does this work?
This commit is contained in:
parent
259f9402e8
commit
b23be2e477
@ -5,8 +5,11 @@ using UnityEngine;
|
|||||||
public class enemykiller : MonoBehaviour
|
public class enemykiller : MonoBehaviour
|
||||||
{
|
{
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
|
//get textmeshpro text
|
||||||
|
public TextMeshProUGUI text;
|
||||||
public ParticleSystem part;
|
public ParticleSystem part;
|
||||||
public List<ParticleCollisionEvent> collisionEvents;
|
public List<ParticleCollisionEvent> collisionEvents;
|
||||||
|
public int score = 0;
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
part = GetComponent<ParticleSystem>();
|
part = GetComponent<ParticleSystem>();
|
||||||
@ -30,11 +33,30 @@ public class enemykiller : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Destroy(other);
|
Destroy(other);
|
||||||
Debug.Log("enemy killed");
|
Debug.Log("enemy killed");
|
||||||
|
//spawn new enemy
|
||||||
|
GameObject enemyclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
|
||||||
|
//set enemy name
|
||||||
|
enemyclone.name = "enemy" + i;
|
||||||
|
enemyclone.tag = "enemy";
|
||||||
|
//increase score
|
||||||
|
score++;
|
||||||
|
//update text
|
||||||
|
text.text = "Score: " + score;
|
||||||
|
|
||||||
}
|
}
|
||||||
if (other.tag == "king")
|
if (other.tag == "king")
|
||||||
{
|
{
|
||||||
Destroy(other);
|
Destroy(other);
|
||||||
Debug.Log("killed king");
|
Debug.Log("killed king");
|
||||||
|
//spawn new king
|
||||||
|
GameObject kingclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
|
||||||
|
//set king name
|
||||||
|
kingclone.name = "king" + i;
|
||||||
|
kingclone.tag = "king";
|
||||||
|
//decrease score
|
||||||
|
score-= 10;
|
||||||
|
//update text
|
||||||
|
text.text = "Score: " + score;
|
||||||
}
|
}
|
||||||
i++;
|
i++;
|
||||||
}
|
}
|
||||||
|
@ -17,7 +17,7 @@ public class spawner : MonoBehaviour
|
|||||||
for (int i = 0; i < numenemies; i++)
|
for (int i = 0; i < numenemies; i++)
|
||||||
{
|
{
|
||||||
//spawn enemy
|
//spawn enemy
|
||||||
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity);
|
GameObject enemyclone = Instantiate(enemy, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
|
||||||
//set enemy name
|
//set enemy name
|
||||||
enemyclone.name = "enemy" + i;
|
enemyclone.name = "enemy" + i;
|
||||||
enemyclone.tag = "enemy";
|
enemyclone.tag = "enemy";
|
||||||
@ -26,7 +26,7 @@ public class spawner : MonoBehaviour
|
|||||||
for (int i = 0; i < numkings; i++)
|
for (int i = 0; i < numkings; i++)
|
||||||
{
|
{
|
||||||
//spawn king
|
//spawn king
|
||||||
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(5, 100), Random.Range(-70, -60), Random.Range(-100, 0)), Quaternion.identity);
|
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
|
||||||
//set king name
|
//set king name
|
||||||
kingclone.name = "king" + i;
|
kingclone.name = "king" + i;
|
||||||
kingclone.tag = "king";
|
kingclone.tag = "king";
|
||||||
|
Loading…
Reference in New Issue
Block a user