Testing
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@@ -18,7 +18,7 @@ extern SDL_Texture *hudTexture;
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//bool isInbounds(int x, int y);
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//
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//bool isInboundsRect(SDL_Rect rect);
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//bool isInboundsRect(SDL_Rect tileRect);
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//
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//bool isInboundsTile(int x, int y);
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@@ -58,6 +58,7 @@ typedef struct Player{
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uint8_t prevHealth;
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uint8_t healthIdle;
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SDL_Rect rect;
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MiniRect tileRect;
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} Player;
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void setActivePlayerSlot(Player *plr, ItemType activeSlotIndex);
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