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player/player.h
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16
player/player.h
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//
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// Created by bruno on 4/24/25.
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//
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#ifndef FACTORYGAME_PLAYER_H
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#define FACTORYGAME_PLAYER_H
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extern int playerX;
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extern int playerY;
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bool isInbounds(int x, int y);
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bool isInboundsRect(SDL_Rect rect);
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bool isInboundsTile(int x, int y);
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void adjustRect(SDL_Rect * rect);
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#endif //FACTORYGAME_PLAYER_H
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