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@@ -7,9 +7,12 @@
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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#include "tile.h"
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#include "../util/util.h"
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struct Tile;
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void renderBelt(int x, int y, int w, int h, OrientDirection dir, SDL_Rect playerRect, SDL_Renderer *renderer);
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void updateBelt(struct Tile * tile);
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#endif //FACTORYGAME_BELT_H
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