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factorygame/tiles/tilecallbacks.c

24 lines
665 B
C

//
// Created by bruno on 1.6.2025.
//
#include "tilecallbacks.h"
#include "furnace.h"
#include "miner.h"
#include "turret.h"
#include "ammoCrafter.h"
#include "wiredrawer.h"
#include "core.h"
const UpdateTileCallback ItemTileCallbacks[TILEREGISTRY_SIZE] = {
[TYPE_AIR] = NULL,
[TYPE_BLOCK] = NULL,
[TYPE_BELT] = NULL,
[TYPE_FURNACE] = updateFurnace,
[TYPE_MINER] = updateMiner,
[TYPE_TURRET] = updateTurret,
[TYPE_SPLITTER] = NULL, //TODO MOVE implementation from updateItem
[TYPE_CORE] = updateCore,
[TYPE_WIRECRAFTER] = updateWireDrawer,
[TYPE_AMMOCRAFTER] = updateAmmoCrafter,
};