does this work?
This commit is contained in:
parent
259f9402e8
commit
b23be2e477
@ -5,8 +5,11 @@ using UnityEngine;
|
||||
public class enemykiller : MonoBehaviour
|
||||
{
|
||||
// Start is called before the first frame update
|
||||
//get textmeshpro text
|
||||
public TextMeshProUGUI text;
|
||||
public ParticleSystem part;
|
||||
public List<ParticleCollisionEvent> collisionEvents;
|
||||
public int score = 0;
|
||||
void Start()
|
||||
{
|
||||
part = GetComponent<ParticleSystem>();
|
||||
@ -30,11 +33,30 @@ public class enemykiller : MonoBehaviour
|
||||
{
|
||||
Destroy(other);
|
||||
Debug.Log("enemy killed");
|
||||
//spawn new enemy
|
||||
GameObject enemyclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
|
||||
//set enemy name
|
||||
enemyclone.name = "enemy" + i;
|
||||
enemyclone.tag = "enemy";
|
||||
//increase score
|
||||
score++;
|
||||
//update text
|
||||
text.text = "Score: " + score;
|
||||
|
||||
}
|
||||
if (other.tag == "king")
|
||||
{
|
||||
Destroy(other);
|
||||
Debug.Log("killed king");
|
||||
//spawn new king
|
||||
GameObject kingclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
|
||||
//set king name
|
||||
kingclone.name = "king" + i;
|
||||
kingclone.tag = "king";
|
||||
//decrease score
|
||||
score-= 10;
|
||||
//update text
|
||||
text.text = "Score: " + score;
|
||||
}
|
||||
i++;
|
||||
}
|
||||
|
@ -17,7 +17,7 @@ public class spawner : MonoBehaviour
|
||||
for (int i = 0; i < numenemies; i++)
|
||||
{
|
||||
//spawn enemy
|
||||
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity);
|
||||
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
|
||||
//set enemy name
|
||||
enemyclone.name = "enemy" + i;
|
||||
enemyclone.tag = "enemy";
|
||||
@ -26,7 +26,7 @@ public class spawner : MonoBehaviour
|
||||
for (int i = 0; i < numkings; i++)
|
||||
{
|
||||
//spawn king
|
||||
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity);
|
||||
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
|
||||
//set king name
|
||||
kingclone.name = "king" + i;
|
||||
kingclone.tag = "king";
|
||||
|
Loading…
Reference in New Issue
Block a user