Most texure work
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@@ -7,9 +7,13 @@
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#include "../tiles/tile.h"
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#include "../util/pathfinding.h"
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#include "../player/player.h"
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#define ENTITY_MAX_COUNT 1024
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#define ENEMY_DAMAGE 2
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#define ENEMY_RANGE 3
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typedef enum EntityType {
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GHOST,
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} EntityType;
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@@ -49,7 +53,7 @@ void remove_entity(EntityArray *arr, int index);
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int add_entity(EntityArray *arr, Entity t);
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void renderEntities(SDL_Renderer *renderer, SDL_Rect playerRect);
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void updateEntities();
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void updateEntities(Player * plr);
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void registerEntity(char fname[20], SDL_Renderer *renderer);
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void loadEntities(SDL_Renderer *renderer);
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