something

This commit is contained in:
2025-04-24 20:04:41 +02:00
parent 8fd5f1cf1e
commit 451e80f750
23 changed files with 565 additions and 161 deletions

85
tiles/belt.c Normal file
View File

@@ -0,0 +1,85 @@
//
// Created by bruno on 4/24/25.
//
#include "belt.h"
#include "../util/util.h"
#include "tile.h"
#include "../player/player.h"
static int scrollFrame = 0;
unsigned long beltFrames = 0;
void renderBelt(int x, int y, int w, int h, OrientDirection dir, SDL_Renderer * renderer) {
int px = x * TILE_SIZE;
int py = y * TILE_SIZE;
uint16_t tileType = tileMap[y][x].type;
SDL_Rect src1, src2, dst1, dst2;
if (dir == ORIENT_LEFT || dir == ORIENT_RIGHT) {
int offset = scrollFrame % TILE_SIZE;
if (dir == ORIENT_RIGHT) {
offset = TILE_SIZE - offset; // reverse scroll
}
src1 = (SDL_Rect) {offset, 0, TILE_SIZE - offset, TILE_SIZE};
dst1 = (SDL_Rect) {px, py, (w - offset), h};
src2 = (SDL_Rect) {0, 0, offset, TILE_SIZE};
dst2 = (SDL_Rect) {px + (w - offset), py, offset, h};
adjustRect(&dst1);
adjustRect(&dst2);
SDL_RenderCopy(renderer, TileRegistry[tileType].textures[dir], &src1, &dst1);
SDL_RenderCopy(renderer, TileRegistry[tileType].textures[dir], &src2, &dst2);
} else {
int offset = scrollFrame % TILE_SIZE;
if (dir == ORIENT_DOWN) {
offset = TILE_SIZE - offset; // reverse scroll
}
src1 = (SDL_Rect) {0, offset, TILE_SIZE, TILE_SIZE - offset};
dst1 = (SDL_Rect) {px, py, w, h - offset};
src2 = (SDL_Rect) {0, 0, TILE_SIZE, offset};
dst2 = (SDL_Rect) {px, py + (h - offset), w, offset};
adjustRect(&dst1);
adjustRect(&dst2);
// Rotate to make the belt vertical
SDL_RenderCopy(renderer, TileRegistry[tileType].textures[dir], &src1, &dst1);
SDL_RenderCopy(renderer, TileRegistry[tileType].textures[dir], &src2, &dst2);
}
}
void renderAllBelts(SDL_Renderer * renderer) {
int scrollSpeed = 1; // pixels per step
int scrollDelay = 1; // frames between steps
if (beltFrames++ % scrollDelay == 0) {
scrollFrame += scrollSpeed;
}
int tileSize = TILE_SIZE;
for (int y = (playerY / TILE_SIZE) - (DISPLAY_MAP_HEIGHT / 2); y < (playerY / TILE_SIZE) + (DISPLAY_MAP_HEIGHT / 2); y++) {
for (int x = (playerX / TILE_SIZE) - (DISPLAY_MAP_WIDTH / 2); x < (playerX / TILE_SIZE) + (DISPLAY_MAP_WIDTH / 2); x++) {
Tile t = tileMap[y][x];
if (t.type != TYPE_BELT) continue;
renderBelt(x, y, tileSize, tileSize, t.direction, renderer);
if (t.item.active) {
renderItem(t.item, renderer);
}
}
}
}

16
tiles/belt.h Normal file
View File

@@ -0,0 +1,16 @@
//
// Created by bruno on 4/24/25.
//
#ifndef FACTORYGAME_BELT_H
#define FACTORYGAME_BELT_H
#include <SDL2/SDL.h>
#include <SDL2/SDL_image.h>
#include "tile.h"
#include "../util/util.h"
void renderBelt(int px, int py, int w, int h, OrientDirection dir, SDL_Renderer * renderer);
void renderAllBelts(SDL_Renderer * renderer);
#endif //FACTORYGAME_BELT_H

67
tiles/tile.c Normal file
View File

@@ -0,0 +1,67 @@
//
// Created by bruno on 4/24/25.
//
#include <dirent.h>
#include "tile.h"
#include "../player/player.h"
#include "../util/util.h"
Tile tileMap[MAP_HEIGHT][MAP_WIDTH];
uint16_t tileTypeIndex = 0;
TileType TileRegistry[TILEREGISTRY_SIZE];
void generateTestMap() {
for (int y = 0; y < DISPLAY_MAP_HEIGHT; y++) {
for (int x = 0; x < DISPLAY_MAP_WIDTH; x++) {
Tile tile = {0};
tile.x = x;
tile.y = y;
tileMap[y][x] = tile;
}
}
for (int x = (playerX / TILE_SIZE) - (DISPLAY_MAP_WIDTH / 2);
x < (playerX / TILE_SIZE) + (DISPLAY_MAP_WIDTH / 2); x += 1) {
for (int y = (playerY / TILE_SIZE) - (DISPLAY_MAP_HEIGHT / 2);
y < (playerY / TILE_SIZE) + (DISPLAY_MAP_HEIGHT / 2); y += 1) {
tileMap[y][x].type = TYPE_BELT;
tileMap[y][x].frameOffset = 0;
//tileMap[y][x].direction = ((x + y) % 4 * 2) + 1;
tileMap[y][x].direction = 5;
}
}
}
void registerTile(char name[20], SDL_Renderer *renderer) {
const char *dot = strchr(name, '.');
memcpy(TileRegistry[tileTypeIndex].name, name, dot - name);
char texturePath[80];
snprintf(texturePath, 80, "./assets/tiles/%s", name);
SDL_Texture * texture = IMG_LoadTexture(renderer, texturePath);
TileRegistry[tileTypeIndex].textures[ORIENT_LEFT] = texture;
TileRegistry[tileTypeIndex].textures[ORIENT_RIGHT] = createFlippedTexture(renderer, texture, SDL_FLIP_HORIZONTAL);
TileRegistry[tileTypeIndex].textures[ORIENT_UP] = createRotatedTexture(renderer, texture, 90);
TileRegistry[tileTypeIndex].textures[ORIENT_DOWN] = createRotatedTexture(renderer, texture, 270);
TileRegistry[tileTypeIndex].type = tileTypeIndex;
tileTypeIndex++;
}
void loadTiles(SDL_Renderer *renderer) {
DIR *dir = opendir("./assets/tiles");
if (dir) {
struct dirent *entry;
while ((entry = readdir(dir)) != NULL) {
if (entry->d_name[0] == '.') {
continue;
}
registerTile(entry->d_name, renderer);
}
}
}

49
tiles/tile.h Normal file
View File

@@ -0,0 +1,49 @@
//
// Created by bruno on 4/24/25.
//
#ifndef FACTORYGAME_TILE_H
#define FACTORYGAME_TILE_H
#include "belt.h"
#include "../items/item.h"
#include "../util/util.h"
#define MAP_WIDTH 600
#define MAP_HEIGHT 340
#define DISPLAY_MAP_WIDTH 30
#define DISPLAY_MAP_HEIGHT 16
#define TILE_SIZE 32
#define DISPLAY_WIDTH DISPLAY_MAP_WIDTH * TILE_SIZE
#define DISPLAY_HEIGHT DISPLAY_MAP_HEIGHT * TILE_SIZE
typedef struct {
uint16_t type;
char name[20];
SDL_Texture *textures[ORIENT_DIRECTION_COUNT];
} TileType;
#define TILEREGISTRY_SIZE 512
extern TileType TileRegistry[TILEREGISTRY_SIZE];
#define TYPE_BELT 0
typedef struct {
OrientDirection direction;
uint16_t type;
int frameOffset;
ItemOnBelt item;
int x;
int y;
} Tile;
extern Tile tileMap[MAP_HEIGHT][MAP_WIDTH];
void generateTestMap();
void loadTiles(SDL_Renderer *renderer);
#endif //FACTORYGAME_TILE_H