horiaci_drak/Assets/scripts/spawner.cs

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2022-04-27 19:12:09 +02:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class spawner : MonoBehaviour
{
//get enemy and king prefab
public GameObject enemy;
public GameObject king;
public int numkings = 16;
public int numenemies = 90;
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// Start is called before the first frame update
void Start()
{
//spawn enemies
for (int i = 0; i < numenemies; i++)
{
//spawn enemy
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
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//set enemy name
enemyclone.name = "enemy" + i;
enemyclone.tag = "enemy";
}
//spawn kings
for (int i = 0; i < numkings; i++)
{
//spawn king
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
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//set king name
kingclone.name = "king" + i;
kingclone.tag = "king";
}
}
// Update is called once per frame
void Update()
{
}
}