test some stuff - still wip
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@@ -19,18 +19,17 @@ typedef struct {
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extern Item ItemRegistry[ITEMREGISTRY_SIZE];
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typedef struct {
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float x, y; // local position in tile (0.0–1.0)
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float offset;
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int tileX, tileY;
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bool active;
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uint16_t type;
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uint8_t place;
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} ItemOnBelt;
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void updateItems();
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void loadItems(SDL_Renderer *renderer);
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void renderItem(ItemOnBelt item, SDL_Renderer *renderer);
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void renderItem(ItemOnBelt item, SDL_Renderer *renderer, int lane);
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void putItem(int x, int y, uint16_t itemType, uint8_t lane, uint8_t itemIndex);
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#endif //FACTORYGAME_ITEM_H
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