upd
This commit is contained in:
120
items/item.c
120
items/item.c
@@ -16,56 +16,60 @@ void updateItems() {
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for (int y = 0; y < MAP_HEIGHT; y++) {
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for (int x = 0; x < MAP_WIDTH; x++) {
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Tile *t = &tileMap[y][x];
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if (t->type != TYPE_BELT || !t->item.active) continue;
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for (uint8_t lane = 0; lane < 2; lane++) {
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for (uint8_t itemIndex = 0; itemIndex < 2; itemIndex++) {
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if (t->type != TYPE_BELT || !t->items[lane][itemIndex].active) continue;
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if (
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(t->item.x < 0 && t->direction == ORIENT_LEFT) ||
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(t->item.x > 0.75f && t->direction == ORIENT_RIGHT) ||
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(t->item.y < 0.25f && t->direction == ORIENT_UP) ||
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(t->item.y > 0.625f && t->direction == ORIENT_DOWN)
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) {
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int nx = x, ny = y;
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if (t->direction == ORIENT_LEFT) nx--;
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if (t->direction == ORIENT_RIGHT) nx++;
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if (t->direction == ORIENT_UP) ny--;
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if (t->direction == ORIENT_DOWN) ny++;
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if (nx >= 0 && nx < MAP_WIDTH && ny >= 0 && ny < MAP_HEIGHT) {
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Tile *next = &tileMap[ny][nx];
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if (next->type == TYPE_BELT && !next->item.active) {
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memcpy(&next->item, &t->item, sizeof(ItemOnBelt));
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printf("Moved to X=%d, Y=%d", nx, ny);
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next->item.tileX = nx;
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next->item.tileY = ny;
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if (t->direction == ORIENT_LEFT) next->item.x = 0.5f;
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if (t->direction == ORIENT_RIGHT) next->item.x = 0.25f;
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if (t->direction == ORIENT_UP) next->item.y = 0.5f;
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if (t->direction == ORIENT_DOWN) next->item.y = 0;
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next->item.active = true;
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t->item.active = false;
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} else {
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continue;
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if (
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(t->items[lane][itemIndex].x < -0.5 && t->direction == ORIENT_LEFT) ||
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(t->items[lane][itemIndex].x > 1 && t->direction == ORIENT_RIGHT) ||
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(t->items[lane][itemIndex].y < -0.5 && t->direction == ORIENT_UP) ||
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(t->items[lane][itemIndex].y > 1 && t->direction == ORIENT_DOWN)
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) {
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int nx = x, ny = y;
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if (t->direction == ORIENT_LEFT) nx--;
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if (t->direction == ORIENT_RIGHT) nx++;
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if (t->direction == ORIENT_UP) ny--;
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if (t->direction == ORIENT_DOWN) ny++;
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if (nx >= 0 && nx < MAP_WIDTH && ny >= 0 && ny < MAP_HEIGHT) {
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Tile *next = &tileMap[ny][nx];
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if (next->type == TYPE_BELT && !next->items[lane][itemIndex].active) {
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memcpy(&next->items[lane][itemIndex], &t->items[lane][itemIndex], sizeof(ItemOnBelt));
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printf("Moved to X=%d, Y=%d\n", nx, ny);
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next->items[lane][itemIndex].tileX = nx;
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next->items[lane][itemIndex].tileY = ny;
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if (t->direction == ORIENT_LEFT) next->items[lane][itemIndex].x = 0.5f;
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if (t->direction == ORIENT_RIGHT) next->items[lane][itemIndex].x = 0;
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if (t->direction == ORIENT_UP) next->items[lane][itemIndex].y = 0.5f;
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if (t->direction == ORIENT_DOWN) next->items[lane][itemIndex].y = 0;
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next->items[lane][itemIndex].active = true;
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t->items[lane][itemIndex].active = false;
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} else {
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continue;
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}
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} else {
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t->items[lane][itemIndex].active = false;
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}
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}
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} else {
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t->item.active = false;
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}
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}
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float speed = 0.02f;
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switch (t->direction) {
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case ORIENT_LEFT:
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t->item.x -= speed;
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break;
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case ORIENT_RIGHT:
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t->item.x += speed;
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break;
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case ORIENT_UP:
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t->item.y -= speed;
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break;
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case ORIENT_DOWN:
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t->item.y += speed;
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break;
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default:
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break;
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float speed = 0.002f;
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switch (t->direction) {
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case ORIENT_LEFT:
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t->items[lane][itemIndex].x -= speed;
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break;
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case ORIENT_RIGHT:
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t->items[lane][itemIndex].x += speed;
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break;
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case ORIENT_UP:
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t->items[lane][itemIndex].y -= speed;
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break;
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case ORIENT_DOWN:
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t->items[lane][itemIndex].y += speed;
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break;
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default:
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break;
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}
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}
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}
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}
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}
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@@ -100,17 +104,17 @@ void renderBeltItems(SDL_Renderer *renderer) {
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}
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void putItem(int x, int y, uint16_t itemType) {
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tileMap[y][x].item.type = itemType;
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tileMap[y][x].item.x = 0.25f;
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tileMap[y][x].item.y = 0.25f;
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if (tileMap[y][x].direction == ORIENT_LEFT) tileMap[y][x].item.x = 0.5f;
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if (tileMap[y][x].direction == ORIENT_RIGHT) tileMap[y][x].item.x = 0.25f;
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if (tileMap[y][x].direction == ORIENT_UP) tileMap[y][x].item.y = 0.5f;
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if (tileMap[y][x].direction == ORIENT_DOWN) tileMap[y][x].item.y = 0.25f;
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tileMap[y][x].item.active = true;
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tileMap[y][x].item.tileX = x;
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tileMap[y][x].item.tileY = y;
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void putItem(int x, int y, uint16_t itemType, uint8_t lane, uint8_t itemIndex) {
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tileMap[y][x].items[lane][itemIndex].type = itemType;
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tileMap[y][x].items[lane][itemIndex].x = 0.25f;
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tileMap[y][x].items[lane][itemIndex].y = 0.25f;
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if (tileMap[y][x].direction == ORIENT_LEFT) tileMap[y][x].items[lane][itemIndex].x = 0.5f;
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if (tileMap[y][x].direction == ORIENT_RIGHT) tileMap[y][x].items[lane][itemIndex].x = 0.25f;
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if (tileMap[y][x].direction == ORIENT_UP) tileMap[y][x].items[lane][itemIndex].y = 0.5f;
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if (tileMap[y][x].direction == ORIENT_DOWN) tileMap[y][x].items[lane][itemIndex].y = 0.25f;
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tileMap[y][x].items[lane][itemIndex].active = true;
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tileMap[y][x].items[lane][itemIndex].tileX = x;
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tileMap[y][x].items[lane][itemIndex].tileY = y;
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}
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void loadItems(SDL_Renderer *renderer) {
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@@ -23,6 +23,7 @@ typedef struct {
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int tileX, tileY;
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bool active;
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uint16_t type;
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uint8_t place;
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} ItemOnBelt;
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void updateItems();
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@@ -31,5 +32,5 @@ void loadItems(SDL_Renderer *renderer);
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void renderItem(ItemOnBelt item, SDL_Renderer *renderer);
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void putItem(int x, int y, uint16_t itemType);
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void putItem(int x, int y, uint16_t itemType, uint8_t lane, uint8_t itemIndex);
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#endif //FACTORYGAME_ITEM_H
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