init
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class enemykiller : MonoBehaviour
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{
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// Start is called before the first frame update
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public ParticleSystem part;
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public List<ParticleCollisionEvent> collisionEvents;
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void Start()
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{
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part = GetComponent<ParticleSystem>();
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collisionEvents = new List<ParticleCollisionEvent>();
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}
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// Update is called once per frame
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void Update()
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{
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}
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//on particle coolision
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void OnParticleCollision(GameObject otherx)
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{
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int numCollisionEvents = part.GetCollisionEvents(otherx, collisionEvents);
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int i = 0;
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while (i < numCollisionEvents)
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{
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GameObject other = collisionEvents[i].colliderComponent.gameObject;
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if (other.tag == "enemy")
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{
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Destroy(other);
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Debug.Log("enemy killed");
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}
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if (other.tag == "king")
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{
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Destroy(other);
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Debug.Log("killed king");
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}
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i++;
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}
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}
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}
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