Files
factorygame/main.c
2025-05-29 22:37:44 +02:00

341 lines
10 KiB
C

#include <SDL2/SDL.h>
#include <stdio.h>
#include <time.h>
#include "util/font.h"
#include "util/audio.h"
#include "tiles/tile.h"
#include "tiles/belt.h"
#include "items/item.h"
#include "stdlib.h"
#include "player/player.h"
Player player;
float currentScale = 1;
//Screen dimension constants
#define SCREEN_WIDTH DISPLAY_WIDTH / currentScale
#define SCREEN_HEIGHT DISPLAY_HEIGHT/ currentScale
const int targetFPS = 60;
const int delayNeeded = 1000 / targetFPS;
#define biggerFont fonts[0]
#define smallFont fonts[1]
#define smallerFont fonts[2]
#define smallestFont fonts[3]
unsigned long frames = 0;
bool cursor = true;
void msleep(unsigned int milliseconds) {
struct timespec ts;
ts.tv_sec = milliseconds / 1000;
ts.tv_nsec = (milliseconds % 1000) * 1000000;
nanosleep(&ts, NULL);
}
int init() {
//Initialize SDL
srand(0);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL);
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Initialize SDL_ttf
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
return 1;
}
//Create window
window = SDL_CreateWindow("Factory game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Get window surface
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError());
return 1;
}
loadTiles(renderer);
loadItems(renderer);
// Create OpenGL context
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (!glContext) {
fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
exit(1);
}
// Use OpenGL context
SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering
SDL_AudioSpec spec = {0};
spec.freq = SAMPLE_RATE;
spec.format = AUDIO_F32SYS;
spec.channels = 1;
spec.samples = 4096;
spec.callback = audio_callback;
spec.userdata = &audioData;
SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
if (dev == 0) {
printf("Failed to open audio: %s\n", SDL_GetError());
SDL_Quit();
}
SDL_PauseAudioDevice(dev, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_Rect viewport = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
SDL_RenderSetViewport(renderer, &viewport);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
biggerFont = prepText(renderer, 16, "assets/PublicPixel.ttf", 255, 255, 255, 255);
smallFont = prepText(renderer, 12, "assets/PublicPixel.ttf", 255, 255, 255, 255);
smallerFont = prepText(renderer, 8, "assets/PublicPixel.ttf", 255, 255, 255, 255);
smallestFont = prepText(renderer, 4, "assets/PublicPixel.ttf", 255, 255, 255, 255);
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
initPlayer(&player);
generateTestMap();
return 0;
}
int render() {
SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255);
SDL_RenderClear(renderer);
SDL_Rect rect2;
rect2.x = 20;
rect2.y = 20;
rect2.w = 0;
rect2.h = 0;
renderAllBelts(renderer);
renderPlayer(&player);
SDL_RenderPresent(renderer);
frames++;
if (!(frames % 60)) {
cursor = !cursor;
}
return 0;
}
int processEvent(SDL_Event e) {
if (e.type == SDL_QUIT) { return 0; }
else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) {
int newWidth = e.window.data1;
int newHeight = e.window.data2;
// Adjust the viewport to match the new window size;
SDL_Rect viewport = {0, 0, newWidth, newHeight};
SDL_RenderSetViewport(renderer, &viewport);
} else if (e.type == SDL_KEYDOWN) {
int keySym = e.key.keysym.sym;
int keyMod = e.key.keysym.mod;
cursor = true;
switch (keySym) {
case SDLK_q:
laneTarget = laneTarget == 1 ? 0 : 1;
break;
case SDLK_p:
speed = speed == 0 ? 0.004f : 0;
break;
case SDLK_r:
if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT) {
player.cursor.direction = player.cursor.targetTile->direction;
}
player.cursor.direction = (player.cursor.direction + 2) % ORIENT_DIRECTION_COUNT;
if (player.cursor.canReach && player.cursor.targetTile->type == TYPE_BELT) {
player.cursor.targetTile->direction = player.cursor.direction;
}
break;
default:
break;
}
} else if (e.type == SDL_MOUSEWHEEL) {
int dAmount = 0;
if (e.wheel.y > 0) {
dAmount = 1;
} else if (e.wheel.y < 0) {
dAmount = -1;
}
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
currentScale += dAmount / 10.0f;
if (currentScale > 4) {
currentScale = 4;
} else if (currentScale < 0.5f) {
currentScale = 0.5f;
}
//setZoom(currentScale);
} else {
setActivePlayerSlot(&player, player.inventory.activeSlotIndex + dAmount);
}
}
return 1;
}
void processMousePosition() {
SDL_Rect viewport;
SDL_RenderGetViewport(renderer, &viewport);
uint32_t mouseButtons = SDL_GetMouseState(&player.cursor.windowX, &player.cursor.windowY);
if (mouseButtons & SDL_BUTTON_LMASK) {
if(player.cursor.targetTile->type == TYPE_AIR && player.inventory.activeSlotIndex < tileTypeIndex) {
if (player.inventory.slotCounts[player.inventory.activeSlotIndex] > 0) {
player.inventory.slotCounts[player.inventory.activeSlotIndex]--;
player.cursor.targetTile->type = player.inventory.activeSlotIndex + 1;
player.cursor.targetTile->direction = player.cursor.direction;
}
}
} else if (mouseButtons & SDL_BUTTON_RMASK) {
if (player.cursor.targetTile != player.cursor.prevTargetTile) {
player.cursor.breakingProgress = 0;
}
int tileIndex = player.cursor.targetTile->type - 1;
uint16_t targetBreakTime = TileRegistry[tileIndex].breakTime;
if (targetBreakTime) {
if (player.cursor.breakingProgress >= targetBreakTime) {
if (player.cursor.targetTile->type - 1 < tileTypeIndex) {
player.inventory.slotCounts[player.cursor.targetTile->type - 1]++;
}
player.cursor.targetTile->type = TYPE_AIR;
player.cursor.breakingProgress = 0;
} else {
player.cursor.breakingProgress++;
}
printf("Player breaking %d\n", player.cursor.breakingProgress);
}
} else if (mouseButtons & SDL_BUTTON_MMASK) {
}
// Translate mouseRect coordinates to viewport space
player.cursor.windowX = ((player.cursor.windowX - viewport.x) * SCREEN_WIDTH) / viewport.w;
player.cursor.windowY = (player.cursor.windowY - viewport.y) * SCREEN_HEIGHT / viewport.h;
player.cursor.tileX = player.cursor.windowX / TILE_SIZE + (playerX / TILE_SIZE) - (SCREEN_WIDTH / TILE_SIZE / 2);
player.cursor.tileY = player.cursor.windowY / TILE_SIZE + (playerY / TILE_SIZE) - (SCREEN_HEIGHT / TILE_SIZE / 2);
player.cursor.prevTargetTile = player.cursor.targetTile;
player.cursor.targetTile = &tileMap[player.cursor.tileY][player.cursor.tileX];
}
void processKeyboardHeld() {
const Uint8 *keyboardState = SDL_GetKeyboardState(NULL);
int cameraSpeed = playerSpeed;
if (keyboardState[SDL_SCANCODE_LSHIFT] || keyboardState[SDL_SCANCODE_RSHIFT]) {
cameraSpeed *= 2;
}
if (keyboardState[SDL_SCANCODE_LCTRL] || keyboardState[SDL_SCANCODE_RCTRL]) {
cameraSpeed /= 2;
}
if (keyboardState[SDL_SCANCODE_W]) {
// Example: move up
playerY -= cameraSpeed;
if (playerY < (SCREEN_HEIGHT / 2)) {
playerY = (SCREEN_HEIGHT / 2);
}
}
if (keyboardState[SDL_SCANCODE_S]) {
playerY += cameraSpeed;
if (playerY > (MAP_HEIGHT * TILE_SIZE) - (SCREEN_HEIGHT / 2)) {
playerY = (MAP_HEIGHT * TILE_SIZE) - (SCREEN_HEIGHT / 2);
}
}
if (keyboardState[SDL_SCANCODE_A]) {
playerX -= cameraSpeed;
if (playerX < (SCREEN_WIDTH / 2)) {
playerX = (SCREEN_WIDTH / 2);
}
}
if (keyboardState[SDL_SCANCODE_D]) {
playerX += cameraSpeed;
if (playerX > (MAP_WIDTH * TILE_SIZE) - (SCREEN_WIDTH / 2)) {
playerX = (MAP_WIDTH * TILE_SIZE) - (SCREEN_WIDTH / 2);
}
}
}
int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[]) {
int status = init();
if (status) {
return status;
}
uint8_t type = 0;
for (int x = 142; x < 154; x += 3) {
for (int y = 80; y < 94; y += 3) {
putItem(x, y, type++ % ITEMREGISTRY_SIZE, 0, 0);
}
}
//Hack to get window to stay up
SDL_Event e;
Uint64 start;
Uint64 end;
while (running) {
start = SDL_GetTicks64();
processMousePosition();
processKeyboardHeld();
while (SDL_PollEvent(&e)) {
running = processEvent(e);
}
updateItems();
status = render();
if (status) {
return status;
}
end = SDL_GetTicks64();
const unsigned long timeNeeded = end - start;
if (timeNeeded < delayNeeded) {
SDL_Delay(delayNeeded - timeNeeded);
}
}
for (uint8_t i = 0; i < fontCount; i++) {
destroyFont(&fonts[i]);
}
puts(SDL_GetError());
if (renderer) SDL_DestroyRenderer(renderer);
if (window) SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}