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@@ -6,6 +6,12 @@
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#define FACTORYGAME_UTIL_H
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#include <SDL2/SDL.h>
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//The window we'll be rendering to
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extern SDL_Window *window;
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extern volatile bool running;
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//The surface contained by the window
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extern SDL_Renderer *renderer;
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typedef enum {
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ORIENT_LEFT_DOWN,
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@@ -25,4 +31,6 @@ SDL_Texture *createFlippedTexture(SDL_Renderer *renderer, SDL_Texture *src, SDL_
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SDL_Texture* ScaleTexture(SDL_Renderer* renderer, SDL_Texture* src, int newWidth, int newHeight);
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void DrawThickRect(SDL_Renderer* renderer, SDL_Rect rect, int thickness);
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#endif //FACTORYGAME_UTIL_H
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