forked from Mirrorlandia_minetest/irrlicht
13 lines
328 B
GLSL
13 lines
328 B
GLSL
|
uniform samplerCube cubeTex;
|
||
|
uniform float Roughness;
|
||
|
|
||
|
void main( void )
|
||
|
{
|
||
|
// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
|
||
|
vec3 uvw = vec3(gl_TexCoord[0]);
|
||
|
//gl_FragColor = textureCube( cubeTex, uvw );
|
||
|
gl_FragColor = textureLod( cubeTex, uvw, Roughness );
|
||
|
//gl_FragColor = textureCube( cubeTex, uvw, Roughness );
|
||
|
}
|
||
|
|