Testing
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10
util/util.h
10
util/util.h
@@ -72,4 +72,12 @@ void renderBar(SDL_Renderer *renderer,
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int maxValue, int currentValue,
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SDL_Color barColor, int margin);
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#endif //FACTORYGAME_UTIL_H
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bool checkCollision(SDL_Rect a, SDL_Rect b);
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int compareStrings(const void *a, const void *b);
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bool canMoveTo(SDL_Rect newRect);
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bool canMoveWithRadius(SDL_Rect centerRect);
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#endif //FACTORYGAME_UTIL_H
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