Init
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50
util/audio.c
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50
util/audio.c
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/*
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// Created by bruno on 16.2.2025.
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*/
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#include "audio.h"
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AudioData audioData;
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void audio_callback(void *userdata, Uint8 *stream, int len) {
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AudioData *audio = (AudioData *) userdata;
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int samples = len / sizeof(float);
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for (int i = 0; i < samples; i++) {
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float mix = 0.0f;
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int activeVoices = 0;
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for (int v = 0; v < NUM_SYNTH_VOICES; v++) {
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SynthVoice *voice = &audio->synthVoices[v];
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if (voice->volume == 0 || voice->frequency == 0) continue;
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float sample = 0.0f;
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float t = (float) voice->phase / 255.0f * 2.0f - 1.0f;
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switch (voice->waveform) {
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default:
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case WAVE_SINE:
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sample = sinf(voice->phase * 2.0f * M_PI / 256.0f);
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break;
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case WAVE_SQUARE:
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sample = (t >= 0.0f) ? 1.0f : -1.0f;
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break;
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case WAVE_SAWTOOTH:
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sample = t;
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break;
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case WAVE_TRIANGLE:
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sample = (t < 0) ? -t : t;
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break;
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case WAVE_NOISE:
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sample = ((float) rand() / RAND_MAX) * 2.0f - 1.0f;
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break;
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}
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voice->phase += (uint8_t) ((voice->frequency * 256) / SAMPLE_RATE);
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mix += sample * (voice->volume / 255.0f);
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activeVoices++;
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}
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((float *) stream)[i] = (activeVoices > 0) ? mix / activeVoices : 0.0f;
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}
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}
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39
util/audio.h
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39
util/audio.h
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/*
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// Created by bruno on 16.2.2025.
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*/
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#ifndef RISCB_AUDIO_H
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#define RISCB_AUDIO_H
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#include <SDL2/SDL.h>
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#include <math.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define SAMPLE_RATE 44100
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#define NUM_SYNTH_VOICES 3
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typedef enum {
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WAVE_SINE,
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WAVE_SQUARE,
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WAVE_SAWTOOTH,
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WAVE_TRIANGLE,
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WAVE_NOISE
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} Waveform;
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typedef struct {
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uint8_t volume;
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uint16_t frequency;
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uint8_t phase;
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Waveform waveform;
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} SynthVoice;
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typedef struct {
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SynthVoice synthVoices[NUM_SYNTH_VOICES];
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} AudioData;
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extern AudioData audioData;
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void audio_callback(void *userdata, Uint8 *stream, int len);
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#endif //RISCB_AUDIO_H
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61
util/font.c
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61
util/font.c
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//
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// Created by bruno on 1.2.2025.
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//
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#include "font.h"
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BitmapFont
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prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t r, uint8_t g, uint8_t b, uint8_t a) {
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TTF_Font *gFont = TTF_OpenFont(file, pxSize);
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BitmapFont out;
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out.size = pxSize;
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out.color = (SDL_Color) {r, g, b, a};
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unsigned int i = 1;
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do {
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if (i == 173) { //specifically this char is 0 width (IDK why)
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out.surface[i] = SDL_CreateRGBSurface(0, pxSize, pxSize, 32, 0, 0, 0, 0);
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} else {
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char tmpOut[2] = {i, 0};
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out.surface[i] = TTF_RenderText_Solid(gFont, tmpOut, out.color);
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}
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out.texture[i] = SDL_CreateTextureFromSurface(renderer, out.surface[i]);
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i++;
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} while (i < 256);
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TTF_CloseFont(gFont);
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return out;
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}
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void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t x, uint16_t y) {
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SDL_Rect charRect;
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charRect.x = 0;
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charRect.y = 0;
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charRect.w = font.size;
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charRect.h = font.size;
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SDL_Rect outRect = charRect;
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outRect.x = x;
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outRect.y = y;
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while (*string) {
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if (*string == '\n') {
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outRect.x = x;
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outRect.y += charRect.h + 4;
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string++;
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continue;
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}
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SDL_RenderCopy(renderer, font.texture[*string], &charRect, &outRect);
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outRect.x += charRect.w + 1;
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string++;
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}
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}
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void destroyFont(BitmapFont *font) {
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for (uint16_t i = 1; i < 256; i++) {
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if (font->texture[i]) {
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SDL_DestroyTexture(font->texture[i]);
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}
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if (font->surface[i]) {
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SDL_FreeSurface(font->surface[i]);
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}
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}
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}
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26
util/font.h
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26
util/font.h
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//
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// Created by bruno on 1.2.2025.
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//
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#ifndef RISCB_FONT_H
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#define RISCB_FONT_H
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_ttf.h>
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#include <math.h>
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typedef struct {
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SDL_Texture *texture[256];
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SDL_Surface *surface[256];
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uint8_t size;
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SDL_Color color;
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} BitmapFont;
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BitmapFont
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prepText(SDL_Renderer *renderer, unsigned char pxSize, const char *file, uint8_t r, uint8_t g, uint8_t b, uint8_t a);
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void destroyFont(BitmapFont *font);
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void renderText(SDL_Renderer *renderer, BitmapFont font, char *string, uint16_t x, uint16_t y);
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#endif //RISCB_FONT_H
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