irrlicht/source/Irrlicht/CSceneNodeAnimatorDelete.h

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// Copyright (C) 2002-2012 Nikolaus Gebhardt
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_SCENE_NODE_ANIMATOR_DELETE_H_INCLUDED__
#define __C_SCENE_NODE_ANIMATOR_DELETE_H_INCLUDED__
#include "ISceneNodeAnimatorFinishing.h"
namespace irr
{
namespace scene
{
class CSceneNodeAnimatorDelete : public ISceneNodeAnimatorFinishing
{
public:
//! constructor
CSceneNodeAnimatorDelete(ISceneManager* manager, u32 when);
//! animates a scene node
virtual void animateNode(ISceneNode* node, u32 timeMs) IRR_OVERRIDE;
//! Returns type of the scene node animator
virtual ESCENE_NODE_ANIMATOR_TYPE getType() const IRR_OVERRIDE
{
return ESNAT_DELETION;
}
//! Creates a clone of this animator.
/** Please note that you will have to drop
(IReferenceCounted::drop()) the returned pointer after calling
this. */
virtual ISceneNodeAnimator* createClone(ISceneNode* node, ISceneManager* newManager=0) IRR_OVERRIDE;
private:
ISceneManager* SceneManager;
};
} // end namespace scene
} // end namespace irr
#endif