68 lines
2.1 KiB
C
68 lines
2.1 KiB
C
//
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// Created by bruno on 4/24/25.
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//
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#include <dirent.h>
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#include "tile.h"
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#include "../player/player.h"
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#include "../util/util.h"
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Tile tileMap[MAP_HEIGHT][MAP_WIDTH];
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uint16_t tileTypeIndex = 0;
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TileType TileRegistry[TILEREGISTRY_SIZE];
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void generateTestMap() {
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for (int y = 0; y < DISPLAY_MAP_HEIGHT; y++) {
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for (int x = 0; x < DISPLAY_MAP_WIDTH; x++) {
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Tile tile = {0};
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tile.x = x;
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tile.y = y;
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tileMap[y][x] = tile;
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}
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}
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for (int x = (playerX / TILE_SIZE) - (DISPLAY_MAP_WIDTH / 2);
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x < (playerX / TILE_SIZE) + (DISPLAY_MAP_WIDTH / 2); x += 1) {
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for (int y = (playerY / TILE_SIZE) - (DISPLAY_MAP_HEIGHT / 2);
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y < (playerY / TILE_SIZE) + (DISPLAY_MAP_HEIGHT / 2); y += 1) {
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tileMap[y][x].type = TYPE_BELT;
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tileMap[y][x].frameOffset = 0;
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//tileMap[y][x].direction = ((x + y) % 4 * 2) + 1;
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//tileMap[y][x].direction = 5;
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tileMap[y][x].direction = (rand() % 4 * 2) + 1;
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}
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}
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}
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void registerTile(char name[20], SDL_Renderer *renderer) {
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const char *dot = strchr(name, '.');
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memcpy(TileRegistry[tileTypeIndex].name, name, dot - name);
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char texturePath[80];
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snprintf(texturePath, 80, "./assets/tiles/%s", name);
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SDL_Texture * texture = IMG_LoadTexture(renderer, texturePath);
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TileRegistry[tileTypeIndex].textures[ORIENT_LEFT] = texture;
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TileRegistry[tileTypeIndex].textures[ORIENT_RIGHT] = createFlippedTexture(renderer, texture, SDL_FLIP_HORIZONTAL);
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TileRegistry[tileTypeIndex].textures[ORIENT_UP] = createRotatedTexture(renderer, texture, 90);
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TileRegistry[tileTypeIndex].textures[ORIENT_DOWN] = createRotatedTexture(renderer, texture, 270);
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TileRegistry[tileTypeIndex].type = tileTypeIndex;
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tileTypeIndex++;
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}
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void loadTiles(SDL_Renderer *renderer) {
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DIR *dir = opendir("./assets/tiles");
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if (dir) {
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struct dirent *entry;
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while ((entry = readdir(dir)) != NULL) {
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if (entry->d_name[0] == '.') {
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continue;
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}
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registerTile(entry->d_name, renderer);
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}
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}
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} |