Files
factorygame/main.c

235 lines
6.3 KiB
C

#include <SDL2/SDL.h>
#include <stdio.h>
#include <time.h>
#include "util/font.h"
#include "util/audio.h"
#include "tiles/tile.h"
#include "tiles/belt.h"
#include "items/item.h"
#include "stdlib.h"
#include "player/player.h"
//Screen dimension constants
const int SCREEN_WIDTH = DISPLAY_WIDTH;
const int SCREEN_HEIGHT = DISPLAY_HEIGHT;
const int targetFPS = 60;
const int delayNeeded = 1000 / targetFPS;
//The window we'll be rendering to
SDL_Window *window = NULL;
volatile bool running = true;
//The surface contained by the window
SDL_Renderer *renderer = NULL;
#define biggerFont fonts[0]
#define smallFont fonts[1]
#define smallerFont fonts[2]
#define smallestFont fonts[3]
unsigned long frames = 0;
bool cursor = true;
void msleep(unsigned int milliseconds) {
struct timespec ts;
ts.tv_sec = milliseconds / 1000;
ts.tv_nsec = (milliseconds % 1000) * 1000000;
nanosleep(&ts, NULL);
}
int init() {
//Initialize SDL
srand(0);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, NULL);
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "1");
SDL_SetHint(SDL_HINT_RENDER_DRIVER, "opengl");
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) {
printf("SDL could not initialize! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Initialize SDL_ttf
if (TTF_Init() == -1) {
printf("SDL_ttf could not initialize! SDL_ttf Error: %s\n", TTF_GetError());
return 1;
}
//Create window
window = SDL_CreateWindow("Factory game", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, SCREEN_WIDTH,
SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE);
if (window == NULL) {
printf("Window could not be created! SDL_Error: %s\n", SDL_GetError());
return 1;
}
//Get window surface
renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
if (renderer == NULL) {
printf("Renderer could not be created SDL_Error: %s\n", SDL_GetError());
return 1;
}
loadItems(renderer);
loadTiles(renderer);
// Create OpenGL context
SDL_GLContext glContext = SDL_GL_CreateContext(window);
if (!glContext) {
fprintf(stderr, "SDL_GL_CreateContext failed: %s\n", SDL_GetError());
exit(1);
}
// Use OpenGL context
SDL_GL_MakeCurrent(window, glContext); // Make sure OpenGL context is current before any OpenGL rendering
SDL_AudioSpec spec = {0};
spec.freq = SAMPLE_RATE;
spec.format = AUDIO_F32SYS;
spec.channels = 1;
spec.samples = 4096;
spec.callback = audio_callback;
spec.userdata = &audioData;
SDL_AudioDeviceID dev = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
if (dev == 0) {
printf("Failed to open audio: %s\n", SDL_GetError());
SDL_Quit();
}
SDL_PauseAudioDevice(dev, 0);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
SDL_SetRenderTarget(renderer, NULL);
SDL_Rect viewport = {0, 0, SCREEN_WIDTH, SCREEN_HEIGHT};
SDL_RenderSetViewport(renderer, &viewport);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
biggerFont = prepText(renderer, 16, "assets/PublicPixel.ttf", 255, 255, 255, 255);
smallFont = prepText(renderer, 12, "assets/PublicPixel.ttf", 255, 255, 255, 255);
smallerFont = prepText(renderer, 8, "assets/PublicPixel.ttf", 255, 255, 255, 255);
smallestFont = prepText(renderer, 4, "assets/PublicPixel.ttf", 255, 255, 255, 255);
SDL_RenderSetLogicalSize(renderer, SCREEN_WIDTH, SCREEN_HEIGHT);
generateTestMap();
return 0;
}
int render() {
SDL_SetRenderDrawColor(renderer, 32, 32, 32, 255);
SDL_RenderClear(renderer);
SDL_Rect rect2;
rect2.x = 20;
rect2.y = 20;
rect2.w = 0;
rect2.h = 0;
renderAllBelts(renderer);
SDL_RenderPresent(renderer);
frames++;
if (!(frames % 60)) {
cursor = !cursor;
}
return 0;
}
int processEvent(SDL_Event e) {
if (e.type == SDL_QUIT) { return 0; }
else if (e.type == SDL_WINDOWEVENT && e.window.event == SDL_WINDOWEVENT_RESIZED) {
int newWidth = e.window.data1;
int newHeight = e.window.data2;
// Adjust the viewport to match the new window size;
SDL_Rect viewport = {0, 0, newWidth, newHeight};
SDL_RenderSetViewport(renderer, &viewport);
} else if (e.type == SDL_KEYDOWN) {
int keySym = e.key.keysym.sym;
int keyMod = e.key.keysym.mod;
cursor = true;
switch (keySym) {
case SDLK_q:
laneTarget = laneTarget == 1 ? 0 : 1;
break;
case SDLK_p:
speed = speed == 0 ? 0.004f : 0;
break;
default:
break;
}
} else if (e.type == SDL_MOUSEBUTTONDOWN) {
SDL_Rect viewport;
SDL_RenderGetViewport(renderer, &viewport);
SDL_Rect mouset;
mouset.w = 1;
mouset.h = 1;
SDL_GetMouseState(&mouset.x, &mouset.y);
// Translate mouse coordinates to viewport space
SDL_Rect mouse;
mouse.w = 1;
mouse.h = 1;
mouse.x = ((mouset.x - viewport.x) * SCREEN_WIDTH) / viewport.w;
mouse.y = (mouset.y - viewport.y) * SCREEN_HEIGHT / viewport.h;
}
return 1;
}
int main(__attribute__((unused)) int argc, __attribute__((unused)) char *args[]) {
int status = init();
if (status) {
return status;
}
uint8_t type = 0;
for (int x = 142; x < 154; x+=3) {
for(int y = 80; y < 94; y+=3) {
putItem(x, y, type++ % ITEMREGISTRY_SIZE, 0, 0);
}
}
//Hack to get window to stay up
SDL_Event e;
Uint64 start;
Uint64 end;
while (running) {
start = SDL_GetTicks64();
while (SDL_PollEvent(&e)) {
running = processEvent(e);
}
updateItems();
status = render();
if (status) {
return status;
}
end = SDL_GetTicks64();
const unsigned long timeNeeded = end - start;
if (timeNeeded < delayNeeded) {
SDL_Delay(delayNeeded - timeNeeded);
}
}
for (uint8_t i = 0; i < fontCount; i++) {
destroyFont(&fonts[i]);
}
puts(SDL_GetError());
if (renderer) SDL_DestroyRenderer(renderer);
if (window) SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}