.get_node_timer(pos):start(shop_timer)
if fields.count and string.find(fields.count, "^[0-9]+$") then
if new_count >= 1 and new_count <= 64 and new_count ~= meta:get_int("count") then
meta:set_int("count", new_count)
check_empty(pos, sender)
end
end
@ -246,7 +315,8 @@ core.register_on_player_receive_fields(function(sender, formname, fields)
emeraldbank.add_emeralds(sender, -old_price)
meta:set_int("stonks", meta:get_int("stonks")+old_price)
core.chat_send_player(name, S("Exchanged!"))
core.show_formspec(sender:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, sender) )
check_empty(pos, sender) --this func already shows formspec, so I comment it bellow
--core.show_formspec(sender:get_player_name(), formspec_prefix..core.pos_to_string(pos), emeraldbank.get_shop_fs(pos, sender) )
end
end