Files
factorygame/tiles/ammoCrafter.c

34 lines
1.3 KiB
C

//
// Created by bruno on 11.6.2025.
//
#include "ammoCrafter.h"
const MachineRecipe AmmoCrafterRecipes[] = {
// INPUT1 INPUT2 OUTPUT TIME
{IRON_PLATE, IRON_INGOT, IRON_BULLET, 120},
{SILVER_PLATE, SILVER_INGOT, SILVER_BULLET, 140},
{GOLD_PLATE, GOLD_INGOT, GOLD_BULLET, 160},
{PLATINUM_PLATE, PLATINUM_INGOT, PLATINUM_BULLET, 180},
{IRON_ROD, IRON_INGOT, TYPE_BELT, 30},
{IRON_PLATE, IRON_INGOT, TYPE_SPLITTER, 60},
{GOLD_PLATE, SILVER_INGOT, TYPE_AMMOCRAFTER, 240},
{SILVER_PLATE, GOLD_INGOT, TYPE_WIRECRAFTER, 240},
{PLATINUM_PLATE, GOLD_INGOT, TYPE_TURRET, 240},
{SILVER_ROD, SILVER_INGOT, TYPE_FURNACE, 240},
{GOLD_ROD, IRON_INGOT, TYPE_BLOCK, 120},
};
void initAmmoCrafterTile() {
initMachineTile(TYPE_AMMOCRAFTER, AmmoCrafterRecipes, sizeof(AmmoCrafterRecipes) / sizeof(AmmoCrafterRecipes[0]),
1, /* start frame */
8 /* frame divisor */);
}
void updateAmmoCrafter(Tile *tile) {
updateMachine(tile, AmmoCrafterRecipes, sizeof(AmmoCrafterRecipes) / sizeof(AmmoCrafterRecipes[0]), WAVE_RAMP, 500, 1);
}