Some progress

This commit is contained in:
2025-05-29 22:37:44 +02:00
parent f6e59e74c7
commit d01bdbe819
11 changed files with 331 additions and 65 deletions

View File

@@ -3,14 +3,25 @@
//
#include "util.h"
#include "../tiles/tile.h"
//The window we'll be rendering to
SDL_Window *window = NULL;
volatile bool running = true;
//The surface contained by the window
SDL_Renderer *renderer = NULL;
SDL_Texture* createFlippedTexture(SDL_Renderer* renderer, SDL_Texture* src, SDL_RendererFlip flip) {
int w, h;
SDL_QueryTexture(src, NULL, NULL, &w, &h);
SDL_Texture *renderTarget = SDL_GetRenderTarget(renderer);
SDL_Texture* target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_SetRenderTarget(renderer, target);
SDL_RenderCopyEx(renderer, src, NULL, NULL, 0, NULL, flip);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderTarget(renderer, renderTarget);
return target;
}
@@ -18,11 +29,12 @@ SDL_Texture* createFlippedTexture(SDL_Renderer* renderer, SDL_Texture* src, SDL_
SDL_Texture* createRotatedTexture(SDL_Renderer* renderer, SDL_Texture* src, double angle) {
int w, h;
SDL_QueryTexture(src, NULL, NULL, &w, &h);
SDL_Texture *renderTarget = SDL_GetRenderTarget(renderer);
SDL_Texture* target = SDL_CreateTexture(renderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_TARGET, w, h);
SDL_SetRenderTarget(renderer, target);
SDL_RenderCopyEx(renderer, src, NULL, NULL, angle, NULL, SDL_FLIP_NONE);
SDL_SetRenderTarget(renderer, NULL);
SDL_SetRenderTarget(renderer, renderTarget);
return target;
}
@@ -53,3 +65,10 @@ SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth
return scaledTex;
}
void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness) {
for (int i = 0; i < thickness; i++) {
SDL_Rect r = { rect.x - i, rect.y - i, rect.w + i * 2, rect.h + i * 2 };
SDL_RenderDrawRect(renderer, &r);
}
}

View File

@@ -6,6 +6,12 @@
#define FACTORYGAME_UTIL_H
#include <SDL2/SDL.h>
//The window we'll be rendering to
extern SDL_Window *window;
extern volatile bool running;
//The surface contained by the window
extern SDL_Renderer *renderer;
typedef enum {
ORIENT_LEFT_DOWN,
@@ -25,4 +31,6 @@ SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_
SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight);
void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
#endif //FACTORYGAME_UTIL_H