Some more hopefully working progress

This commit is contained in:
2025-05-31 23:54:55 +02:00
parent 0c9698879b
commit 6b6e7df035
26 changed files with 659 additions and 393 deletions

View File

@@ -18,7 +18,7 @@ void audio_callback(void *userdata, Uint8 *stream, int len) {
SynthVoice *voice = &audio->synthVoices[v];
if (voice->volume == 0 || voice->frequency == 0) continue;
float sample = 0.0f;
float sample;
float t = (float) voice->phase / 255.0f * 2.0f - 1.0f;
switch (voice->waveform) {

View File

@@ -2,6 +2,7 @@
// Created by bruno on 4/24/25.
//
#include <dirent.h>
#include "util.h"
//#include "font.h"
@@ -9,16 +10,20 @@
SDL_Window *window = NULL;
volatile bool running = true;
//The surface contained by the window
SDL_Renderer *renderer = NULL;
bool debugMode = false;
SDL_Texture* createFlippedTexture(SDL_Renderer* renderer, SDL_Texture* src, SDL_RendererFlip flip) {
//The surface contained by the window
SDL_Renderer *mainRenderer = NULL;
SDL_Rect screenRect;
SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_RendererFlip flip) {
int w, h;
SDL_QueryTexture(src, NULL, NULL, &w, &h);
SDL_Texture *renderTarget = SDL_GetRenderTarget(renderer);
SDL_Texture* target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_Texture *target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_SetRenderTarget(renderer, target);
SDL_RenderCopyEx(renderer, src, NULL, NULL, 0, NULL, flip);
SDL_SetRenderTarget(renderer, renderTarget);
@@ -26,12 +31,12 @@ SDL_Texture* createFlippedTexture(SDL_Renderer* renderer, SDL_Texture* src, SDL_
return target;
}
SDL_Texture* createRotatedTexture(SDL_Renderer* renderer, SDL_Texture* src, double angle) {
SDL_Texture *createRotatedTexture(SDL_Renderer *renderer, SDL_Texture *src, double angle) {
int w, h;
SDL_QueryTexture(src, NULL, NULL, &w, &h);
SDL_Texture *renderTarget = SDL_GetRenderTarget(renderer);
SDL_Texture* target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_Texture *target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_SetRenderTarget(renderer, target);
SDL_RenderCopyEx(renderer, src, NULL, NULL, angle, NULL, SDL_FLIP_NONE);
SDL_SetRenderTarget(renderer, renderTarget);
@@ -39,8 +44,8 @@ SDL_Texture* createRotatedTexture(SDL_Renderer* renderer, SDL_Texture* src, doub
return target;
}
SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight) {
SDL_Texture* scaledTex = SDL_CreateTexture(renderer,
SDL_Texture *ScaleTexture(SDL_Renderer *renderer, SDL_Texture *src, int newWidth, int newHeight) {
SDL_Texture *scaledTex = SDL_CreateTexture(renderer,
SDL_PIXELFORMAT_RGBA8888,
SDL_TEXTUREACCESS_TARGET,
newWidth,
@@ -52,13 +57,13 @@ SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth
}
// Save current render target
SDL_Texture* oldTarget = SDL_GetRenderTarget(renderer);
SDL_Texture *oldTarget = SDL_GetRenderTarget(renderer);
SDL_SetRenderTarget(renderer, scaledTex);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 0);
SDL_RenderClear(renderer);
SDL_Rect dst = { 0, 0, newWidth, newHeight };
SDL_Rect dst = {0, 0, newWidth, newHeight};
SDL_RenderCopy(renderer, src, NULL, &dst);
SDL_SetRenderTarget(renderer, oldTarget); // Restore
@@ -66,9 +71,9 @@ SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth
return scaledTex;
}
void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness) {
void DrawThickRect(SDL_Renderer *renderer, SDL_Rect rect, int thickness) {
for (int i = 0; i < thickness; i++) {
SDL_Rect r = { rect.x - i, rect.y - i, rect.w + i * 2, rect.h + i * 2 };
SDL_Rect r = {rect.x - i, rect.y - i, rect.w + i * 2, rect.h + i * 2};
SDL_RenderDrawRect(renderer, &r);
}
}
@@ -76,8 +81,7 @@ void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness) {
void renderBar(SDL_Renderer *renderer,
int x, int y, int width, int height,
int maxValue, int currentValue,
SDL_Color barColor, int margin)
{
SDL_Color barColor, int margin) {
if (maxValue <= 0) return; // Avoid division by zero
// Clamp value
@@ -91,7 +95,7 @@ void renderBar(SDL_Renderer *renderer,
int filledWidth = (width * currentValue) / maxValue;
// Bar rectangle
SDL_Rect barRect = { x, y, filledWidth, height };
SDL_Rect barRect = {x, y, filledWidth, height};
// Background rectangle with margin
SDL_Rect bgRect = {
@@ -112,5 +116,50 @@ void renderBar(SDL_Renderer *renderer,
char barString[20];
sprintf(barString, "%d/%d", currentValue, maxValue);
//renderText(renderer, fonts[3], barString, width / 2, margin);
//renderText(mainRenderer, fonts[3], barString, width / 2, margin);
}
int cmpstringp(const void *p1, const void *p2) {
return strcmp(*(const char **)p1, *(const char **)p2);
}
// Helper function to iterate over sorted entries in a directory
void iterateSortedDir(const char *path, DirEntryCallback callback, SDL_Renderer *renderer) {
DIR *dir = opendir(path);
if (!dir) {
perror("opendir");
return;
}
struct dirent *entry;
char **names = NULL;
size_t count = 0;
// Collect file names
while ((entry = readdir(dir)) != NULL) {
if (entry->d_name[0] == '.') continue;
names = realloc(names, sizeof(char *) * (count + 1));
if (!names) {
perror("realloc");
closedir(dir);
return;
}
names[count++] = strdup(entry->d_name);
}
closedir(dir);
// Sort entries
qsort(names, count, sizeof(char *), cmpstringp);
// Call the user-provided function for each file
if (names != NULL) {
for (size_t i = 0; i < count; i++) {
if (names[i] != NULL) {
callback(names[i], renderer);
free(names[i]);
}
}
free(names);
}
}

View File

@@ -11,7 +11,9 @@ extern SDL_Window *window;
extern volatile bool running;
//The surface contained by the window
extern SDL_Renderer *renderer;
extern SDL_Renderer *mainRenderer;
extern SDL_Rect screenRect;
typedef enum {
ORIENT_LEFT_DOWN,
@@ -25,6 +27,8 @@ typedef enum {
ORIENT_DIRECTION_COUNT
} OrientDirection;
extern bool debugMode;
SDL_Texture *createRotatedTexture(SDL_Renderer *renderer, SDL_Texture *src, double angle);
SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_RendererFlip flip);
@@ -33,6 +37,12 @@ SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth
void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
// Define a function pointer type for your callback
typedef void (*DirEntryCallback)(const char *filename, SDL_Renderer *renderer);
// Helper function to iterate over sorted entries in a directory
void iterateSortedDir(const char *path, DirEntryCallback callback, SDL_Renderer *renderer);
void renderBar(SDL_Renderer *renderer,
int x, int y, int width, int height,
int maxValue, int currentValue,