Fixes
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@@ -10,7 +10,6 @@ SDL_Texture *atlasTexture;
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int tileIndex16 = 0, quadrantIndex16 = 0;
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int tileIndex32 = 0;
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#define MAX_RECTS 256
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int allocatedRectCount = 0;
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SDL_Rect allocatedRects[MAX_RECTS];
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