upd
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2
main.c
2
main.c
@@ -244,7 +244,7 @@ int render() {
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renderPlayer(&player);
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if (!renderAtlas) {
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if (renderAtlas == 0) {
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SDL_RenderCopy(mainRenderer, backgroundTexture, &screenRect, &screenRect);
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SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect);
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SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect);
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