init
This commit is contained in:
@@ -0,0 +1,41 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class spawner : MonoBehaviour
|
||||
{
|
||||
//get enemy and king prefab
|
||||
public GameObject enemy;
|
||||
public GameObject king;
|
||||
public int numkings = 3;
|
||||
public int numenemies = 30;
|
||||
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
//spawn enemies
|
||||
for (int i = 0; i < numenemies; i++)
|
||||
{
|
||||
//spawn enemy
|
||||
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity);
|
||||
//set enemy name
|
||||
enemyclone.name = "enemy" + i;
|
||||
enemyclone.tag = "enemy";
|
||||
}
|
||||
//spawn kings
|
||||
for (int i = 0; i < numkings; i++)
|
||||
{
|
||||
//spawn king
|
||||
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity);
|
||||
//set king name
|
||||
kingclone.name = "king" + i;
|
||||
kingclone.tag = "king";
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user