Some more progress
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@@ -6,8 +6,8 @@
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#define FACTORYGAME_TILE_H
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#include "belt.h"
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#include "../items/item.h"
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#include "../util/util.h"
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#include "../items/item.h"
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#define MAP_WIDTH 600
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#define MAP_HEIGHT 340
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@@ -50,4 +50,6 @@ void loadTiles(SDL_Renderer *renderer);
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extern uint16_t tileTypeIndex;
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uint16_t getBreakTime(int type);
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#endif //FACTORYGAME_TILE_H
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