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@@ -6,6 +6,7 @@
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#define FACTORYGAME_UTIL_H
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#include <SDL2/SDL.h>
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//The window we'll be rendering to
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extern SDL_Window *window;
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extern volatile bool running;
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@@ -33,9 +34,9 @@ SDL_Texture *createRotatedTexture(SDL_Renderer *renderer, SDL_Texture *src, doub
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SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_RendererFlip flip);
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SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight);
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SDL_Texture *ScaleTexture(SDL_Renderer *renderer, SDL_Texture *src, int newWidth, int newHeight);
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void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
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void DrawThickRect(SDL_Renderer *renderer, SDL_Rect rect, int thickness);
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// Define a function pointer type for your callback
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typedef void (*DirEntryCallback)(const char *filename, SDL_Renderer *renderer);
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