Start atlas
This commit is contained in:
258
main.c
258
main.c
@@ -7,28 +7,46 @@
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#include "items/item.h"
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#include "stdlib.h"
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#include "player/player.h"
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#include "util/perlin.h"
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#include "util/atlas.h"
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typedef struct {
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typedef struct GameState {
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Player player;
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Tile tileMap[MAP_HEIGHT][MAP_WIDTH];
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BackgroundTile backgroundTileMap[MAP_HEIGHT][MAP_WIDTH];
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SynthVoice voices[NUM_SYNTH_VOICES];
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} GameState;
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GameState gameState;
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void loadGameState(char *filename, Player *plr) {
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int loadGameState(char *filename, Player *plr) {
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printf("hello from load\n");
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fflush(stdout);
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FILE *gameSave = fopen(filename, "rb");
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if (gameSave) {
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fseek(gameSave, 0L, SEEK_END);
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long sz = ftell(gameSave);
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if (sz != sizeof(gameState)) {
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return 1;
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}
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rewind(gameSave);
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fread(&gameState, sizeof(gameState), 1, gameSave);
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fclose(gameSave);
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memcpy(tileMap, gameState.tileMap, sizeof(tileMap));
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memcpy(plr, &gameState.player, sizeof(gameState.player));
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memcpy(tileMap, gameState.tileMap, sizeof(tileMap));
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memcpy(backgroundMap, gameState.backgroundTileMap, sizeof(backgroundMap));
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memcpy(audioData.synthVoices, gameState.voices, sizeof(gameState.voices));
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plr->cursor.targetTile = NULL;
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plr->cursor.prevTargetTile = NULL;
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return 0;
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}
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return 1;
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}
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void saveGameState(char *filename, Player *plr) {
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memcpy(&gameState.player, plr, sizeof(gameState.player));
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memcpy(gameState.tileMap, tileMap, sizeof(gameState.tileMap));
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memcpy(gameState.backgroundTileMap, backgroundMap, sizeof(gameState.backgroundTileMap));
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memcpy(gameState.voices, audioData.synthVoices, sizeof(gameState.voices));
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FILE *gameSave = fopen(filename, "wb");
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if (!gameSave) {
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@@ -51,7 +69,7 @@ const int delayNeeded = 1000 / targetFPS;
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#define smallerFont fonts[2]
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#define smallestFont fonts[3]
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const char *autosaveName = "autosave.dat";
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char *autosaveName = "autosave.dat";
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unsigned long frames = 0;
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@@ -66,6 +84,8 @@ void msleep(unsigned int milliseconds) {
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SDL_GLContext glContext;
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void genInitMap();
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int init() {
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//Initialize SDL
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@@ -75,7 +95,9 @@ int init() {
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screenRect.w = DISPLAY_WIDTH;
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screenRect.h = DISPLAY_HEIGHT;
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srand(0);
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srand(time(NULL));
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memset(tileMap, 0, sizeof(tileMap));
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL);
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
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@@ -107,8 +129,17 @@ int init() {
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return 1;
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}
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initAtlas(mainRenderer);
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loadTiles(mainRenderer);
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loadItems(mainRenderer);
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setupTiles();
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for (ItemType i = 0; i < ITEMREGISTRY_SIZE; i++) {
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if (strlen(ItemRegistry[i].name)) {
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printf("%d -> %s\n", i, ItemRegistry[i].name);
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}
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}
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// Create OpenGL context
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glContext = SDL_GL_CreateContext(window);
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if (!glContext) {
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@@ -119,21 +150,24 @@ int init() {
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// Use OpenGL context
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SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering
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audioData.playerRect = &player.rect;
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audioData.maxPanDistance = DISPLAY_WIDTH / 2;
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SDL_AudioSpec spec = {0};
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spec.freq = SAMPLE_RATE;
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spec.format = AUDIO_F32SYS;
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spec.channels = 1;
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spec.format = AUDIO_F32;
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spec.channels = 2;
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spec.samples = 4096;
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spec.callback = audio_callback;
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spec.userdata = &audioData;
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SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
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if (dev == 0) {
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printf("Failed to open audio: %s\n", SDL_GetError());
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SDL_Quit();
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}
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SDL_PauseAudioDevice(dev, 0);
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// SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
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// if (dev == 0) {
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// printf("Failed to open audio: %s\n", SDL_GetError());
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// SDL_Quit();
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// }
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//
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// SDL_PauseAudioDevice(dev, 1);
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SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 255);
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SDL_RenderClear(mainRenderer);
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@@ -150,6 +184,10 @@ int init() {
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initPlayer(&player);
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for (ItemType i = 0; i < 13; i++) {
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player.inventory.hotKeySlots[i] = i;
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}
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initTiles();
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//generateTestMap();
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@@ -163,20 +201,22 @@ int render() {
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SDL_RenderClear(mainRenderer);
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SDL_Rect rect2;
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rect2.x = 20;
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rect2.y = 20;
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rect2.x = 0;
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rect2.y = 0;
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rect2.w = 0;
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rect2.h = 0;
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renderAllTiles(mainRenderer, player.rect);
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SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect);
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SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect);
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SDL_RenderCopy(mainRenderer, entityTexture, &screenRect, &screenRect);
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SDL_RenderCopy(mainRenderer, hudTexture, &screenRect, &screenRect);
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renderPlayer(&player);
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// SDL_RenderCopy(mainRenderer, backgroundTexture, &screenRect, &screenRect);
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// SDL_RenderCopy(mainRenderer, tilesTexture, &screenRect, &screenRect);
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// SDL_RenderCopy(mainRenderer, itemsTexture, &screenRect, &screenRect);
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// SDL_RenderCopy(mainRenderer, entityTexture, &screenRect, &screenRect);
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// SDL_RenderCopy(mainRenderer, hudTexture, &screenRect, &screenRect);
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SDL_QueryTexture(atlasTexture, NULL, NULL, &rect2.w, &rect2.h);
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SDL_RenderCopy(mainRenderer, atlasTexture, &rect2, &rect2);
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SDL_RenderPresent(mainRenderer);
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frames++;
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@@ -206,11 +246,11 @@ int processEvent(SDL_Event e) {
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speed = speed == 0 ? 0.004f : 0;
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break;
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case SDLK_r:
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if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT) {
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if (player.cursor.canReach && player.cursor.targetTile->type != TYPE_AIR) {
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player.cursor.direction = player.cursor.targetTile->direction;
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}
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player.cursor.direction = (player.cursor.direction + 2) % ORIENT_DIRECTION_COUNT;
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if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT) {
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if (player.cursor.canReach) {
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player.cursor.targetTile->direction = player.cursor.direction;
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}
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break;
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@@ -220,6 +260,12 @@ int processEvent(SDL_Event e) {
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case SDLK_F3:
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debugMode = !debugMode;
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break;
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case SDLK_F4:
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Tile *tile = &tileMap[playerTileY][playerTileX];
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break;
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case SDLK_LALT:
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itemViewing = !itemViewing;
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break;
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default:
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break;
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}
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@@ -274,15 +320,13 @@ void processMousePosition() {
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if (player.cursor.targetTile->type < tileTypeIndex) {
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player.inventory.slotCounts[player.cursor.targetTile->type]++;
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}
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if (player.cursor.targetTile->type == TYPE_BELT) {
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for (int lane = 0; lane < 2; lane++) {
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if (player.cursor.targetTile->items[lane].type != 0) {
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int itemType = player.cursor.targetTile->items[lane].type;
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if (itemType < itemRegistryIndex) {
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player.inventory.slotCounts[itemType]++;
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}
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player.cursor.targetTile->items[lane].type = 0;
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for (int lane = 0; lane < 2; lane++) {
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if (player.cursor.targetTile->items[lane].type != 0) {
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int itemType = player.cursor.targetTile->items[lane].type;
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if (itemType < itemRegistryIndex) {
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player.inventory.slotCounts[itemType]++;
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}
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player.cursor.targetTile->items[lane].type = 0;
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}
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}
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player.cursor.targetTile->type = TYPE_AIR;
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@@ -311,6 +355,18 @@ void processMousePosition() {
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player.cursor.windowY = (player.cursor.windowY - viewport.y) * DISPLAY_HEIGHT / viewport.h;
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player.cursor.tileX = (player.cursor.windowX + player.rect.x) / TILE_SIZE - (DISPLAY_WIDTH / TILE_SIZE / 2);
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player.cursor.tileY = (player.cursor.windowY + player.rect.y) / TILE_SIZE - (DISPLAY_HEIGHT / TILE_SIZE / 2);
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if (player.cursor.tileX < 0) {
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player.cursor.tileX = 0;
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}
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if (player.cursor.tileY < 0) {
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player.cursor.tileY = 0;
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}
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if (player.cursor.tileX >= MAP_WIDTH) {
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player.cursor.tileX = MAP_WIDTH - 1;
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}
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if (player.cursor.tileY >= MAP_HEIGHT) {
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player.cursor.tileY = MAP_HEIGHT - 1;
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}
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player.cursor.prevTargetTile = player.cursor.targetTile;
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player.cursor.targetTile = &tileMap[player.cursor.tileY][player.cursor.tileX];
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@@ -329,7 +385,7 @@ void processKeyboardHeld() {
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int cameraSpeed = playerSpeed;
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if (keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]) {
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cameraSpeed *= 2;
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cameraSpeed *= 8;
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}
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if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
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cameraSpeed /= 2;
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@@ -339,39 +395,57 @@ void processKeyboardHeld() {
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if (keyboardState[SDL_SCANCODE_W]) {
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// Example: move up
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player.rect.y -= cameraSpeed;
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if (player.rect.y < (DISPLAY_HEIGHT / 2)) {
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player.rect.y = (DISPLAY_HEIGHT / 2);
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// if (player.rect.y < (DISPLAY_HEIGHT / 2)) {
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// player.rect.y = (DISPLAY_HEIGHT / 2);
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// }
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if (player.rect.y < 0) {
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player.rect.y = 0;
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}
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}
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if (keyboardState[SDL_SCANCODE_S]) {
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player.rect.y += cameraSpeed;
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if (player.rect.y > (MAP_HEIGHT * TILE_SIZE) - (DISPLAY_HEIGHT / 2)) {
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player.rect.y = (MAP_HEIGHT * TILE_SIZE) - (DISPLAY_HEIGHT / 2);
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// if (player.rect.y > (MAP_HEIGHT * TILE_SIZE) - (DISPLAY_HEIGHT / 2)) {
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// player.rect.y = (MAP_HEIGHT * TILE_SIZE) - (DISPLAY_HEIGHT / 2);
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// }
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if (player.rect.y > (MAP_HEIGHT * TILE_SIZE)) {
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player.rect.y = (MAP_HEIGHT * TILE_SIZE);
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}
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}
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if (keyboardState[SDL_SCANCODE_A]) {
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player.rect.x -= cameraSpeed;
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if (player.rect.x < (DISPLAY_WIDTH / 2)) {
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player.rect.x = (DISPLAY_WIDTH / 2);
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// if (player.rect.x < (DISPLAY_WIDTH / 2)) {
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// player.rect.x = (DISPLAY_WIDTH / 2);
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// }
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if (player.rect.x < 0) {
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player.rect.x = 0;
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}
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}
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if (keyboardState[SDL_SCANCODE_D]) {
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player.rect.x += cameraSpeed;
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if (player.rect.x > (MAP_WIDTH * TILE_SIZE) - (DISPLAY_WIDTH / 2)) {
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player.rect.x = (MAP_WIDTH * TILE_SIZE) - (DISPLAY_WIDTH / 2);
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// if (player.rect.x > (MAP_WIDTH * TILE_SIZE) - (DISPLAY_WIDTH / 2)) {
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// player.rect.x = (MAP_WIDTH * TILE_SIZE) - (DISPLAY_WIDTH / 2);
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// }
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if (player.rect.x > (MAP_WIDTH * TILE_SIZE)) {
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player.rect.x = (MAP_WIDTH * TILE_SIZE);
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}
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}
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}
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if (keyboardState[SDL_SCANCODE_F]) {
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for (int x = player.rect.x - 1; x < player.rect.x + 1; player.rect.x++) {
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for (int x = playerTileX - 2; x < playerTileX + 2; x++) {
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if (x < 0) {
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continue;
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}
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for (int y = player.rect.y - 1; y < player.rect.y + 1; player.rect.y++) {
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if (x >= MAP_WIDTH) {
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continue;
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}
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for (int y = playerTileY - 2; y < playerTileY + 2; y++) {
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if (y < 0) {
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continue;
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}
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if (y >= MAP_HEIGHT) {
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continue;
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}
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Tile *t = &tileMap[y][x];
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if (t->type == TYPE_BELT) {
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for (uint8_t lane = 0; lane < 2; lane++) {
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@@ -431,8 +505,8 @@ void processKeyboardHeld() {
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} else if (keyboardState[SDL_SCANCODE_EQUALS]) {
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slot = 13;
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}
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if (slot > 0 && slot < itemRegistryIndex) {
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setActivePlayerSlot(&player, slot);
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if (slot > 0 && slot < sizeof(player.inventory.hotKeySlots) / sizeof(player.inventory.hotKeySlots[0])) {
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setActivePlayerSlot(&player, player.inventory.hotKeySlots[slot]);
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}
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}
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@@ -441,7 +515,9 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[])
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if (status) {
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return status;
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}
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loadGameState(autosaveName, &player);
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if (loadGameState(autosaveName, &player)) {
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genInitMap();
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}
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//Hack to get window to stay up
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@@ -460,6 +536,7 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[])
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updateItems();
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updatePlayer(&player);
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updateTiles();
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status = render();
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if (status) {
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return status;
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@@ -485,4 +562,91 @@ int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[])
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SDL_Quit();
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return 0;
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}
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}
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// Main generator:
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void genInitMap() {
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const double terrainScale = 2;
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const double humidityScale = 1;
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const double oreScale = 2;
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const int terrainOct = 4;
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const int humidityOct = 4;
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const int oreOct = 4;
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int seedX = rand();
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int seedY = rand();
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int seedN = rand();
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// Min/max trackers
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double terrainMin = 1e9, terrainMax = -1e9;
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double humidityMin = 1e9, humidityMax = -1e9;
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double oreNrmMin = 1e9, oreNrmMax = -1e9;
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for (uint16_t y = 0; y < MAP_HEIGHT; y++) {
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for (uint16_t x = 0; x < MAP_WIDTH; x++) {
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double terrain = pnoise2d(x + 1000 + seedX,
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y + 1000 + seedY,
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terrainScale, terrainOct, seedN);
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double humidity = pnoise2d(x + seedX,
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y + seedY,
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humidityScale, humidityOct, seedN);
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double oreNrm = pnoise2d(x + 9999 + seedX,
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y + 1111 + seedY,
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oreScale, oreOct, seedN);
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// Track min/max
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if (terrain < terrainMin) terrainMin = terrain;
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if (terrain > terrainMax) terrainMax = terrain;
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if (humidity < humidityMin) humidityMin = humidity;
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if (humidity > humidityMax) humidityMax = humidity;
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if (oreNrm < oreNrmMin) oreNrmMin = oreNrm;
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if (oreNrm > oreNrmMax) oreNrmMax = oreNrm;
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// [Same as your original terrain generation logic...]
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BackgroundType baseType;
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if (terrain < 0.30) {
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baseType = (humidity < 0.5) ? BGType_WATER0 : BGType_WATER1;
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} else if (terrain < 0.35) {
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if (humidity < 0.3) baseType = BGType_SAND4;
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else if (humidity < 0.6) baseType = BGType_SAND2;
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else baseType = BGType_SAND7;
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} else if (terrain < 0.7) {
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double grassVal = (terrain - 0.35) / (0.70 - 0.35);
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int idx = (int) (grassVal * 8.0);
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if (idx >= 8) idx = 7;
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if (humidity > 0.6 && ((rand() & 0xFF) < 10)) {
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int flowerIdx = rand() % 4;
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baseType = (BackgroundType) (BGType_GRASS_FLOWER0 + flowerIdx);
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} else {
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baseType = (BackgroundType) (BGType_GRASS0 + idx);
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}
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} else if (terrain < 0.85) {
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int idx = rand() % 4;
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baseType = (BackgroundType) (BGType_COBBLE0 + idx);
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} else {
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int idx = rand() % 4;
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baseType = (BackgroundType) (BGType_TILES0 + idx);
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}
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BackgroundType finalType = baseType;
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if (baseType != BGType_WATER0 && baseType != BGType_WATER1) {
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if (oreNrm > 0.86) {
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double sub = (oreNrm - 0.86) / (1.0 - 0.86);
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if (sub < 0.25) finalType = BGType_PLATINUM_ORE;
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else if (sub < 0.50) finalType = BGType_GOLD_ORE;
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else if (sub < 0.80) finalType = BGType_SILVER_ORE;
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else finalType = BGType_IRON_ORE;
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}
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}
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backgroundMap[y][x].type = finalType;
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}
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}
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|
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// Debug printout
|
||||
printf("Terrain Noise: min = %f, max = %f\n", terrainMin, terrainMax);
|
||||
printf("Humidity Noise: min = %f, max = %f\n", humidityMin, humidityMax);
|
||||
printf("Ore Normalized: min = %f, max = %f\n", oreNrmMin, oreNrmMax);
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user