Some more progress
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@@ -33,4 +33,9 @@ SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth
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void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
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void renderBar(SDL_Renderer *renderer,
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int x, int y, int width, int height,
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int maxValue, int currentValue,
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SDL_Color barColor, int margin);
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#endif //FACTORYGAME_UTIL_H
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