updated to 0.0.2
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@ -154,8 +154,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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enemy: {fileID: 636916275}
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king: {fileID: 758130062}
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numkings: 16
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numenemies: 90
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kings_modulo: 4
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numenemies: 300
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--- !u!4 &18701317
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Transform:
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m_ObjectHideFlags: 0
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@ -8192,7 +8192,7 @@ MonoBehaviour:
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part: {fileID: 1570390066}
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score: 0
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highscore: 0
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lives: 3
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lives: 12
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--- !u!1 &1581468909
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GameObject:
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m_ObjectHideFlags: 0
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@ -13,7 +13,7 @@ public class enemykiller : MonoBehaviour
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public List<ParticleCollisionEvent> collisionEvents;
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public int score = 0;
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public int highscore = 0;
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public int lives = 3;
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public int lives = 12;
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void Start()
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{
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part = GetComponent<ParticleSystem>();
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@ -23,7 +23,14 @@ public class enemykiller : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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if (lives <= 0)
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{
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text.text = "GAME OVER";
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}
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else
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{
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text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives + "\nKings remaining: " + GameObject.FindGameObjectsWithTag("king").Length + "\nEnemies remaining: " + GameObject.FindGameObjectsWithTag("enemy").Length;;
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}
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}
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//on particle coolision
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void OnParticleCollision(GameObject otherx)
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@ -43,11 +50,6 @@ public class enemykiller : MonoBehaviour
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{
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Destroy(other);
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Debug.Log("enemy killed (" + other.name+ ")");
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//spawn new enemy
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GameObject enemyclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, 0)), Quaternion.identity);
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//set enemy name
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enemyclone.name = "enemy" + i;
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enemyclone.tag = "enemy";
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//increase score
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score++;
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if (score > highscore)
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@ -55,30 +57,15 @@ public class enemykiller : MonoBehaviour
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highscore = score;
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}
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//update text
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text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives;
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}
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if (other.tag == "king")
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{
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Destroy(other);
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Debug.Log("killed king" + other.name);
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//spawn new king
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GameObject kingclone = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
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//set king name
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kingclone.name = "king" + i;
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kingclone.tag = "king";
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GameObject kingclone2 = Instantiate(other, new Vector3(Random.Range(10, 100), Random.Range(-70, -60), Random.Range(-90, -20)), Quaternion.identity);
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//set king name
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kingclone2.name = "kingy" + i;
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kingclone2.tag = "king";
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//decrease score
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score-= 20;
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lives--;
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if (lives <= 0)
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{
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text.text = "GAME OVER";
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}
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//update text
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text.text = "Score: " + score + "\nHighscore: " + highscore + "\nLives: " + lives;
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}
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i++;
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}
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@ -7,12 +7,14 @@ public class spawner : MonoBehaviour
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//get enemy and king prefab
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public GameObject enemy;
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public GameObject king;
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public int numkings = 16;
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public int numenemies = 90;
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public int kings_modulo = 4;
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public int numenemies = 300;
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// Start is called before the first frame update
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void Start()
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{
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//spawn enemies
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for (int i = 0; i < numenemies; i++)
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{
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@ -21,15 +23,15 @@ public class spawner : MonoBehaviour
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//set enemy name
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enemyclone.name = "enemy" + i;
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enemyclone.tag = "enemy";
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}
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//spawn kings
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for (int i = 0; i < numkings; i++)
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{
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//spawn king
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GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
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//set king name
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kingclone.name = "king" + i;
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kingclone.tag = "king";
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//evenly ditribute kings
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if (i % kings_modulo == 0)
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{
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//spawn king
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GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
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//set king name
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kingclone.name = "king" + i;
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kingclone.tag = "king";
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}
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}
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}
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