Some progress

This commit is contained in:
2025-05-29 22:37:44 +02:00
parent f6e59e74c7
commit d01bdbe819
11 changed files with 331 additions and 65 deletions

View File

@@ -6,6 +6,12 @@
#define FACTORYGAME_UTIL_H
#include <SDL2/SDL.h>
//The window we'll be rendering to
extern SDL_Window *window;
extern volatile bool running;
//The surface contained by the window
extern SDL_Renderer *renderer;
typedef enum {
ORIENT_LEFT_DOWN,
@@ -25,4 +31,6 @@ SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_
SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight);
void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
#endif //FACTORYGAME_UTIL_H