start turret
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61
tiles/turret.c
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61
tiles/turret.c
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//
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// Created by bruno on 6.9.2025.
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//
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#include "turret.h"
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#include "tile.h"
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#include "../util/audio.h"
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#include "../entity/entity.h"
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const uint16_t AmmoDamages[ITEMREGISTRY_SIZE] = {
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[IRON_INGOT] = 1
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};
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void updateTurret(Tile *tile) {
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ItemOnBelt *inItem = &tile->items[TURRET_AMMO_INPUT_SLOT];
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Item inItemType = ItemRegistry[inItem->type];
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uint16_t damage = AmmoDamages[inItem->type];
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if (damage > 0) {
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bool foundEnt = false;
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for (int i = 0; i < entities.activeCount; i++) {
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Entity *ent = &entities.entities[i];
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int dx = abs(ent->renderRect.x - (tile->rect.x * TILE_SIZE));
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int dy = abs(ent->renderRect.y - (tile->rect.y * TILE_SIZE));
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int d = sqrt(pow(dx, 2) + pow(dy, 2));
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if (d <= (TILE_SIZE * 8)) {
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ent->health -= damage;
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inItem->type = 0;
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tile->audioCh = getAvailableChannel();
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if (tile->audioCh < NUM_SYNTH_VOICES) {
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audioData.synthVoices[tile->audioCh].volume = 255;
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audioData.synthVoices[tile->audioCh].phase = 0;
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audioData.synthVoices[tile->audioCh].sourceRect.x = TILE_SIZE * tile->rect.x;
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audioData.synthVoices[tile->audioCh].sourceRect.y = TILE_SIZE * tile->rect.y;
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audioData.synthVoices[tile->audioCh].waveform = WAVE_TRIANGLE;
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audioData.synthVoices[tile->audioCh].frequency = 400;
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}
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tile->fixedFrame = 0;
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foundEnt = true;
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break;
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}
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}
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if (!foundEnt) {
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audioData.synthVoices[tile->audioCh].volume = 0;
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tile->fixedFrame = 1;
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}
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} else {
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if (tile->audioCh < NUM_SYNTH_VOICES) {
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audioData.synthVoices[tile->audioCh].volume = 0;
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}
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tile->fixedFrame = 1;
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return;
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}
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if (audioData.synthVoices[tile->audioCh].frequency > 80) {
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audioData.synthVoices[tile->audioCh].frequency--;
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}
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}
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