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@@ -54,6 +54,7 @@ typedef struct {
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extern Tile tileMap[MAP_HEIGHT][MAP_WIDTH];
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void generateTestMap();
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void loadTiles(SDL_Renderer *renderer);
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extern uint16_t tileTypeIndex;
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@@ -6,6 +6,7 @@
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#define FACTORYGAME_UTIL_H
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#include <SDL2/SDL.h>
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//The window we'll be rendering to
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extern SDL_Window *window;
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extern volatile bool running;
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