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@@ -5,12 +5,54 @@
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#ifndef FACTORYGAME_PLAYER_H
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#define FACTORYGAME_PLAYER_H
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#include "../tiles/tile.h"
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extern int playerReach;
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extern int playerX;
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extern int playerY;
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#define playerTileX (playerX / TILE_SIZE)
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#define playerTileY (playerY / TILE_SIZE)
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extern int playerSpeed;
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bool isInbounds(int x, int y);
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bool isInboundsRect(SDL_Rect rect);
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bool isInboundsTile(int x, int y);
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void adjustRect(SDL_Rect * rect);
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void adjustRect(SDL_Rect *rect);
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typedef struct {
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uint16_t slotCounts[ITEMREGISTRY_SIZE];
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uint16_t activeSlotIndex;
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} PlayerInventory;
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typedef struct {
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int windowX;
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int windowY;
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int tileX;
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int tileY;
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int tileDiffX;
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int tileDiffY;
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int tileDiff;
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bool canReach;
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OrientDirection direction;
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SDL_Rect targetTileRect;
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Tile *targetTile;
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Tile *prevTargetTile;
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int breakingProgress;
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} PlayerCursor;
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typedef struct {
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PlayerCursor cursor;
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PlayerInventory inventory;
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SDL_Renderer *renderer;
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} Player;
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void setActivePlayerSlot(Player * plr, uint16_t activeSlotIndex);
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void renderPlayer(Player * plr);
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void initPlayer(Player * plr);
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#endif //FACTORYGAME_PLAYER_H
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