forked from Mirrorlandia_minetest/irrlicht
2ae2a551a6
GLES drivers adapted, but only did make compile-tests. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6038 dfc29bdd-3216-0410-991c-e03cc46cb475
13 lines
328 B
GLSL
13 lines
328 B
GLSL
uniform samplerCube cubeTex;
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uniform float Roughness;
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void main( void )
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{
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// gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
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vec3 uvw = vec3(gl_TexCoord[0]);
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//gl_FragColor = textureCube( cubeTex, uvw );
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gl_FragColor = textureLod( cubeTex, uvw, Roughness );
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//gl_FragColor = textureCube( cubeTex, uvw, Roughness );
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}
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