Start atlas
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@@ -9,6 +9,8 @@ pkg_check_modules(SDL2 REQUIRED sdl2)
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add_executable(factorygame
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tiles/tile.c
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tiles/tile.h
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util/font.c
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util/font.h
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util/audio.c
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@@ -17,13 +19,20 @@ add_executable(factorygame
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util/util.h
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items/item.c
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items/item.h
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tiles/tile.c
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tiles/tile.h
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tiles/belt.c
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tiles/belt.h
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tiles/furnace.c
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tiles/furnace.h
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player/player.c
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player/player.h # Ensure the target is defined before linking
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main.c)
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tiles/tilecallbacks.c
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tiles/tilecallbacks.h
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main.c
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util/perlin.c
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util/perlin.h
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util/atlas.c
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util/atlas.h
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)
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# Define the path to the assets folder
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set(ASSETS_SOURCE_DIR "${CMAKE_SOURCE_DIR}/assets")
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