Some more hopefully working progress
This commit is contained in:
@@ -14,7 +14,6 @@
|
||||
typedef struct {
|
||||
float offset;
|
||||
int tileX, tileY;
|
||||
bool active;
|
||||
uint16_t type;
|
||||
} ItemOnBelt;
|
||||
|
||||
@@ -30,15 +29,15 @@ extern Item ItemRegistry[ITEMREGISTRY_SIZE];
|
||||
|
||||
void updateItems();
|
||||
|
||||
void loadItems(SDL_Renderer *renderer);
|
||||
void loadItems(SDL_Renderer *mainRenderer);
|
||||
|
||||
void renderItem(ItemOnBelt item, SDL_Renderer *renderer, int lane);
|
||||
void renderItem(ItemOnBelt item, SDL_Renderer *mainRenderer, int lane, SDL_Rect playerRect);
|
||||
|
||||
extern uint16_t itemRegistryIndex;
|
||||
|
||||
extern uint8_t laneTarget;
|
||||
extern float speed;
|
||||
extern double speed;
|
||||
|
||||
|
||||
void putItem(int x, int y, uint16_t itemType, uint8_t lane, uint8_t itemIndex);
|
||||
void putItem(int x, int y, uint16_t itemType, uint8_t lane);
|
||||
#endif //FACTORYGAME_ITEM_H
|
||||
|
Reference in New Issue
Block a user