Some more hopefully working progress

This commit is contained in:
2025-05-31 23:54:55 +02:00
parent 0c9698879b
commit 6b6e7df035
26 changed files with 659 additions and 393 deletions

View File

@@ -14,7 +14,6 @@
typedef struct {
float offset;
int tileX, tileY;
bool active;
uint16_t type;
} ItemOnBelt;
@@ -30,15 +29,15 @@ extern Item ItemRegistry[ITEMREGISTRY_SIZE];
void updateItems();
void loadItems(SDL_Renderer *renderer);
void loadItems(SDL_Renderer *mainRenderer);
void renderItem(ItemOnBelt item, SDL_Renderer *renderer, int lane);
void renderItem(ItemOnBelt item, SDL_Renderer *mainRenderer, int lane, SDL_Rect playerRect);
extern uint16_t itemRegistryIndex;
extern uint8_t laneTarget;
extern float speed;
extern double speed;
void putItem(int x, int y, uint16_t itemType, uint8_t lane, uint8_t itemIndex);
void putItem(int x, int y, uint16_t itemType, uint8_t lane);
#endif //FACTORYGAME_ITEM_H