updated to 0.0.2

This commit is contained in:
2022-04-28 20:33:56 +02:00
parent 169dd3f24c
commit d98fbf5501
3 changed files with 26 additions and 37 deletions
+13 -11
View File
@@ -7,12 +7,14 @@ public class spawner : MonoBehaviour
//get enemy and king prefab
public GameObject enemy;
public GameObject king;
public int numkings = 16;
public int numenemies = 90;
public int kings_modulo = 4;
public int numenemies = 300;
// Start is called before the first frame update
void Start()
{
//spawn enemies
for (int i = 0; i < numenemies; i++)
{
@@ -21,15 +23,15 @@ public class spawner : MonoBehaviour
//set enemy name
enemyclone.name = "enemy" + i;
enemyclone.tag = "enemy";
}
//spawn kings
for (int i = 0; i < numkings; i++)
{
//spawn king
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
//set king name
kingclone.name = "king" + i;
kingclone.tag = "king";
//evenly ditribute kings
if (i % kings_modulo == 0)
{
//spawn king
GameObject kingclone = Instantiate(king, new Vector3(Random.Range(10, 125), Random.Range(-70, -60), Random.Range(-100, -10)), Quaternion.identity);
//set king name
kingclone.name = "king" + i;
kingclone.tag = "king";
}
}
}