This commit is contained in:
2025-06-01 00:05:01 +02:00
parent d9aefae0b4
commit 96a9a45c20
3 changed files with 7 additions and 5 deletions

View File

@@ -6,6 +6,7 @@
#define FACTORYGAME_UTIL_H
#include <SDL2/SDL.h>
//The window we'll be rendering to
extern SDL_Window *window;
extern volatile bool running;
@@ -33,9 +34,9 @@ SDL_Texture *createRotatedTexture(SDL_Renderer *renderer, SDL_Texture *src, doub
SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_RendererFlip flip);
SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight);
SDL_Texture *ScaleTexture(SDL_Renderer *renderer, SDL_Texture *src, int newWidth, int newHeight);
void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
void DrawThickRect(SDL_Renderer *renderer, SDL_Rect rect, int thickness);
// Define a function pointer type for your callback
typedef void (*DirEntryCallback)(const char *filename, SDL_Renderer *renderer);