Hopefully last commit

This commit is contained in:
2025-06-11 23:01:05 +02:00
parent 78bccd6c6f
commit 8bbe17491b
74 changed files with 1306 additions and 516 deletions

View File

@@ -9,8 +9,8 @@
#include "../items/item.h"
extern int playerReach;
#define playerTileX (player.rect.x / TILE_SIZE)
#define playerTileY (player.rect.y / TILE_SIZE)
#define playerTileX (mainPlayer.rect.x / TILE_SIZE)
#define playerTileY (mainPlayer.rect.y / TILE_SIZE)
extern int playerSpeed;
extern SDL_Texture *entityTexture;
@@ -59,8 +59,12 @@ typedef struct Player{
uint8_t healthIdle;
SDL_Rect rect;
MiniRect tileRect;
uint32_t mouseButtons;
MiniRect coreTileRect;
} Player;
extern SDL_Rect PlayerRect;
void setActivePlayerSlot(Player *plr, ItemType activeSlotIndex);
void moveActivePlayerSlot(Player *plr, bool up, bool seek);
@@ -71,4 +75,6 @@ void initPlayer(Player *plr);
void updatePlayer(Player *plr);
extern Player mainPlayer;
#endif //FACTORYGAME_PLAYER_H