Start atlas

This commit is contained in:
2025-06-01 22:13:02 +02:00
parent 96a9a45c20
commit 84805b92cb
64 changed files with 954 additions and 243 deletions

View File

@@ -26,7 +26,7 @@ SDL_Rect targetItemRect;
SDL_Color healthBarColor = {0, 240, 0, 255};
SDL_Color breakingBarColor = {128, 128, 0, 255};
void setActivePlayerSlot(Player *plr, uint16_t activeSlotIndex) {
void setActivePlayerSlot(Player *plr, ItemType activeSlotIndex) {
activeSlotIndex = activeSlotIndex % itemRegistryIndex;
if (activeSlotIndex <= 0) {
activeSlotIndex = 1;
@@ -35,35 +35,30 @@ void setActivePlayerSlot(Player *plr, uint16_t activeSlotIndex) {
}
void moveActivePlayerSlot(Player *plr, bool up, bool seek) {
if (seek) {
uint16_t prevSlot = plr->inventory.activeSlotIndex;
uint16_t newSlot = prevSlot;
ItemType prevSlot = plr->inventory.activeSlotIndex;
ItemType newSlot = prevSlot;
do {
newSlot = (newSlot + (up ? 1 : ITEMREGISTRY_SIZE - 1)) % ITEMREGISTRY_SIZE;
do {
newSlot = (newSlot + (up ? 1 : ITEMREGISTRY_SIZE - 1)) % ITEMREGISTRY_SIZE;
// Stop if we've looped all the way around
if (newSlot == prevSlot) break;
// Stop if we've looped all the way around
if (newSlot == prevSlot) break;
// Stop if we found a slot with count > 0
if (plr->inventory.slotCounts[newSlot] > 0 && newSlot != 0) break;
} while (true);
plr->inventory.activeSlotIndex = newSlot;
} else {
if (plr->inventory.activeSlotIndex == 1 && !up) {
plr->inventory.activeSlotIndex = itemRegistryIndex - 1;
} else if (plr->inventory.activeSlotIndex == itemRegistryIndex - 1 && up) {
plr->inventory.activeSlotIndex = 1;
// Stop if we found a slot with count > 0
if (!strlen(ItemRegistry[newSlot].name)) continue;
if (newSlot == 0) continue;
if (seek) {
if (plr->inventory.slotCounts[newSlot] > 0) break;
} else {
plr->inventory.activeSlotIndex =
(plr->inventory.activeSlotIndex + (up ? 1 : ITEMREGISTRY_SIZE - 1)) % ITEMREGISTRY_SIZE;
break;
}
}
} while (true);
plr->inventory.activeSlotIndex = newSlot;
}
void adjustRect(SDL_Rect *rect, SDL_Rect playerRect) {
inline void adjustRect(SDL_Rect *rect, SDL_Rect playerRect) {
rect->x -= playerRect.x;
rect->y -= playerRect.y;
rect->x += DISPLAY_WIDTH / 2;
@@ -117,7 +112,11 @@ void initPlayer(Player *plr) {
plr->rect.w = TILE_SIZE;
plr->rect.h = TILE_SIZE;
for (uint16_t ui = 0; ui < itemRegistryIndex; ui++) {
for (ItemType ui = 0; ui < tileTypeIndex; ui++) {
plr->inventory.slotCounts[ui] = 64;
}
for (ItemType ui = ITEMREGISTRY_SIZE / 2; ui < itemRegistryIndex; ui++) {
plr->inventory.slotCounts[ui] = 64;
}
@@ -172,7 +171,7 @@ void renderPlayer(Player *plr) {
SDL_SetRenderDrawColor(mainRenderer, plr->cursor.canReach ? 0 : 255, plr->cursor.canReach ? 255 : 0, 0, 128);
DrawThickRect(mainRenderer, plr->cursor.targetTileRect, 4);
uint16_t itemIndex = plr->inventory.activeSlotIndex;
ItemType itemIndex = plr->inventory.activeSlotIndex;
SDL_Texture *itemTex;
char itemStringCount[6];
if (itemIndex < itemRegistryIndex) {
@@ -205,8 +204,12 @@ void renderPlayer(Player *plr) {
renderBar(mainRenderer, (DISPLAY_WIDTH / 2) - 128, DISPLAY_HEIGHT - 50, 200, 8, playerMaxHealth, plr->health,
healthBarColor, 4);
renderBar(mainRenderer, (DISPLAY_WIDTH / 2) - 128, DISPLAY_HEIGHT - 70, 200, 8,
getBreakTime(plr->cursor.targetTile->type), plr->cursor.breakingProgress, breakingBarColor, 4);
if (plr->cursor.targetTile) {
uint16_t tempko = getBreakTime(plr->cursor.targetTile->type);
uint16_t tempko2 = plr->cursor.breakingProgress;
renderBar(mainRenderer, (DISPLAY_WIDTH / 2) - 128, DISPLAY_HEIGHT - 70, 200, 8,
tempko, tempko2, breakingBarColor, 4);
}
SDL_SetRenderDrawColor(mainRenderer, 0, 0, 0, 255);
@@ -215,7 +218,7 @@ void renderPlayer(Player *plr) {
targetItemRect.y = DISPLAY_HEIGHT - 30 + TILE_SIZE / 4 + 3;
targetItemRect.x = TILE_SIZE / 4;
for (uint16_t i = 1; i < itemRegistryIndex; i++) {
for (ItemType i = 1; i < ITEMREGISTRY_SIZE; i++) {
itemTex = ItemRegistry[i].textureOnBelt[plr->cursor.direction];
if (itemTex == NULL) {
itemTex = ItemRegistry[i].textureOnBelt[ORIENT_LEFT];
@@ -228,17 +231,17 @@ void renderPlayer(Player *plr) {
SDL_RenderCopy(mainRenderer, itemTex, NULL, &targetItemRect);
SDL_SetTextureColorMod(itemTex, 255, 255, 255);
if (plr->inventory.activeSlotIndex == i) {
SDL_SetRenderDrawColor(mainRenderer, 16, plr->inventory.slotCounts[i] > 0 ? 128 : 16,
plr->inventory.slotCounts[i] > 0 ? 32 : 128, 255);
DrawThickRect(mainRenderer, targetItemRect, 4);
}
sprintf(itemStringCount, "%d", plr->inventory.slotCounts[i]);
renderText(mainRenderer, fonts[2], itemStringCount, targetItemRect.x - 3,
targetItemRect.y - (fonts[2].size * 3 / 2));
//targetItemRect.x += (TILE_SIZE / 2) + (TILE_SIZE / 4);
targetItemRect.x += TILE_SIZE;
}
if (plr->inventory.activeSlotIndex == i) {
SDL_SetRenderDrawColor(mainRenderer, 16, plr->inventory.slotCounts[i] > 0 ? 128 : 16,
plr->inventory.slotCounts[i] > 0 ? 32 : 128, 255);
DrawThickRect(mainRenderer, targetItemRect, 4);
}
sprintf(itemStringCount, "%d", plr->inventory.slotCounts[i]);
renderText(mainRenderer, fonts[2], itemStringCount, targetItemRect.x - 3,
targetItemRect.y - (fonts[2].size * 3 / 2));
//targetItemRect.x += (TILE_SIZE / 2) + (TILE_SIZE / 4);
targetItemRect.x += TILE_SIZE;
}
SDL_SetRenderTarget(mainRenderer, originalTarget);