something

This commit is contained in:
2025-04-24 20:04:41 +02:00
parent 8fd5f1cf1e
commit 451e80f750
23 changed files with 565 additions and 161 deletions

127
items/item.c Normal file
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//
// Created by bruno on 4/24/25.
//
#include "item.h"
#include "../tiles/tile.h"
#include "../util/util.h"
#include "../player/player.h"
#include <dirent.h>
Item ItemRegistry[ITEMREGISTRY_SIZE];
uint16_t itemRegistryIndex = 0;
void updateItems() {
for (int y = 0; y < MAP_HEIGHT; y++) {
for (int x = 0; x < MAP_WIDTH; x++) {
Tile *t = &tileMap[y][x];
if (t->type != TYPE_BELT || !t->item.active) continue;
if (
(t->item.x < 0 && t->direction == ORIENT_LEFT) ||
(t->item.x > 0.75f && t->direction == ORIENT_RIGHT) ||
(t->item.y < 0.25f && t->direction == ORIENT_UP) ||
(t->item.y > 0.625f && t->direction == ORIENT_DOWN)
) {
int nx = x, ny = y;
if (t->direction == ORIENT_LEFT) nx--;
if (t->direction == ORIENT_RIGHT) nx++;
if (t->direction == ORIENT_UP) ny--;
if (t->direction == ORIENT_DOWN) ny++;
if (nx >= 0 && nx < MAP_WIDTH && ny >= 0 && ny < MAP_HEIGHT) {
Tile *next = &tileMap[ny][nx];
if (next->type == TYPE_BELT && !next->item.active) {
memcpy(&next->item, &t->item, sizeof(ItemOnBelt));
printf("Moved to X=%d, Y=%d", nx, ny);
next->item.tileX = nx;
next->item.tileY = ny;
if (t->direction == ORIENT_LEFT) next->item.x = 0.5f;
if (t->direction == ORIENT_RIGHT) next->item.x = 0.25f;
if (t->direction == ORIENT_UP) next->item.y = 0.5f;
if (t->direction == ORIENT_DOWN) next->item.y = 0;
next->item.active = true;
t->item.active = false;
} else {
continue;
}
} else {
t->item.active = false;
}
}
float speed = 0.02f;
switch (t->direction) {
case ORIENT_LEFT:
t->item.x -= speed;
break;
case ORIENT_RIGHT:
t->item.x += speed;
break;
case ORIENT_UP:
t->item.y -= speed;
break;
case ORIENT_DOWN:
t->item.y += speed;
break;
default:
break;
}
}
}
}
void registerItem(char name[20], SDL_Renderer *renderer) {
const char *dot = strchr(name, '.');
memcpy(ItemRegistry[itemRegistryIndex].name, name, dot - name);
char texturePath[80];
snprintf(texturePath, 80, "./assets/items/%s", name);
ItemRegistry[itemRegistryIndex].texture = IMG_LoadTexture(renderer, texturePath);
SDL_SetTextureBlendMode(ItemRegistry[itemRegistryIndex].texture, SDL_BLENDMODE_BLEND);
ItemRegistry[itemRegistryIndex].textureOnBelt = ScaleTexture(renderer, ItemRegistry[itemRegistryIndex].texture,
TILE_SIZE / 2, TILE_SIZE / 2);
SDL_SetTextureBlendMode(ItemRegistry[itemRegistryIndex].textureOnBelt, SDL_BLENDMODE_BLEND);
ItemRegistry[itemRegistryIndex].type = itemRegistryIndex;
itemRegistryIndex++;
}
void renderItem(ItemOnBelt item, SDL_Renderer *renderer) {
SDL_Rect rect = {0};
rect.x = (item.tileX * TILE_SIZE) + (item.x * TILE_SIZE);
rect.y = (item.tileY * TILE_SIZE) + (item.y * TILE_SIZE);
rect.w = TILE_SIZE / 2;
rect.h = TILE_SIZE / 2;
adjustRect(&rect);
SDL_RenderCopy(renderer, ItemRegistry[item.type].textureOnBelt, NULL, &rect);
}
void renderBeltItems(SDL_Renderer *renderer) {
}
void putItem(int x, int y, uint16_t itemType) {
tileMap[y][x].item.type = itemType;
tileMap[y][x].item.x = 0.25f;
tileMap[y][x].item.y = 0.25f;
if (tileMap[y][x].direction == ORIENT_LEFT) tileMap[y][x].item.x = 0.5f;
if (tileMap[y][x].direction == ORIENT_RIGHT) tileMap[y][x].item.x = 0.25f;
if (tileMap[y][x].direction == ORIENT_UP) tileMap[y][x].item.y = 0.5f;
if (tileMap[y][x].direction == ORIENT_DOWN) tileMap[y][x].item.y = 0.25f;
tileMap[y][x].item.active = true;
tileMap[y][x].item.tileX = x;
tileMap[y][x].item.tileY = y;
}
void loadItems(SDL_Renderer *renderer) {
DIR *dir = opendir("./assets/items");
if (dir) {
struct dirent *entry;
while ((entry = readdir(dir)) != NULL) {
if (entry->d_name[0] == '.') {
continue;
}
registerItem(entry->d_name, renderer);
}
}
}

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items/item.h Normal file
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//
// Created by bruno on 4/24/25.
//
#include <SDL2/SDL.h>
#ifndef FACTORYGAME_ITEM_H
#define FACTORYGAME_ITEM_H
typedef struct {
uint16_t type;
char name[20];
SDL_Texture * texture;
SDL_Texture * textureOnBelt;
} Item;
#define ITEMREGISTRY_SIZE 512
extern Item ItemRegistry[ITEMREGISTRY_SIZE];
typedef struct {
float x, y; // local position in tile (0.01.0)
int tileX, tileY;
bool active;
uint16_t type;
} ItemOnBelt;
void updateItems();
void loadItems(SDL_Renderer *renderer);
void renderItem(ItemOnBelt item, SDL_Renderer *renderer);
void putItem(int x, int y, uint16_t itemType);
#endif //FACTORYGAME_ITEM_H