forked from Mirrorlandia_minetest/irrlicht
API BREAKER: Replacing defines in irrTypes.h which are conflicting with c++ reserved identifier rules.
C++ has undefined behavior for identifiers starting with __ or with _ followed by an uppercase letter. We still have many more (in IrrCompileConfig.h and in all header-guards), will likely replace those later as well. As a workaround for users which might use irrlicht defines in their code, I've added the header irrLegacyDefines.h Including that allows to continue using old defines for a while - or make it easier to have code which compiles with old and new Irrlicht library versions. git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6251 dfc29bdd-3216-0410-991c-e03cc46cb475
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@ -1,5 +1,9 @@
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--------------------------
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Changes in 1.9 (not yet released)
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- Many defines changed because they were using names which are reserved identifiers in c++.
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Mostly it's about replacing __IRRxxx or _IRRxxx identifiers by versions without underscores
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Sometimes underscores at end also got removed.
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There is a header file irrLegacyDefines.h which can be included to allow having the old defines back.
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- Add equals and set_data functions to core::array for easier working with blocks of data.
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- SIrrlichtCreationParameters::IgnoreInput set to false works again on X11.
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Thanks @ Victor Gaydov for report + patch + very good test cases! (bug #401)
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@ -3908,7 +3912,7 @@ Changes in version 0.12.0 (24 August 2005)
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- Changed the names the driver return (now "OpenGL 1.5", "Direct3D 9.0" and "Direct3D 8.1")
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- Added a new macro _IRR_DEBUG_BREAK_IF which is now used instead of the _asm int 3 break points in
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- Added a new macro IRR_DEBUG_BREAK_IF which is now used instead of the _asm int 3 break points in
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debug mode.
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- Fixed a bug were the software renderer didn't clip 2d rectangles. This effect was visible for
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@ -35,17 +35,17 @@ namespace scene
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IndexBuffer->drop();
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}
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virtual IVertexBuffer& getVertexBuffer() const _IRR_OVERRIDE_
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virtual IVertexBuffer& getVertexBuffer() const IRR_OVERRIDE
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{
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return *VertexBuffer;
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}
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virtual IIndexBuffer& getIndexBuffer() const _IRR_OVERRIDE_
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virtual IIndexBuffer& getIndexBuffer() const IRR_OVERRIDE
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{
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return *IndexBuffer;
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}
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virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) _IRR_OVERRIDE_
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virtual void setVertexBuffer(IVertexBuffer *newVertexBuffer) IRR_OVERRIDE
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{
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if (newVertexBuffer)
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newVertexBuffer->grab();
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@ -55,7 +55,7 @@ namespace scene
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VertexBuffer=newVertexBuffer;
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}
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virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) _IRR_OVERRIDE_
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virtual void setIndexBuffer(IIndexBuffer *newIndexBuffer) IRR_OVERRIDE
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{
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if (newIndexBuffer)
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newIndexBuffer->grab();
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@ -66,31 +66,31 @@ namespace scene
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}
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//! Get Material of this buffer.
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
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{
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return Material;
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}
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//! Get Material of this buffer.
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE
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{
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return Material;
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}
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//! Get bounding box
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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//! Set bounding box
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virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
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virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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//! Recalculate bounding box
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_
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virtual void recalculateBoundingBox() IRR_OVERRIDE
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{
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if (!getVertexBuffer().size())
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BoundingBox.reset(0,0,0);
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@ -103,13 +103,13 @@ namespace scene
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}
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//! Describe what kind of primitive geometry is used by the meshbuffer
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
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virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
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{
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PrimitiveType = type;
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}
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//! Get the kind of primitive geometry which is used by the meshbuffer
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
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virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
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{
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return PrimitiveType;
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}
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@ -39,46 +39,46 @@ namespace scene
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public:
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core::array<T> Indices;
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virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
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virtual u32 stride() const IRR_OVERRIDE {return sizeof(T);}
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virtual u32 size() const _IRR_OVERRIDE_ {return Indices.size();}
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virtual u32 size() const IRR_OVERRIDE {return Indices.size();}
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virtual void push_back(const u32 &element) _IRR_OVERRIDE_
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virtual void push_back(const u32 &element) IRR_OVERRIDE
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{
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// push const ref due to compiler problem with gcc 4.6, big endian
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Indices.push_back((const T&)element);
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}
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virtual u32 operator [](u32 index) const _IRR_OVERRIDE_
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virtual u32 operator [](u32 index) const IRR_OVERRIDE
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{
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return (u32)(Indices[index]);
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}
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virtual u32 getLast() _IRR_OVERRIDE_ {return (u32)Indices.getLast();}
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virtual u32 getLast() IRR_OVERRIDE {return (u32)Indices.getLast();}
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virtual void setValue(u32 index, u32 value) _IRR_OVERRIDE_
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virtual void setValue(u32 index, u32 value) IRR_OVERRIDE
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{
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Indices[index]=(T)value;
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}
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virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
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virtual void set_used(u32 usedNow) IRR_OVERRIDE
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{
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Indices.set_used(usedNow);
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}
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virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
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virtual void reallocate(u32 new_size) IRR_OVERRIDE
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{
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Indices.reallocate(new_size);
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}
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virtual u32 allocated_size() const _IRR_OVERRIDE_
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virtual u32 allocated_size() const IRR_OVERRIDE
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{
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return Indices.allocated_size();
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}
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virtual void* pointer() _IRR_OVERRIDE_ {return Indices.pointer();}
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virtual void* pointer() IRR_OVERRIDE {return Indices.pointer();}
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virtual video::E_INDEX_TYPE getType() const _IRR_OVERRIDE_
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virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE
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{
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if (sizeof(T)==sizeof(u16))
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return video::EIT_16BIT;
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@ -110,7 +110,7 @@ namespace scene
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}
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//virtual void setType(video::E_INDEX_TYPE IndexType);
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virtual void setType(video::E_INDEX_TYPE IndexType) _IRR_OVERRIDE_
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virtual void setType(video::E_INDEX_TYPE IndexType) IRR_OVERRIDE
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{
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IIndexList *NewIndices=0;
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@ -141,78 +141,78 @@ namespace scene
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Indices=NewIndices;
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}
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virtual void* getData() _IRR_OVERRIDE_ {return Indices->pointer();}
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virtual void* getData() IRR_OVERRIDE {return Indices->pointer();}
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virtual video::E_INDEX_TYPE getType() const _IRR_OVERRIDE_ {return Indices->getType();}
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virtual video::E_INDEX_TYPE getType() const IRR_OVERRIDE {return Indices->getType();}
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virtual u32 stride() const _IRR_OVERRIDE_ {return Indices->stride();}
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virtual u32 stride() const IRR_OVERRIDE {return Indices->stride();}
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virtual u32 size() const _IRR_OVERRIDE_
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virtual u32 size() const IRR_OVERRIDE
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{
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return Indices->size();
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}
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virtual void push_back(const u32 &element) _IRR_OVERRIDE_
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virtual void push_back(const u32 &element) IRR_OVERRIDE
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{
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Indices->push_back(element);
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}
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virtual u32 operator [](u32 index) const _IRR_OVERRIDE_
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virtual u32 operator [](u32 index) const IRR_OVERRIDE
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{
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return (*Indices)[index];
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}
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virtual u32 getLast() _IRR_OVERRIDE_
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virtual u32 getLast() IRR_OVERRIDE
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{
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return Indices->getLast();
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}
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virtual void setValue(u32 index, u32 value) _IRR_OVERRIDE_
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virtual void setValue(u32 index, u32 value) IRR_OVERRIDE
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{
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Indices->setValue(index, value);
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}
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virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
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virtual void set_used(u32 usedNow) IRR_OVERRIDE
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{
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Indices->set_used(usedNow);
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}
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virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
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virtual void reallocate(u32 new_size) IRR_OVERRIDE
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{
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Indices->reallocate(new_size);
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}
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virtual u32 allocated_size() const _IRR_OVERRIDE_
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virtual u32 allocated_size() const IRR_OVERRIDE
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{
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return Indices->allocated_size();
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}
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virtual void* pointer() _IRR_OVERRIDE_
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virtual void* pointer() IRR_OVERRIDE
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{
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return Indices->pointer();
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
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virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
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{
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return MappingHint;
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}
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//! set the hardware mapping hint, for driver
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
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virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) IRR_OVERRIDE
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{
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MappingHint=NewMappingHint;
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}
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//! flags the mesh as changed, reloads hardware buffers
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virtual void setDirty() _IRR_OVERRIDE_
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virtual void setDirty() IRR_OVERRIDE
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{
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++ChangedID;
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}
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//! Get the currently used ID for identification of changes.
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/** This shouldn't be used for anything outside the VideoDriver. */
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virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
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virtual u32 getChangedID() const IRR_OVERRIDE {return ChangedID;}
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E_HARDWARE_MAPPING MappingHint;
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u32 ChangedID;
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
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virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
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{
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return Material;
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}
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@ -39,7 +39,7 @@ namespace scene
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//! Get material of this meshbuffer
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/** \return Material of this buffer */
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virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
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virtual video::SMaterial& getMaterial() IRR_OVERRIDE
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{
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return Material;
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}
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@ -47,7 +47,7 @@ namespace scene
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual const void* getVertices() const _IRR_OVERRIDE_
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virtual const void* getVertices() const IRR_OVERRIDE
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{
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return Vertices.const_pointer();
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}
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@ -55,7 +55,7 @@ namespace scene
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//! Get pointer to vertices
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/** \return Pointer to vertices. */
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virtual void* getVertices() _IRR_OVERRIDE_
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virtual void* getVertices() IRR_OVERRIDE
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{
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return Vertices.pointer();
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}
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@ -63,21 +63,21 @@ namespace scene
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//! Get number of vertices
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/** \return Number of vertices. */
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virtual u32 getVertexCount() const _IRR_OVERRIDE_
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virtual u32 getVertexCount() const IRR_OVERRIDE
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{
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return Vertices.size();
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}
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//! Get type of index data which is stored in this meshbuffer.
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/** \return Index type of this buffer. */
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virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
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virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
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{
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return video::EIT_16BIT;
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}
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual const u16* getIndices() const _IRR_OVERRIDE_
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virtual const u16* getIndices() const IRR_OVERRIDE
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{
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return Indices.const_pointer();
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}
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@ -85,7 +85,7 @@ namespace scene
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//! Get pointer to indices
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/** \return Pointer to indices. */
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virtual u16* getIndices() _IRR_OVERRIDE_
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virtual u16* getIndices() IRR_OVERRIDE
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{
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return Indices.pointer();
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}
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@ -93,7 +93,7 @@ namespace scene
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//! Get number of indices
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/** \return Number of indices. */
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virtual u32 getIndexCount() const _IRR_OVERRIDE_
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virtual u32 getIndexCount() const IRR_OVERRIDE
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{
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return Indices.size();
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}
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@ -101,7 +101,7 @@ namespace scene
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//! Get the axis aligned bounding box
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/** \return Axis aligned bounding box of this buffer. */
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virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
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virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
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{
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return BoundingBox;
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}
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@ -110,7 +110,7 @@ namespace scene
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//! Set the axis aligned bounding box
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/** \param box New axis aligned bounding box for this buffer. */
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//! set user axis aligned bounding box
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virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
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virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE
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{
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BoundingBox = box;
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}
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@ -118,7 +118,7 @@ namespace scene
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//! Recalculate the bounding box.
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/** should be called if the mesh changed. */
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virtual void recalculateBoundingBox() _IRR_OVERRIDE_
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virtual void recalculateBoundingBox() IRR_OVERRIDE
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{
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if (!Vertices.empty())
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{
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@ -135,43 +135,43 @@ namespace scene
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//! Get type of vertex data stored in this buffer.
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/** \return Type of vertex data. */
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virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
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virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
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{
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return T::getType();
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}
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//! returns position of vertex i
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virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Pos;
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}
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//! returns position of vertex i
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virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
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virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Pos;
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}
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//! returns normal of vertex i
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virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].Normal;
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}
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//! returns normal of vertex i
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virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
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virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].Normal;
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}
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//! returns texture coord of vertex i
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virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
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virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
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{
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return Vertices[i].TCoords;
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}
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//! returns texture coord of vertex i
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virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
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virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
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{
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return Vertices[i].TCoords;
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}
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@ -182,7 +182,7 @@ namespace scene
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or the main buffer is of standard type. Otherwise, behavior is
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undefined.
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*/
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
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virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
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{
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if (vertices == getVertices())
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return;
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@ -211,7 +211,7 @@ namespace scene
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undefined.
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\param other Meshbuffer to be appended to this one.
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*/
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virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
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virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
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{
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/*
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if (this==other)
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@ -237,19 +237,19 @@ namespace scene
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
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{
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return MappingHint_Vertex;
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}
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//! get the current hardware mapping hint
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virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
|
||||
{
|
||||
return MappingHint_Index;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
@ -258,19 +258,19 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX ||Buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
@ -280,11 +280,11 @@ namespace scene
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
|
||||
|
||||
u32 ChangedID_Vertex;
|
||||
u32 ChangedID_Index;
|
||||
|
@ -40,33 +40,33 @@ namespace scene
|
||||
public:
|
||||
core::array<T> Vertices;
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return sizeof(T);}
|
||||
virtual u32 stride() const IRR_OVERRIDE {return sizeof(T);}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_ {return Vertices.size();}
|
||||
virtual u32 size() const IRR_OVERRIDE {return Vertices.size();}
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
|
||||
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
|
||||
{Vertices.push_back((T&)element);}
|
||||
|
||||
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
|
||||
virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
|
||||
{return (video::S3DVertex&)Vertices[index];}
|
||||
|
||||
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
|
||||
virtual video::S3DVertex& getLast() IRR_OVERRIDE
|
||||
{return (video::S3DVertex&)Vertices.getLast();}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
virtual void set_used(u32 usedNow) IRR_OVERRIDE
|
||||
{Vertices.set_used(usedNow);}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
virtual void reallocate(u32 new_size) IRR_OVERRIDE
|
||||
{Vertices.reallocate(new_size);}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
virtual u32 allocated_size() const IRR_OVERRIDE
|
||||
{
|
||||
return Vertices.allocated_size();
|
||||
}
|
||||
|
||||
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_ {return Vertices.pointer();}
|
||||
virtual video::S3DVertex* pointer() IRR_OVERRIDE {return Vertices.pointer();}
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return T::getType();}
|
||||
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return T::getType();}
|
||||
};
|
||||
|
||||
public:
|
||||
@ -95,7 +95,7 @@ namespace scene
|
||||
}
|
||||
|
||||
|
||||
virtual void setType(video::E_VERTEX_TYPE vertexType) _IRR_OVERRIDE_
|
||||
virtual void setType(video::E_VERTEX_TYPE vertexType) IRR_OVERRIDE
|
||||
{
|
||||
IVertexList *NewVertices=0;
|
||||
|
||||
@ -130,73 +130,73 @@ namespace scene
|
||||
Vertices=NewVertices;
|
||||
}
|
||||
|
||||
virtual void* getData() _IRR_OVERRIDE_ {return Vertices->pointer();}
|
||||
virtual void* getData() IRR_OVERRIDE {return Vertices->pointer();}
|
||||
|
||||
virtual video::E_VERTEX_TYPE getType() const _IRR_OVERRIDE_ {return Vertices->getType();}
|
||||
virtual video::E_VERTEX_TYPE getType() const IRR_OVERRIDE {return Vertices->getType();}
|
||||
|
||||
virtual u32 stride() const _IRR_OVERRIDE_ {return Vertices->stride();}
|
||||
virtual u32 stride() const IRR_OVERRIDE {return Vertices->stride();}
|
||||
|
||||
virtual u32 size() const _IRR_OVERRIDE_
|
||||
virtual u32 size() const IRR_OVERRIDE
|
||||
{
|
||||
return Vertices->size();
|
||||
}
|
||||
|
||||
virtual void push_back (const video::S3DVertex &element) _IRR_OVERRIDE_
|
||||
virtual void push_back (const video::S3DVertex &element) IRR_OVERRIDE
|
||||
{
|
||||
Vertices->push_back(element);
|
||||
}
|
||||
|
||||
virtual video::S3DVertex& operator [](const u32 index) const _IRR_OVERRIDE_
|
||||
virtual video::S3DVertex& operator [](const u32 index) const IRR_OVERRIDE
|
||||
{
|
||||
return (*Vertices)[index];
|
||||
}
|
||||
|
||||
virtual video::S3DVertex& getLast() _IRR_OVERRIDE_
|
||||
virtual video::S3DVertex& getLast() IRR_OVERRIDE
|
||||
{
|
||||
return Vertices->getLast();
|
||||
}
|
||||
|
||||
virtual void set_used(u32 usedNow) _IRR_OVERRIDE_
|
||||
virtual void set_used(u32 usedNow) IRR_OVERRIDE
|
||||
{
|
||||
Vertices->set_used(usedNow);
|
||||
}
|
||||
|
||||
virtual void reallocate(u32 new_size) _IRR_OVERRIDE_
|
||||
virtual void reallocate(u32 new_size) IRR_OVERRIDE
|
||||
{
|
||||
Vertices->reallocate(new_size);
|
||||
}
|
||||
|
||||
virtual u32 allocated_size() const _IRR_OVERRIDE_
|
||||
virtual u32 allocated_size() const IRR_OVERRIDE
|
||||
{
|
||||
return Vertices->allocated_size();
|
||||
}
|
||||
|
||||
virtual video::S3DVertex* pointer() _IRR_OVERRIDE_
|
||||
virtual video::S3DVertex* pointer() IRR_OVERRIDE
|
||||
{
|
||||
return Vertices->pointer();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint() const IRR_OVERRIDE
|
||||
{
|
||||
return MappingHint;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) IRR_OVERRIDE
|
||||
{
|
||||
MappingHint=NewMappingHint;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty() _IRR_OVERRIDE_
|
||||
virtual void setDirty() IRR_OVERRIDE
|
||||
{
|
||||
++ChangedID;
|
||||
}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID() const _IRR_OVERRIDE_ {return ChangedID;}
|
||||
virtual u32 getChangedID() const IRR_OVERRIDE {return ChangedID;}
|
||||
|
||||
E_HARDWARE_MAPPING MappingHint;
|
||||
u32 ChangedID;
|
||||
|
@ -61,7 +61,7 @@ namespace scene
|
||||
if getMeshType() returns EAMT_MD2 it's safe to cast the
|
||||
IAnimatedMesh to IAnimatedMeshMD2.
|
||||
\returns Type of the mesh. */
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const IRR_OVERRIDE
|
||||
{
|
||||
return EAMT_UNKNOWN;
|
||||
}
|
||||
|
@ -61,7 +61,7 @@ namespace scene
|
||||
|
||||
//! Get the name of the bone
|
||||
/** \deprecated Use getName instead. This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ virtual const c8* getBoneName() const { return getName(); }
|
||||
IRR_DEPRECATED virtual const c8* getBoneName() const { return getName(); }
|
||||
|
||||
//! Get the index of the bone
|
||||
virtual u32 getBoneIndex() const = 0;
|
||||
@ -74,17 +74,17 @@ namespace scene
|
||||
virtual E_BONE_ANIMATION_MODE getAnimationMode() const = 0;
|
||||
|
||||
//! Get the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_ = 0;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE = 0;
|
||||
|
||||
//! Returns the relative transformation of the scene node.
|
||||
//virtual core::matrix4 getRelativeTransformation() const = 0;
|
||||
|
||||
//! The animation method.
|
||||
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_ =0;
|
||||
virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE =0;
|
||||
|
||||
//! The render method.
|
||||
/** Does nothing as bones are not visible. */
|
||||
virtual void render() _IRR_OVERRIDE_ { }
|
||||
virtual void render() IRR_OVERRIDE { }
|
||||
|
||||
//! How the relative transformation of the bone is used
|
||||
virtual void setSkinningSpace( E_BONE_SKINNING_SPACE space ) =0;
|
||||
|
@ -72,7 +72,7 @@ namespace scene
|
||||
ISceneManager::addCameraSceneNodeFPS, may want to get
|
||||
this input for changing their position, look at target or
|
||||
whatever. */
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_ =0;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE =0;
|
||||
|
||||
//! Sets the look at target of the camera
|
||||
/** If the camera's target and rotation are bound ( @see
|
||||
@ -90,7 +90,7 @@ namespace scene
|
||||
bindTargetAndRotation() ) then calling this will also change
|
||||
the camera's target to match the rotation.
|
||||
\param rotation New rotation of the node in degrees. */
|
||||
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_ =0;
|
||||
virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE =0;
|
||||
|
||||
//! Gets the current look at target of the camera
|
||||
/** \return The current look at target of the camera, in world co-ordinates */
|
||||
@ -173,7 +173,7 @@ namespace scene
|
||||
virtual bool getTargetAndRotationBinding(void) const =0;
|
||||
|
||||
//! Writes attributes of the camera node
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE
|
||||
{
|
||||
ISceneNode::serializeAttributes(out, options);
|
||||
|
||||
@ -183,7 +183,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Reads attributes of the camera node
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE
|
||||
{
|
||||
ISceneNode::deserializeAttributes(in, options);
|
||||
if (!in)
|
||||
|
@ -26,23 +26,23 @@ namespace scene
|
||||
|
||||
//! Get the material of this meshbuffer
|
||||
/** \return Material of this buffer. */
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_ =0;
|
||||
virtual video::SMaterial& getMaterial() IRR_OVERRIDE =0;
|
||||
|
||||
//! Get the material of this meshbuffer
|
||||
/** \return Material of this buffer. */
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_ =0;
|
||||
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE =0;
|
||||
|
||||
//! Get the axis aligned bounding box of this meshbuffer.
|
||||
/** \return Axis aligned bounding box of this buffer. */
|
||||
virtual const core::aabbox3df& getBoundingBox() const _IRR_OVERRIDE_ =0;
|
||||
virtual const core::aabbox3df& getBoundingBox() const IRR_OVERRIDE =0;
|
||||
|
||||
//! Set axis aligned bounding box
|
||||
/** \param box User defined axis aligned bounding box to use
|
||||
for this buffer. */
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_ =0;
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE =0;
|
||||
|
||||
//! Recalculates the bounding box. Should be called if the mesh changed.
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_ =0;
|
||||
virtual void recalculateBoundingBox() IRR_OVERRIDE =0;
|
||||
|
||||
//! Append the vertices and indices to the current buffer
|
||||
/** Only works for compatible vertex types.
|
||||
@ -50,7 +50,7 @@ namespace scene
|
||||
\param numVertices Number of vertices in the array.
|
||||
\param indices Pointer to index array.
|
||||
\param numIndices Number of indices in array. */
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE
|
||||
{
|
||||
|
||||
}
|
||||
@ -58,7 +58,7 @@ namespace scene
|
||||
//! Append the meshbuffer to the current buffer
|
||||
/** Only works for compatible vertex types
|
||||
\param other Buffer to append to this one. */
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_
|
||||
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE
|
||||
{
|
||||
|
||||
}
|
||||
@ -66,19 +66,19 @@ namespace scene
|
||||
// ------------------- To be removed? ------------------- //
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer().getHardwareMappingHint();
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
|
||||
{
|
||||
return getIndexBuffer().getHardwareMappingHint();
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
getVertexBuffer().setHardwareMappingHint(NewMappingHint);
|
||||
@ -87,7 +87,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
getVertexBuffer().setDirty();
|
||||
@ -95,12 +95,12 @@ namespace scene
|
||||
getIndexBuffer().setDirty();
|
||||
}
|
||||
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_
|
||||
virtual u32 getChangedID_Vertex() const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer().getChangedID();
|
||||
}
|
||||
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_
|
||||
virtual u32 getChangedID_Index() const IRR_OVERRIDE
|
||||
{
|
||||
return getIndexBuffer().getChangedID();
|
||||
}
|
||||
@ -109,7 +109,7 @@ namespace scene
|
||||
|
||||
//! Get type of vertex data which is stored in this meshbuffer.
|
||||
/** \return Vertex type of this buffer. */
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer().getType();
|
||||
}
|
||||
@ -117,7 +117,7 @@ namespace scene
|
||||
//! Get access to vertex data. The data is an array of vertices.
|
||||
/** Which vertex type is used can be determined by getVertexType().
|
||||
\return Pointer to array of vertices. */
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
virtual const void* getVertices() const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer().getData();
|
||||
}
|
||||
@ -125,78 +125,78 @@ namespace scene
|
||||
//! Get access to vertex data. The data is an array of vertices.
|
||||
/** Which vertex type is used can be determined by getVertexType().
|
||||
\return Pointer to array of vertices. */
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
virtual void* getVertices() IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer().getData();
|
||||
}
|
||||
|
||||
//! Get amount of vertices in meshbuffer.
|
||||
/** \return Number of vertices in this buffer. */
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getVertexCount() const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer().size();
|
||||
}
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
/** \return Index type of this buffer. */
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
|
||||
{
|
||||
return getIndexBuffer().getType();
|
||||
}
|
||||
|
||||
//! Get access to indices.
|
||||
/** \return Pointer to indices array. */
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
virtual const u16* getIndices() const IRR_OVERRIDE
|
||||
{
|
||||
return (u16*)getIndexBuffer().getData();
|
||||
}
|
||||
|
||||
//! Get access to indices.
|
||||
/** \return Pointer to indices array. */
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
virtual u16* getIndices() IRR_OVERRIDE
|
||||
{
|
||||
return (u16*)getIndexBuffer().getData();
|
||||
}
|
||||
|
||||
//! Get amount of indices in this meshbuffer.
|
||||
/** \return Number of indices in this buffer. */
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getIndexCount() const IRR_OVERRIDE
|
||||
{
|
||||
return getIndexBuffer().size();
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer()[i].Pos;
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer()[i].Pos;
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer()[i].TCoords;
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer()[i].TCoords;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer()[i].Normal;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
return getVertexBuffer()[i].Normal;
|
||||
}
|
||||
|
@ -225,7 +225,7 @@ public:
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.
|
||||
\return True if the archive was added successfully, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
IRR_DEPRECATED virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_ZIP);
|
||||
}
|
||||
@ -241,7 +241,7 @@ public:
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.
|
||||
\return True if the archive was added successful, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
IRR_DEPRECATED virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_FOLDER);
|
||||
}
|
||||
@ -259,7 +259,7 @@ public:
|
||||
\param ignorePaths: If set to true, files in the added archive can be accessed
|
||||
without its complete path.(should not use with Quake2 paks
|
||||
\return True if the archive was added successful, false if not. */
|
||||
_IRR_DEPRECATED_ virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
IRR_DEPRECATED virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
|
||||
{
|
||||
return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_PAK);
|
||||
}
|
||||
|
@ -547,7 +547,7 @@ public:
|
||||
|
||||
|
||||
//! Called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE
|
||||
{
|
||||
return Parent ? Parent->OnEvent(event) : false;
|
||||
}
|
||||
@ -792,7 +792,7 @@ public:
|
||||
//! Writes attributes of the scene node.
|
||||
/** Implement this to expose the attributes of your scene node for
|
||||
scripting languages, editors, debuggers or xml serialization purposes. */
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE
|
||||
{
|
||||
out->addString("Name", Name.c_str());
|
||||
out->addInt("Id", ID );
|
||||
@ -817,7 +817,7 @@ public:
|
||||
//! Reads attributes of the scene node.
|
||||
/** Implement this to set the attributes of your scene node for
|
||||
scripting languages, editors, debuggers or xml deserialization purposes. */
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE
|
||||
{
|
||||
setName(in->getAttributeAsString("Name", Name));
|
||||
setID(in->getAttributeAsInt("Id", ID));
|
||||
|
@ -19,7 +19,7 @@ class IGUIFontBitmap : public IGUIFont
|
||||
public:
|
||||
|
||||
//! Returns the type of this font
|
||||
virtual EGUI_FONT_TYPE getType() const _IRR_OVERRIDE_ { return EGFT_BITMAP; }
|
||||
virtual EGUI_FONT_TYPE getType() const IRR_OVERRIDE { return EGFT_BITMAP; }
|
||||
|
||||
//! returns the parsed Symbol Information
|
||||
virtual IGUISpriteBank* getSpriteBank() const = 0;
|
||||
@ -36,7 +36,7 @@ public:
|
||||
kerning value. For example, EGFT_BITMAP will add the right kerning value of previousLetter to the
|
||||
left side kerning value of thisLetter, then add the global value.
|
||||
*/
|
||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_ = 0;
|
||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const IRR_OVERRIDE = 0;
|
||||
};
|
||||
|
||||
} // end namespace gui
|
||||
|
@ -131,7 +131,7 @@ namespace gui
|
||||
|
||||
//! Returns zero based index of tab if in tabcontrol.
|
||||
/** \deprecated Deprecated in 1.9, use IGUITabControl::getTabIndex instead*/
|
||||
_IRR_DEPRECATED_ virtual s32 getNumber() const
|
||||
IRR_DEPRECATED virtual s32 getNumber() const
|
||||
{
|
||||
if (Parent && Parent->getType() == EGUIET_TAB_CONTROL)
|
||||
return static_cast<IGUITabControl*>(Parent)->getTabIndex(this);
|
||||
|
@ -80,7 +80,7 @@ namespace gui
|
||||
//! removes all children (recursive) from this node
|
||||
/** \deprecated Deprecated in 1.8, use clearChildren() instead.
|
||||
This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ void clearChilds()
|
||||
IRR_DEPRECATED void clearChilds()
|
||||
{
|
||||
return clearChildren();
|
||||
}
|
||||
@ -91,7 +91,7 @@ namespace gui
|
||||
//! returns true if this node has child nodes
|
||||
/** \deprecated Deprecated in 1.8, use hasChildren() instead.
|
||||
This method may be removed by Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool hasChilds() const
|
||||
IRR_DEPRECATED bool hasChilds() const
|
||||
{
|
||||
return hasChildren();
|
||||
}
|
||||
|
@ -190,7 +190,7 @@ public:
|
||||
depends on the color format of the image. For example if the color
|
||||
format is ECF_A8R8G8B8, it is of u32. Be sure to call unlock() after
|
||||
you don't need the pointer any more. */
|
||||
_IRR_DEPRECATED_ void* lock()
|
||||
IRR_DEPRECATED void* lock()
|
||||
{
|
||||
return getData();
|
||||
}
|
||||
@ -198,7 +198,7 @@ public:
|
||||
//! Unlock function.
|
||||
/** Should be called after the pointer received by lock() is not
|
||||
needed anymore. */
|
||||
_IRR_DEPRECATED_ void unlock()
|
||||
IRR_DEPRECATED void unlock()
|
||||
{
|
||||
}
|
||||
|
||||
@ -363,14 +363,14 @@ public:
|
||||
virtual void fill(const SColor &color) =0;
|
||||
|
||||
//! Inform whether the image is compressed
|
||||
_IRR_DEPRECATED_ bool isCompressed() const
|
||||
IRR_DEPRECATED bool isCompressed() const
|
||||
{
|
||||
return IImage::isCompressedFormat(Format);
|
||||
}
|
||||
|
||||
//! Check whether the image has MipMaps
|
||||
/** \return True if image has MipMaps, else false. */
|
||||
_IRR_DEPRECATED_ bool hasMipMaps() const
|
||||
IRR_DEPRECATED bool hasMipMaps() const
|
||||
{
|
||||
return (getMipMapsData() != 0);
|
||||
}
|
||||
|
@ -112,25 +112,25 @@ public:
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) = 0;
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
||||
IRR_DEPRECATED bool setVertexShaderConstant(const c8* name, const f32* floats, int count)
|
||||
{
|
||||
return setVertexShaderConstant(getVertexShaderConstantID(name), floats, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setVertexShaderConstant(const c8* name, const s32* ints, int count)
|
||||
IRR_DEPRECATED bool setVertexShaderConstant(const c8* name, const s32* ints, int count)
|
||||
{
|
||||
return setVertexShaderConstant(getVertexShaderConstantID(name), ints, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
||||
IRR_DEPRECATED bool setPixelShaderConstant(const c8* name, const f32* floats, int count)
|
||||
{
|
||||
return setPixelShaderConstant(getPixelShaderConstantID(name), floats, count);
|
||||
}
|
||||
|
||||
//! \deprecated. This method may be removed by Irrlicht 2.0
|
||||
_IRR_DEPRECATED_ bool setPixelShaderConstant(const c8* name, const s32* ints, int count)
|
||||
IRR_DEPRECATED bool setPixelShaderConstant(const c8* name, const s32* ints, int count)
|
||||
{
|
||||
return setPixelShaderConstant(getPixelShaderConstantID(name), ints, count);
|
||||
}
|
||||
|
@ -81,7 +81,7 @@ namespace scene
|
||||
//! Returns a mesh based on its name (often a filename).
|
||||
/** \deprecated Use getMeshByName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ IAnimatedMesh* getMeshByFilename(const io::path& filename)
|
||||
IRR_DEPRECATED IAnimatedMesh* getMeshByFilename(const io::path& filename)
|
||||
{
|
||||
return getMeshByName(filename);
|
||||
}
|
||||
@ -89,7 +89,7 @@ namespace scene
|
||||
//! Get the name of a loaded mesh, based on its index. (Name is often identical to the filename).
|
||||
/** \deprecated Use getMeshName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ const io::path& getMeshFilename(u32 index) const
|
||||
IRR_DEPRECATED const io::path& getMeshFilename(u32 index) const
|
||||
{
|
||||
return getMeshName(index).getInternalName();
|
||||
}
|
||||
@ -97,7 +97,7 @@ namespace scene
|
||||
//! Get the name of a loaded mesh, if there is any. (Name is often identical to the filename).
|
||||
/** \deprecated Use getMeshName() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ const io::path& getMeshFilename(const IMesh* const mesh) const
|
||||
IRR_DEPRECATED const io::path& getMeshFilename(const IMesh* const mesh) const
|
||||
{
|
||||
return getMeshName(mesh).getInternalName();
|
||||
}
|
||||
@ -105,7 +105,7 @@ namespace scene
|
||||
//! Renames a loaded mesh.
|
||||
/** \deprecated Use renameMesh() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool setMeshFilename(u32 index, const io::path& filename)
|
||||
IRR_DEPRECATED bool setMeshFilename(u32 index, const io::path& filename)
|
||||
{
|
||||
return renameMesh(index, filename);
|
||||
}
|
||||
@ -113,7 +113,7 @@ namespace scene
|
||||
//! Renames a loaded mesh.
|
||||
/** \deprecated Use renameMesh() instead. This method may be removed by
|
||||
Irrlicht 1.9 */
|
||||
_IRR_DEPRECATED_ bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
|
||||
IRR_DEPRECATED bool setMeshFilename(const IMesh* const mesh, const io::path& filename)
|
||||
{
|
||||
return renameMesh(mesh, filename);
|
||||
}
|
||||
|
@ -122,7 +122,7 @@ namespace scene
|
||||
/** \deprecated Use scale() instead. This method may be removed by Irrlicht 1.9
|
||||
\param mesh Mesh on which the operation is performed.
|
||||
\param factor Scale factor for each axis. */
|
||||
_IRR_DEPRECATED_ void scaleMesh(IMesh* mesh, const core::vector3df& factor) const {return scale(mesh,factor);}
|
||||
IRR_DEPRECATED void scaleMesh(IMesh* mesh, const core::vector3df& factor) const {return scale(mesh,factor);}
|
||||
|
||||
//! Scale the texture coords of a mesh.
|
||||
/** \param mesh Mesh on which the operation is performed.
|
||||
@ -188,7 +188,7 @@ namespace scene
|
||||
/** \deprecated Use transform() instead. This method may be removed by Irrlicht 1.9
|
||||
\param mesh Mesh on which the operation is performed.
|
||||
\param m transformation matrix. */
|
||||
_IRR_DEPRECATED_ virtual void transformMesh(IMesh* mesh, const core::matrix4& m) const {return transform(mesh,m);}
|
||||
IRR_DEPRECATED virtual void transformMesh(IMesh* mesh, const core::matrix4& m) const {return transform(mesh,m);}
|
||||
|
||||
//! Creates a planar texture mapping on the mesh
|
||||
/** \param mesh: Mesh on which the operation is performed.
|
||||
|
@ -20,7 +20,7 @@ public:
|
||||
|
||||
//! Get the current operation system version as string.
|
||||
/** \deprecated Use getOperatingSystemVersion instead. This method will be removed in Irrlicht 1.9. */
|
||||
_IRR_DEPRECATED_ const wchar_t* getOperationSystemVersion() const
|
||||
IRR_DEPRECATED const wchar_t* getOperationSystemVersion() const
|
||||
{
|
||||
return core::stringw(getOperatingSystemVersion()).c_str();
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
virtual bool getEveryMeshVertex() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_ANIMATED_MESH; }
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_ANIMATED_MESH; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -54,7 +54,7 @@ public:
|
||||
virtual bool getAffectZ() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_ATTRACT; }
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_ATTRACT; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -25,7 +25,7 @@ public:
|
||||
virtual const core::aabbox3df& getBox() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_BOX; }
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_BOX; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -48,7 +48,7 @@ public:
|
||||
virtual bool getOutlineOnly() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_CYLINDER; }
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_CYLINDER; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
virtual u32 getFadeOutTime() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_FADE_OUT; }
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_FADE_OUT; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -31,7 +31,7 @@ public:
|
||||
virtual const core::vector3df& getGravity() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_GRAVITY; }
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_GRAVITY; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
virtual bool getEveryMeshVertex() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_MESH; }
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_MESH; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -36,7 +36,7 @@ public:
|
||||
virtual f32 getRingThickness() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_RING; }
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_RING; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
virtual const core::vector3df& getSpeed() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const _IRR_OVERRIDE_ { return EPAT_ROTATE; }
|
||||
virtual E_PARTICLE_AFFECTOR_TYPE getType() const IRR_OVERRIDE { return EPAT_ROTATE; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -30,7 +30,7 @@ public:
|
||||
virtual f32 getRadius() const = 0;
|
||||
|
||||
//! Get emitter type
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const _IRR_OVERRIDE_ { return EPET_SPHERE; }
|
||||
virtual E_PARTICLE_EMITTER_TYPE getType() const IRR_OVERRIDE { return EPET_SPHERE; }
|
||||
};
|
||||
|
||||
} // end namespace scene
|
||||
|
@ -551,13 +551,13 @@ public:
|
||||
const core::vector3df& pivotPoint = core::vector3df(0.0f,0.0f,0.0f) ) = 0;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE
|
||||
{
|
||||
out->addInt("ParticleBehavior", ParticleBehavior);
|
||||
}
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE
|
||||
{
|
||||
ParticleBehavior = in->getAttributeAsInt("ParticleBehavior", ParticleBehavior);
|
||||
}
|
||||
|
@ -126,7 +126,7 @@ namespace irr
|
||||
bool drop() const
|
||||
{
|
||||
// someone is doing bad reference counting.
|
||||
_IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
|
||||
IRR_DEBUG_BREAK_IF(ReferenceCounter <= 0)
|
||||
|
||||
--ReferenceCounter;
|
||||
if (!ReferenceCounter)
|
||||
|
@ -1370,7 +1370,7 @@ namespace scene
|
||||
|
||||
//! //! Creates a Triangle Selector, optimized by an octree.
|
||||
/** \deprecated Use createOctreeTriangleSelector instead. This method may be removed by Irrlicht 1.9. */
|
||||
_IRR_DEPRECATED_ ITriangleSelector* createOctTreeTriangleSelector(IMesh* mesh,
|
||||
IRR_DEPRECATED ITriangleSelector* createOctTreeTriangleSelector(IMesh* mesh,
|
||||
ISceneNode* node, s32 minimalPolysPerNode=32)
|
||||
{
|
||||
return createOctreeTriangleSelector(mesh, node, minimalPolysPerNode);
|
||||
|
@ -697,7 +697,7 @@ namespace scene
|
||||
\param out The attribute container to write into.
|
||||
\param options Additional options which might influence the
|
||||
serialization. */
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE
|
||||
{
|
||||
if (!out)
|
||||
return;
|
||||
@ -722,7 +722,7 @@ namespace scene
|
||||
\param in The attribute container to read from.
|
||||
\param options Additional options which might influence the
|
||||
deserialization. */
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE
|
||||
{
|
||||
if (!in)
|
||||
return;
|
||||
|
@ -55,7 +55,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Event receiver, override this function for camera controlling animators
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -129,14 +129,14 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Writes attributes of the scene node animator.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE
|
||||
{
|
||||
out->addBool("IsEnabled", IsEnabled);
|
||||
// timers not serialized as they usually depend on system-time which is different on each application start.
|
||||
}
|
||||
|
||||
//! Reads attributes of the scene node animator.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE
|
||||
{
|
||||
IsEnabled = in->getAttributeAsBool("IsEnabled", IsEnabled);
|
||||
PauseTimeSum = 0;
|
||||
|
@ -330,7 +330,7 @@ namespace video
|
||||
\return Pointer to the newly created texture. This pointer
|
||||
should not be dropped. See IReferenceCounted::drop() for more
|
||||
information. */
|
||||
_IRR_DEPRECATED_ ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData)
|
||||
IRR_DEPRECATED ITexture* addTexture(const io::path& name, IImage* image, void* mipmapData)
|
||||
{
|
||||
if (image)
|
||||
image->setMipMapsData(mipmapData, false, true);
|
||||
@ -1260,7 +1260,7 @@ namespace video
|
||||
\return The created image.
|
||||
If you no longer need the image, you should call IImage::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
_IRR_DEPRECATED_ virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
|
||||
IRR_DEPRECATED virtual IImage* createImage(ECOLOR_FORMAT format, IImage *imageToCopy) =0;
|
||||
|
||||
//! Creates a software image from a part of another image.
|
||||
/** \deprecated Create an empty image and use copyTo(). This method may be removed by Irrlicht 1.9.
|
||||
@ -1270,7 +1270,7 @@ namespace video
|
||||
\return The created image.
|
||||
If you no longer need the image, you should call IImage::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
_IRR_DEPRECATED_ virtual IImage* createImage(IImage* imageToCopy,
|
||||
IRR_DEPRECATED virtual IImage* createImage(IImage* imageToCopy,
|
||||
const core::position2d<s32>& pos,
|
||||
const core::dimension2d<u32>& size) =0;
|
||||
|
||||
@ -1400,7 +1400,7 @@ namespace video
|
||||
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) = 0;
|
||||
|
||||
//! Clear the color, depth and/or stencil buffers.
|
||||
_IRR_DEPRECATED_ void clearBuffers(bool backBuffer, bool depthBuffer, bool stencilBuffer, SColor color)
|
||||
IRR_DEPRECATED void clearBuffers(bool backBuffer, bool depthBuffer, bool stencilBuffer, SColor color)
|
||||
{
|
||||
u16 flag = 0;
|
||||
|
||||
@ -1423,7 +1423,7 @@ namespace video
|
||||
you have to render some special things, you can clear the
|
||||
zbuffer during the rendering process with this method any time.
|
||||
*/
|
||||
_IRR_DEPRECATED_ void clearZBuffer()
|
||||
IRR_DEPRECATED void clearZBuffer()
|
||||
{
|
||||
clearBuffers(ECBF_DEPTH, SColor(255,0,0,0), 1.f, 0);
|
||||
}
|
||||
|
@ -27,7 +27,7 @@ namespace scene
|
||||
: ISceneNode(parent, mgr, id, position, rotation, scale) {};
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_VOLUME_LIGHT; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_VOLUME_LIGHT; }
|
||||
|
||||
//! Sets the number of segments across the U axis
|
||||
virtual void setSubDivideU(const u32 inU) =0;
|
||||
|
@ -38,14 +38,14 @@ namespace scene
|
||||
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \return Amount of frames. If the amount is 1, it is a static, non animated mesh. */
|
||||
virtual u32 getFrameCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getFrameCount() const IRR_OVERRIDE
|
||||
{
|
||||
return Meshes.size();
|
||||
}
|
||||
|
||||
//! Gets the default animation speed of the animated mesh.
|
||||
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||||
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
|
||||
virtual f32 getAnimationSpeed() const IRR_OVERRIDE
|
||||
{
|
||||
return FramesPerSecond;
|
||||
}
|
||||
@ -53,7 +53,7 @@ namespace scene
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||||
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||||
virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
|
||||
virtual void setAnimationSpeed(f32 fps) IRR_OVERRIDE
|
||||
{
|
||||
FramesPerSecond=fps;
|
||||
}
|
||||
@ -66,7 +66,7 @@ namespace scene
|
||||
\param startFrameLoop: start frame
|
||||
\param endFrameLoop: end frame
|
||||
\return The animated mesh based on a detail level. */
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) IRR_OVERRIDE
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -86,13 +86,13 @@ namespace scene
|
||||
|
||||
//! Returns an axis aligned bounding box of the mesh.
|
||||
/** \return A bounding box of this mesh is returned. */
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
|
||||
{
|
||||
return Box;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE
|
||||
{
|
||||
Box = box;
|
||||
}
|
||||
@ -112,13 +112,13 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Returns the type of the animated mesh.
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const IRR_OVERRIDE
|
||||
{
|
||||
return Type;
|
||||
}
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getMeshBufferCount() const IRR_OVERRIDE
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -127,7 +127,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -139,7 +139,7 @@ namespace scene
|
||||
/** \param material: material to search for
|
||||
\return Returns the pointer to the mesh buffer or
|
||||
NULL if there is no such mesh buffer. */
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const _IRR_OVERRIDE_
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const IRR_OVERRIDE
|
||||
{
|
||||
if (Meshes.empty())
|
||||
return 0;
|
||||
@ -148,21 +148,21 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Set a material flag for all meshbuffers of this mesh.
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE
|
||||
{
|
||||
for (u32 i=0; i<Meshes.size(); ++i)
|
||||
Meshes[i]->setMaterialFlag(flag, newvalue);
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
|
||||
{
|
||||
for (u32 i=0; i<Meshes.size(); ++i)
|
||||
Meshes[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||
}
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
|
||||
{
|
||||
for (u32 i=0; i<Meshes.size(); ++i)
|
||||
Meshes[i]->setDirty(buffer);
|
||||
|
@ -44,20 +44,20 @@ namespace scene
|
||||
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getMeshBufferCount() const IRR_OVERRIDE
|
||||
{
|
||||
return MeshBuffers.size();
|
||||
}
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE
|
||||
{
|
||||
return MeshBuffers[nr];
|
||||
}
|
||||
|
||||
//! returns a meshbuffer which fits a material
|
||||
/** reverse search */
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const _IRR_OVERRIDE_
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial & material) const IRR_OVERRIDE
|
||||
{
|
||||
for (s32 i = (s32)MeshBuffers.size()-1; i >= 0; --i)
|
||||
{
|
||||
@ -69,13 +69,13 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns an axis aligned bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
@ -118,21 +118,21 @@ namespace scene
|
||||
}
|
||||
|
||||
//! sets a flag of all contained materials to a new value
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->getMaterial().setFlag(flag, newvalue);
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->setHardwareMappingHint(newMappingHint, buffer);
|
||||
}
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
|
||||
{
|
||||
for (u32 i=0; i<MeshBuffers.size(); ++i)
|
||||
MeshBuffers[i]->setDirty(buffer);
|
||||
|
@ -36,19 +36,19 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns the material of this meshbuffer
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||||
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
//! returns the material of this meshbuffer
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||||
virtual video::SMaterial& getMaterial() IRR_OVERRIDE
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
//! returns pointer to vertices
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
virtual const void* getVertices() const IRR_OVERRIDE
|
||||
{
|
||||
if (Vertices)
|
||||
return Vertices->const_pointer();
|
||||
@ -57,7 +57,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns pointer to vertices
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
virtual void* getVertices() IRR_OVERRIDE
|
||||
{
|
||||
if (Vertices)
|
||||
return Vertices->pointer();
|
||||
@ -66,7 +66,7 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns amount of vertices
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getVertexCount() const IRR_OVERRIDE
|
||||
{
|
||||
if (Vertices)
|
||||
return Vertices->size();
|
||||
@ -75,49 +75,49 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns pointer to indices
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
virtual const u16* getIndices() const IRR_OVERRIDE
|
||||
{
|
||||
return Indices.const_pointer();
|
||||
}
|
||||
|
||||
//! returns pointer to indices
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
virtual u16* getIndices() IRR_OVERRIDE
|
||||
{
|
||||
return Indices.pointer();
|
||||
}
|
||||
|
||||
//! returns amount of indices
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getIndexCount() const IRR_OVERRIDE
|
||||
{
|
||||
return Indices.size();
|
||||
}
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
|
||||
{
|
||||
return video::EIT_16BIT;
|
||||
}
|
||||
|
||||
//! returns an axis aligned bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
|
||||
//! returns which type of vertex data is stored.
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
|
||||
{
|
||||
return video::EVT_STANDARD;
|
||||
}
|
||||
|
||||
//! recalculates the bounding box. should be called if the mesh changed.
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||||
virtual void recalculateBoundingBox() IRR_OVERRIDE
|
||||
{
|
||||
if (!Vertices || Vertices->empty() || Indices.empty())
|
||||
BoundingBox.reset(0,0,0);
|
||||
@ -130,66 +130,66 @@ namespace scene
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Pos;
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Pos;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Normal;
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].Normal;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].TCoords;
|
||||
}
|
||||
|
||||
//! returns texture coord of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
IRR_DEBUG_BREAK_IF(!Vertices);
|
||||
return (*Vertices)[Indices[i]].TCoords;
|
||||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
|
||||
//! append the meshbuffer to the current buffer
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
|
||||
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
|
||||
{
|
||||
return MappingHintVertex;
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
|
||||
{
|
||||
return MappingHintIndex;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
|
||||
{
|
||||
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
|
||||
MappingHintVertex=NewMappingHint;
|
||||
@ -198,19 +198,19 @@ namespace scene
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
|
||||
{
|
||||
if (buffer==EBT_VERTEX_AND_INDEX || buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
@ -220,11 +220,11 @@ namespace scene
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
|
||||
|
||||
//! Get the currently used ID for identification of changes.
|
||||
/** This shouldn't be used for anything outside the VideoDriver. */
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
|
||||
|
||||
//! Material of this meshBuffer
|
||||
video::SMaterial Material;
|
||||
|
@ -31,13 +31,13 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get Material of this buffer.
|
||||
virtual const video::SMaterial& getMaterial() const _IRR_OVERRIDE_
|
||||
virtual const video::SMaterial& getMaterial() const IRR_OVERRIDE
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
|
||||
//! Get Material of this buffer.
|
||||
virtual video::SMaterial& getMaterial() _IRR_OVERRIDE_
|
||||
virtual video::SMaterial& getMaterial() IRR_OVERRIDE
|
||||
{
|
||||
return Material;
|
||||
}
|
||||
@ -57,7 +57,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get pointer to vertex array
|
||||
virtual const void* getVertices() const _IRR_OVERRIDE_
|
||||
virtual const void* getVertices() const IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -71,7 +71,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get pointer to vertex array
|
||||
virtual void* getVertices() _IRR_OVERRIDE_
|
||||
virtual void* getVertices() IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -85,7 +85,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get vertex count
|
||||
virtual u32 getVertexCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getVertexCount() const IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -100,43 +100,43 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
|
||||
//! Get type of index data which is stored in this meshbuffer.
|
||||
/** \return Index type of this buffer. */
|
||||
virtual video::E_INDEX_TYPE getIndexType() const _IRR_OVERRIDE_
|
||||
virtual video::E_INDEX_TYPE getIndexType() const IRR_OVERRIDE
|
||||
{
|
||||
return video::EIT_16BIT;
|
||||
}
|
||||
|
||||
//! Get pointer to index array
|
||||
virtual const u16* getIndices() const _IRR_OVERRIDE_
|
||||
virtual const u16* getIndices() const IRR_OVERRIDE
|
||||
{
|
||||
return Indices.const_pointer();
|
||||
}
|
||||
|
||||
//! Get pointer to index array
|
||||
virtual u16* getIndices() _IRR_OVERRIDE_
|
||||
virtual u16* getIndices() IRR_OVERRIDE
|
||||
{
|
||||
return Indices.pointer();
|
||||
}
|
||||
|
||||
//! Get index count
|
||||
virtual u32 getIndexCount() const _IRR_OVERRIDE_
|
||||
virtual u32 getIndexCount() const IRR_OVERRIDE
|
||||
{
|
||||
return Indices.size();
|
||||
}
|
||||
|
||||
//! Get bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE
|
||||
{
|
||||
return BoundingBox;
|
||||
}
|
||||
|
||||
//! Set bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE
|
||||
{
|
||||
BoundingBox = box;
|
||||
}
|
||||
|
||||
//! Recalculate bounding box
|
||||
virtual void recalculateBoundingBox() _IRR_OVERRIDE_
|
||||
virtual void recalculateBoundingBox() IRR_OVERRIDE
|
||||
{
|
||||
if(!BoundingBoxNeedsRecalculated)
|
||||
return;
|
||||
@ -185,7 +185,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Get vertex type
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const _IRR_OVERRIDE_
|
||||
virtual video::E_VERTEX_TYPE getVertexType() const IRR_OVERRIDE
|
||||
{
|
||||
return VertexType;
|
||||
}
|
||||
@ -243,7 +243,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual const core::vector3df& getPosition(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector3df& getPosition(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -257,7 +257,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns position of vertex i
|
||||
virtual core::vector3df& getPosition(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector3df& getPosition(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -271,7 +271,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual const core::vector3df& getNormal(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector3df& getNormal(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -285,7 +285,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns normal of vertex i
|
||||
virtual core::vector3df& getNormal(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector3df& getNormal(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -299,7 +299,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
virtual const core::vector2df& getTCoords(u32 i) const _IRR_OVERRIDE_
|
||||
virtual const core::vector2df& getTCoords(u32 i) const IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -313,7 +313,7 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! returns texture coords of vertex i
|
||||
virtual core::vector2df& getTCoords(u32 i) _IRR_OVERRIDE_
|
||||
virtual core::vector2df& getTCoords(u32 i) IRR_OVERRIDE
|
||||
{
|
||||
switch (VertexType)
|
||||
{
|
||||
@ -327,25 +327,25 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! append the vertices and indices to the current buffer
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) _IRR_OVERRIDE_ {}
|
||||
virtual void append(const void* const vertices, u32 numVertices, const u16* const indices, u32 numIndices) IRR_OVERRIDE {}
|
||||
|
||||
//! append the meshbuffer to the current buffer
|
||||
virtual void append(const IMeshBuffer* const other) _IRR_OVERRIDE_ {}
|
||||
virtual void append(const IMeshBuffer* const other) IRR_OVERRIDE {}
|
||||
|
||||
//! get the current hardware mapping hint for vertex buffers
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Vertex() const IRR_OVERRIDE
|
||||
{
|
||||
return MappingHint_Vertex;
|
||||
}
|
||||
|
||||
//! get the current hardware mapping hint for index buffers
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const _IRR_OVERRIDE_
|
||||
virtual E_HARDWARE_MAPPING getHardwareMappingHint_Index() const IRR_OVERRIDE
|
||||
{
|
||||
return MappingHint_Index;
|
||||
}
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) _IRR_OVERRIDE_
|
||||
virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint, E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX ) IRR_OVERRIDE
|
||||
{
|
||||
if (Buffer==EBT_VERTEX)
|
||||
MappingHint_Vertex=NewMappingHint;
|
||||
@ -359,19 +359,19 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
}
|
||||
|
||||
//! Describe what kind of primitive geometry is used by the meshbuffer
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) _IRR_OVERRIDE_
|
||||
virtual void setPrimitiveType(E_PRIMITIVE_TYPE type) IRR_OVERRIDE
|
||||
{
|
||||
PrimitiveType = type;
|
||||
}
|
||||
|
||||
//! Get the kind of primitive geometry which is used by the meshbuffer
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const _IRR_OVERRIDE_
|
||||
virtual E_PRIMITIVE_TYPE getPrimitiveType() const IRR_OVERRIDE
|
||||
{
|
||||
return PrimitiveType;
|
||||
}
|
||||
|
||||
//! flags the mesh as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_
|
||||
virtual void setDirty(E_BUFFER_TYPE Buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE
|
||||
{
|
||||
if (Buffer==EBT_VERTEX_AND_INDEX || Buffer==EBT_VERTEX)
|
||||
++ChangedID_Vertex;
|
||||
@ -379,9 +379,9 @@ struct SSkinMeshBuffer : public IMeshBuffer
|
||||
++ChangedID_Index;
|
||||
}
|
||||
|
||||
virtual u32 getChangedID_Vertex() const _IRR_OVERRIDE_ {return ChangedID_Vertex;}
|
||||
virtual u32 getChangedID_Vertex() const IRR_OVERRIDE {return ChangedID_Vertex;}
|
||||
|
||||
virtual u32 getChangedID_Index() const _IRR_OVERRIDE_ {return ChangedID_Index;}
|
||||
virtual u32 getChangedID_Index() const IRR_OVERRIDE {return ChangedID_Index;}
|
||||
|
||||
//! Call this after changing the positions of any vertex.
|
||||
void boundingBoxNeedsRecalculated(void) { BoundingBoxNeedsRecalculated = true; }
|
||||
|
@ -177,15 +177,15 @@ static inline io::path mergeFilename(const io::path& path, const io::path& filen
|
||||
if ( !result.empty() )
|
||||
{
|
||||
fschar_t last = result.lastChar();
|
||||
if ( last != _IRR_TEXT('/') && last != _IRR_TEXT('\\') )
|
||||
result += _IRR_TEXT('/');
|
||||
if ( last != IRR_TEXT('/') && last != IRR_TEXT('\\') )
|
||||
result += IRR_TEXT('/');
|
||||
}
|
||||
if ( !filename.empty() )
|
||||
result += filename;
|
||||
if ( !extension.empty() )
|
||||
{
|
||||
if ( !result.empty() && extension[0] != _IRR_TEXT('.') )
|
||||
result += _IRR_TEXT('.');
|
||||
if ( !result.empty() && extension[0] != IRR_TEXT('.') )
|
||||
result += IRR_TEXT('.');
|
||||
result += extension;
|
||||
}
|
||||
|
||||
|
@ -131,7 +131,7 @@ public:
|
||||
\param index: Where position to insert the new element. */
|
||||
void insert(const T& element, u32 index=0)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>used) // access violation
|
||||
|
||||
if (used + 1 > allocated)
|
||||
{
|
||||
@ -337,7 +337,7 @@ public:
|
||||
//! Direct access operator
|
||||
T& operator [](u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
|
||||
return data[index];
|
||||
}
|
||||
@ -346,7 +346,7 @@ public:
|
||||
//! Direct const access operator
|
||||
const T& operator [](u32 index) const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
|
||||
return data[index];
|
||||
}
|
||||
@ -355,7 +355,7 @@ public:
|
||||
//! Gets last element.
|
||||
T& getLast()
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(!used) // access violation
|
||||
|
||||
return data[used-1];
|
||||
}
|
||||
@ -364,7 +364,7 @@ public:
|
||||
//! Gets last element
|
||||
const T& getLast() const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(!used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(!used) // access violation
|
||||
|
||||
return data[used-1];
|
||||
}
|
||||
@ -558,7 +558,7 @@ public:
|
||||
\param index: Index of element to be erased. */
|
||||
void erase(u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
|
||||
for (u32 i=index+1; i<used; ++i)
|
||||
{
|
||||
|
24
include/irrLegacyDefines.h
Normal file
24
include/irrLegacyDefines.h
Normal file
@ -0,0 +1,24 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef IRR_LEGACY_DEFINES_H_INCLUDED
|
||||
#define IRR_LEGACY_DEFINES_H_INCLUDED
|
||||
|
||||
//! Include this file _after_ irrlicht.h
|
||||
//! It contains old defines which got replaced in Irrlicht.
|
||||
//! So including this header is a quick fix to allow users compiling old code
|
||||
//! without having to rewrite it all. Thought in the long run you should
|
||||
//! switch to the new defines as well.
|
||||
|
||||
// Defines replaced in Irrlicht 1.9 as they were reserved identifiers in c++
|
||||
#define _IRR_DEPRECATED_ IRR_DEPRECATED
|
||||
#define _IRR_OVERRIDE_ IRR_OVERRIDE
|
||||
#define _IRR_DEBUG_BREAK_IF IRR_DEBUG_BREAK_IF
|
||||
#define _IRR_TEXT IRR_TEXT
|
||||
|
||||
// Defines which changed in Irrlicht 1.9 as they were reserved identifiers in c++,
|
||||
// but can't be set here as there are only checks _if_ they are defined.
|
||||
// If you have any of those in your code, you will have to change them there.
|
||||
// _IRR_DONT_DO_MEMORY_DEBUGGING_HERE -> IRR_DONT_DO_MEMORY_DEBUGGING_HERE
|
||||
|
||||
#endif
|
@ -185,7 +185,7 @@ class map
|
||||
|
||||
Node& operator*()
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
|
||||
return *Cur;
|
||||
}
|
||||
@ -333,7 +333,7 @@ class map
|
||||
|
||||
const Node& operator*()
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
|
||||
return *Cur;
|
||||
}
|
||||
@ -472,7 +472,7 @@ class map
|
||||
|
||||
Node& operator* ()
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
|
||||
return *getNode();
|
||||
}
|
||||
@ -571,7 +571,7 @@ class map
|
||||
|
||||
Node& operator* ()
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
IRR_DEBUG_BREAK_IF(atEnd()) // access violation
|
||||
|
||||
return *getNode();
|
||||
}
|
||||
@ -639,7 +639,7 @@ class map
|
||||
Node* node = Tree.find(Key);
|
||||
|
||||
// Not found
|
||||
_IRR_DEBUG_BREAK_IF(node==0) // access violation
|
||||
IRR_DEBUG_BREAK_IF(node==0) // access violation
|
||||
|
||||
return node->getValue();
|
||||
}
|
||||
@ -881,7 +881,7 @@ class map
|
||||
}
|
||||
|
||||
//! \deprecated Use empty() instead. This method may be removed by Irrlicht 1.9
|
||||
_IRR_DEPRECATED_ bool isEmpty() const
|
||||
IRR_DEPRECATED bool isEmpty() const
|
||||
{
|
||||
return empty();
|
||||
}
|
||||
|
@ -429,7 +429,7 @@ public:
|
||||
//! Direct access operator
|
||||
T& operator [](const u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // bad index
|
||||
IRR_DEBUG_BREAK_IF(index>=used) // bad index
|
||||
return array[index];
|
||||
}
|
||||
|
||||
@ -437,7 +437,7 @@ public:
|
||||
//! Direct access operator
|
||||
const T& operator [](const u32 index) const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // bad index
|
||||
IRR_DEBUG_BREAK_IF(index>=used) // bad index
|
||||
return array[index];
|
||||
}
|
||||
|
||||
@ -1325,7 +1325,7 @@ public:
|
||||
\param index: Index of element to be erased. */
|
||||
string<T,TAlloc>& erase(u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>=used) // access violation
|
||||
|
||||
for (u32 i=index+1; i<used; ++i)
|
||||
array[i-1] = array[i];
|
||||
|
@ -2,8 +2,8 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#ifndef __IRR_TYPES_H_INCLUDED__
|
||||
#define __IRR_TYPES_H_INCLUDED__
|
||||
#ifndef IRR_TYPES_H_INCLUDED
|
||||
#define IRR_TYPES_H_INCLUDED
|
||||
|
||||
#include "IrrCompileConfig.h"
|
||||
|
||||
@ -130,6 +130,7 @@ typedef double f64;
|
||||
#endif
|
||||
|
||||
// define the wchar_t type if not already built in.
|
||||
// It's usually set when VS compiler sets /Zc:wchar_t
|
||||
#ifdef _MSC_VER
|
||||
#ifndef _WCHAR_T_DEFINED
|
||||
//! A 16 bit wide character type.
|
||||
@ -152,18 +153,18 @@ typedef unsigned short wchar_t;
|
||||
namespace irr
|
||||
{
|
||||
|
||||
//! Type name for character type used by the file system.
|
||||
/** Should the wide character version of the FileSystem be used it is a
|
||||
16 bit character variable. Used for Unicode Filesystem and Unicode strings.
|
||||
Else it is a 8 bit character variable. Used for ansi Filesystem and non-unicode
|
||||
//! Type name for character type used by the filesystem.
|
||||
/** Should the wide character version of the filesystem be used it is a
|
||||
16 bit character variable. Used for Unicode filesystem and Unicode strings.
|
||||
Else it is a 8 bit character variable. Used for ansi filesystem and non-unicode
|
||||
strings
|
||||
*/
|
||||
#if defined(_IRR_WCHAR_FILESYSTEM)
|
||||
typedef wchar_t fschar_t;
|
||||
#define _IRR_TEXT(X) L##X
|
||||
#define IRR_TEXT(X) L##X
|
||||
#else
|
||||
typedef char fschar_t;
|
||||
#define _IRR_TEXT(X) X
|
||||
#define IRR_TEXT(X) X
|
||||
#endif
|
||||
|
||||
} // end namespace irr
|
||||
@ -173,52 +174,52 @@ strings
|
||||
#if defined(_IRR_WINDOWS_API_) && defined(_MSC_VER) && !defined (_WIN32_WCE)
|
||||
#if defined(WIN64) || defined(_WIN64) // using portable common solution for x64 configuration
|
||||
#include <crtdbg.h>
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_CrtDbgBreak();}
|
||||
#define IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_CrtDbgBreak();}
|
||||
#else
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
|
||||
#define IRR_DEBUG_BREAK_IF( _CONDITION_ ) if (_CONDITION_) {_asm int 3}
|
||||
#endif
|
||||
#else
|
||||
#include "assert.h"
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ ) assert( !(_CONDITION_) );
|
||||
#define IRR_DEBUG_BREAK_IF( _CONDITION_ ) assert( !(_CONDITION_) );
|
||||
#endif
|
||||
#else
|
||||
#define _IRR_DEBUG_BREAK_IF( _CONDITION_ )
|
||||
#define IRR_DEBUG_BREAK_IF( _CONDITION_ )
|
||||
#endif
|
||||
|
||||
//! Defines a deprecated macro which generates a warning at compile time
|
||||
/** The usage is simple
|
||||
For typedef: typedef _IRR_DEPRECATED_ int test1;
|
||||
For classes/structs: class _IRR_DEPRECATED_ test2 { ... };
|
||||
For methods: class test3 { _IRR_DEPRECATED_ virtual void foo() {} };
|
||||
For functions: template<class T> _IRR_DEPRECATED_ void test4(void) {}
|
||||
For typedef: typedef IRR_DEPRECATED int test1;
|
||||
For classes/structs: class IRR_DEPRECATED test2 { ... };
|
||||
For methods: class test3 { IRR_DEPRECATED virtual void foo() {} };
|
||||
For functions: template<class T> IRR_DEPRECATED void test4(void) {}
|
||||
**/
|
||||
#if defined(IGNORE_DEPRECATED_WARNING)
|
||||
#define _IRR_DEPRECATED_
|
||||
#define IRR_DEPRECATED
|
||||
#elif _MSC_VER >= 1310 //vs 2003 or higher
|
||||
#define _IRR_DEPRECATED_ __declspec(deprecated)
|
||||
#define IRR_DEPRECATED __declspec(deprecated)
|
||||
#elif (__GNUC__ > 3 || (__GNUC__ == 3 && __GNUC_MINOR__ >= 1)) // all versions above 3.0 should support this feature
|
||||
#define _IRR_DEPRECATED_ __attribute__ ((deprecated))
|
||||
#define IRR_DEPRECATED __attribute__ ((deprecated))
|
||||
#else
|
||||
#define _IRR_DEPRECATED_
|
||||
#define IRR_DEPRECATED
|
||||
#endif
|
||||
|
||||
//! Defines an override macro, to protect virtual functions from typos and other mismatches
|
||||
/** Usage in a derived class:
|
||||
virtual void somefunc() _IRR_OVERRIDE_;
|
||||
virtual void somefunc() IRR_OVERRIDE;
|
||||
*/
|
||||
#if ( ((__GNUC__ > 4 ) || ((__GNUC__ == 4 ) && (__GNUC_MINOR__ >= 7))) && (defined(__GXX_EXPERIMENTAL_CXX0X) || __cplusplus >= 201103L) )
|
||||
#define _IRR_OVERRIDE_ override
|
||||
#define IRR_OVERRIDE override
|
||||
#elif (_MSC_VER >= 1600 ) /* supported since MSVC 2010 */
|
||||
#define _IRR_OVERRIDE_ override
|
||||
#define IRR_OVERRIDE override
|
||||
#elif (__clang_major__ >= 3 && __has_feature(cxx_override_control))
|
||||
#define _IRR_OVERRIDE_ override
|
||||
#define IRR_OVERRIDE override
|
||||
#else
|
||||
#define _IRR_OVERRIDE_
|
||||
#define IRR_OVERRIDE
|
||||
#endif
|
||||
|
||||
// memory debugging
|
||||
#if defined(_DEBUG) && defined(IRRLICHT_EXPORTS) && defined(_MSC_VER) && \
|
||||
(_MSC_VER > 1299) && !defined(_IRR_DONT_DO_MEMORY_DEBUGGING_HERE) && !defined(_WIN32_WCE)
|
||||
(_MSC_VER > 1299) && !defined(IRR_DONT_DO_MEMORY_DEBUGGING_HERE) && !defined(_WIN32_WCE)
|
||||
|
||||
#define CRTDBG_MAP_ALLOC
|
||||
#define _CRTDBG_MAP_ALLOC
|
||||
@ -244,4 +245,4 @@ code like 'code', but some generate warnings so we use this macro here */
|
||||
((irr::u32)(irr::u8)(c0) | ((irr::u32)(irr::u8)(c1) << 8) | \
|
||||
((irr::u32)(irr::u8)(c2) << 16) | ((irr::u32)(irr::u8)(c3) << 24 ))
|
||||
|
||||
#endif // __IRR_TYPES_H_INCLUDED__
|
||||
#endif // IRR_TYPES_H_INCLUDED
|
||||
|
@ -1265,7 +1265,7 @@ namespace core
|
||||
//! Deprecated as it's usually not what people need (regards only 2 corners, but other corners might be outside the box after transformation)
|
||||
//! Use transformBoxEx instead.
|
||||
template <class T>
|
||||
_IRR_DEPRECATED_ inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
|
||||
IRR_DEPRECATED inline void CMatrix4<T>::transformBox(core::aabbox3d<f32>& box) const
|
||||
{
|
||||
#if defined ( USE_MATRIX_TEST )
|
||||
if (isIdentity())
|
||||
@ -1558,10 +1558,10 @@ namespace core
|
||||
f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
|
||||
{
|
||||
const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
|
||||
_IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
|
||||
const T w = static_cast<T>(h / aspectRatio);
|
||||
|
||||
_IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = w;
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
@ -1606,10 +1606,10 @@ namespace core
|
||||
f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 zFar, bool zClipFromZero)
|
||||
{
|
||||
const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
|
||||
_IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
|
||||
const T w = static_cast<T>(h / aspectRatio);
|
||||
|
||||
_IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = w;
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
@ -1654,7 +1654,7 @@ namespace core
|
||||
f32 fieldOfViewRadians, f32 aspectRatio, f32 zNear, f32 epsilon)
|
||||
{
|
||||
const f64 h = reciprocal(tan(fieldOfViewRadians*0.5));
|
||||
_IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(aspectRatio==0.f); //divide by zero
|
||||
const T w = static_cast<T>(h / aspectRatio);
|
||||
|
||||
M[0] = w;
|
||||
@ -1689,9 +1689,9 @@ namespace core
|
||||
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixOrthoLH(
|
||||
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = (T)(2/widthOfViewVolume);
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
@ -1735,9 +1735,9 @@ namespace core
|
||||
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixOrthoRH(
|
||||
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = (T)(2/widthOfViewVolume);
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
@ -1781,9 +1781,9 @@ namespace core
|
||||
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveRH(
|
||||
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = (T)(2*zNear/widthOfViewVolume);
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
@ -1827,9 +1827,9 @@ namespace core
|
||||
inline CMatrix4<T>& CMatrix4<T>::buildProjectionMatrixPerspectiveLH(
|
||||
f32 widthOfViewVolume, f32 heightOfViewVolume, f32 zNear, f32 zFar, bool zClipFromZero)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
_IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(widthOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(heightOfViewVolume==0.f); //divide by zero
|
||||
IRR_DEBUG_BREAK_IF(zNear==zFar); //divide by zero
|
||||
M[0] = (T)(2*zNear/widthOfViewVolume);
|
||||
M[1] = 0;
|
||||
M[2] = 0;
|
||||
|
@ -66,14 +66,14 @@ public:
|
||||
|
||||
T& operator [](u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>1) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>1) // access violation
|
||||
|
||||
return *(&X+index);
|
||||
}
|
||||
|
||||
const T& operator [](u32 index) const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>1) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>1) // access violation
|
||||
|
||||
return *(&X+index);
|
||||
}
|
||||
|
@ -59,14 +59,14 @@ namespace core
|
||||
|
||||
T& operator [](u32 index)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>2) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>2) // access violation
|
||||
|
||||
return *(&X+index);
|
||||
}
|
||||
|
||||
const T& operator [](u32 index) const
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(index>2) // access violation
|
||||
IRR_DEBUG_BREAK_IF(index>2) // access violation
|
||||
|
||||
return *(&X+index);
|
||||
}
|
||||
|
@ -30,13 +30,13 @@ public:
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".cob")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -488,33 +488,33 @@ namespace scene
|
||||
bool loadModelFile( io::IReadFile* file, ISceneManager * smgr );
|
||||
|
||||
//IAnimatedMesh
|
||||
virtual u32 getFrameCount() const _IRR_OVERRIDE_;
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_;
|
||||
virtual u32 getFrameCount() const IRR_OVERRIDE;
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) IRR_OVERRIDE;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const IRR_OVERRIDE;
|
||||
void renderModel ( u32 param, video::IVideoDriver * driver, const core::matrix4 &absoluteTransformation);
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMeshBufferCount() const IRR_OVERRIDE;
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_;
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE;
|
||||
//! Returns pointer to a mesh buffer which fits a material
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const _IRR_OVERRIDE_;
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const IRR_OVERRIDE;
|
||||
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_;
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE;
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE;
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE;
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_;
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the default animation speed of the animated mesh.
|
||||
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||||
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
|
||||
virtual f32 getAnimationSpeed() const IRR_OVERRIDE
|
||||
{
|
||||
return FramesPerSecond;
|
||||
}
|
||||
@ -522,7 +522,7 @@ namespace scene
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||||
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||||
virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
|
||||
virtual void setAnimationSpeed(f32 fps) IRR_OVERRIDE
|
||||
{
|
||||
FramesPerSecond=fps;
|
||||
}
|
||||
@ -609,14 +609,14 @@ namespace scene
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
/** based on the file extension (e.g. ".bsp") */
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
/** \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
See IReferenceCounted::drop() for more information.
|
||||
*/
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
scene::ISceneManager* SceneManager;
|
||||
|
@ -29,11 +29,11 @@ namespace scene
|
||||
virtual ~CAnimatedMeshMD2();
|
||||
|
||||
//! returns the amount of frames. If the amount is 1, it is a static (=non animated) mesh.
|
||||
virtual u32 getFrameCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getFrameCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the default animation speed of the animated mesh.
|
||||
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||||
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
|
||||
virtual f32 getAnimationSpeed() const IRR_OVERRIDE
|
||||
{
|
||||
return FramesPerSecond;
|
||||
}
|
||||
@ -41,58 +41,58 @@ namespace scene
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||||
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||||
virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
|
||||
virtual void setAnimationSpeed(f32 fps) IRR_OVERRIDE
|
||||
{
|
||||
FramesPerSecond=fps;
|
||||
}
|
||||
|
||||
//! returns the animated mesh based on a detail level. 0 is the lowest, 255 the highest detail. Note, that some Meshes will ignore the detail level.
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) _IRR_OVERRIDE_;
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel=255, s32 startFrameLoop=-1, s32 endFrameLoop=-1) IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMeshBufferCount() const IRR_OVERRIDE;
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_;
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns pointer to a mesh buffer which fits a material
|
||||
/** \param material: material to search for
|
||||
\return Returns the pointer to the mesh buffer or
|
||||
NULL if there is no such mesh buffer. */
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const _IRR_OVERRIDE_;
|
||||
virtual IMeshBuffer* getMeshBuffer( const video::SMaterial &material) const IRR_OVERRIDE;
|
||||
|
||||
//! returns an axis aligned bounding box
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) _IRR_OVERRIDE_;
|
||||
virtual void setBoundingBox( const core::aabbox3df& box) IRR_OVERRIDE;
|
||||
|
||||
//! sets a flag of all contained materials to a new value
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_;
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE;
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE;
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type of the animated mesh.
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_;
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns frame loop data for a special MD2 animation type.
|
||||
virtual void getFrameLoop(EMD2_ANIMATION_TYPE,
|
||||
s32& outBegin, s32& outEnd, s32& outFps) const _IRR_OVERRIDE_;
|
||||
s32& outBegin, s32& outEnd, s32& outFps) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns frame loop data for a special MD2 animation type.
|
||||
virtual bool getFrameLoop(const c8* name,
|
||||
s32& outBegin, s32& outEnd, s32& outFps) const _IRR_OVERRIDE_;
|
||||
s32& outBegin, s32& outEnd, s32& outFps) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns amount of md2 animations in this file.
|
||||
virtual s32 getAnimationCount() const _IRR_OVERRIDE_;
|
||||
virtual s32 getAnimationCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns name of md2 animation.
|
||||
//! \param nr: Zero based index of animation.
|
||||
virtual const c8* getAnimationName(s32 nr) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getAnimationName(s32 nr) const IRR_OVERRIDE;
|
||||
|
||||
|
||||
//
|
||||
|
@ -34,16 +34,16 @@ namespace scene
|
||||
io::IFileSystem* fs, video::IVideoDriver* driver);
|
||||
|
||||
// IAnimatedMeshMD3
|
||||
virtual void setInterpolationShift(u32 shift, u32 loopMode) _IRR_OVERRIDE_;
|
||||
virtual SMD3Mesh* getOriginalMesh() _IRR_OVERRIDE_;
|
||||
virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) _IRR_OVERRIDE_;
|
||||
virtual void setInterpolationShift(u32 shift, u32 loopMode) IRR_OVERRIDE;
|
||||
virtual SMD3Mesh* getOriginalMesh() IRR_OVERRIDE;
|
||||
virtual SMD3QuaternionTagList* getTagList(s32 frame, s32 detailLevel, s32 startFrameLoop, s32 endFrameLoop) IRR_OVERRIDE;
|
||||
|
||||
//IAnimatedMesh
|
||||
virtual u32 getFrameCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getFrameCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the default animation speed of the animated mesh.
|
||||
/** \return Amount of frames per second. If the amount is 0, it is a static, non animated mesh. */
|
||||
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_
|
||||
virtual f32 getAnimationSpeed() const IRR_OVERRIDE
|
||||
{
|
||||
return FramesPerSecond;
|
||||
}
|
||||
@ -51,35 +51,35 @@ namespace scene
|
||||
//! Gets the frame count of the animated mesh.
|
||||
/** \param fps Frames per second to play the animation with. If the amount is 0, it is not animated.
|
||||
The actual speed is set in the scene node the mesh is instantiated in.*/
|
||||
virtual void setAnimationSpeed(f32 fps) _IRR_OVERRIDE_
|
||||
virtual void setAnimationSpeed(f32 fps) IRR_OVERRIDE
|
||||
{
|
||||
FramesPerSecond=fps;
|
||||
}
|
||||
|
||||
virtual IMesh* getMesh(s32 frame, s32 detailLevel,
|
||||
s32 startFrameLoop, s32 endFrameLoop) _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const _IRR_OVERRIDE_;
|
||||
s32 startFrameLoop, s32 endFrameLoop) IRR_OVERRIDE;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
virtual E_ANIMATED_MESH_TYPE getMeshType() const IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of mesh buffers.
|
||||
virtual u32 getMeshBufferCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMeshBufferCount() const IRR_OVERRIDE;
|
||||
|
||||
//! returns pointer to a mesh buffer
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const _IRR_OVERRIDE_;
|
||||
virtual IMeshBuffer* getMeshBuffer(u32 nr) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns pointer to a mesh buffer which fits a material
|
||||
virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const _IRR_OVERRIDE_;
|
||||
virtual IMeshBuffer* getMeshBuffer(const video::SMaterial &material) const IRR_OVERRIDE;
|
||||
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) _IRR_OVERRIDE_;
|
||||
virtual void setMaterialFlag(video::E_MATERIAL_FLAG flag, bool newvalue) IRR_OVERRIDE;
|
||||
|
||||
//! set user axis aligned bounding box
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) _IRR_OVERRIDE_;
|
||||
virtual void setBoundingBox(const core::aabbox3df& box) IRR_OVERRIDE;
|
||||
|
||||
//! set the hardware mapping hint, for driver
|
||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||||
virtual void setHardwareMappingHint(E_HARDWARE_MAPPING newMappingHint, E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE;
|
||||
|
||||
//! flags the meshbuffer as changed, reloads hardware buffers
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) _IRR_OVERRIDE_;
|
||||
virtual void setDirty(E_BUFFER_TYPE buffer=EBT_VERTEX_AND_INDEX) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
//! animates one frame
|
||||
|
@ -31,135 +31,135 @@ namespace scene
|
||||
virtual ~CAnimatedMeshSceneNode();
|
||||
|
||||
//! sets the current frame. from now on the animation is played from this frame.
|
||||
virtual void setCurrentFrame(f32 frame) _IRR_OVERRIDE_;
|
||||
virtual void setCurrentFrame(f32 frame) IRR_OVERRIDE;
|
||||
|
||||
//! frame
|
||||
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||||
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
|
||||
|
||||
//! OnAnimate() is called just before rendering the whole scene.
|
||||
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_;
|
||||
virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE;
|
||||
|
||||
//! renders the node.
|
||||
virtual void render() _IRR_OVERRIDE_;
|
||||
virtual void render() IRR_OVERRIDE;
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! sets the frames between the animation is looped.
|
||||
//! the default is 0 - MaximalFrameCount of the mesh.
|
||||
//! NOTE: setMesh will also change this value and set it to the full range of animations of the mesh
|
||||
virtual bool setFrameLoop(s32 begin, s32 end) _IRR_OVERRIDE_;
|
||||
virtual bool setFrameLoop(s32 begin, s32 end) IRR_OVERRIDE;
|
||||
|
||||
//! Sets looping mode which is on by default. If set to false,
|
||||
//! animations will not be looped.
|
||||
virtual void setLoopMode(bool playAnimationLooped) _IRR_OVERRIDE_;
|
||||
virtual void setLoopMode(bool playAnimationLooped) IRR_OVERRIDE;
|
||||
|
||||
//! returns the current loop mode
|
||||
virtual bool getLoopMode() const _IRR_OVERRIDE_;
|
||||
virtual bool getLoopMode() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets a callback interface which will be called if an animation
|
||||
//! playback has ended. Set this to 0 to disable the callback again.
|
||||
virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) _IRR_OVERRIDE_;
|
||||
virtual void setAnimationEndCallback(IAnimationEndCallBack* callback=0) IRR_OVERRIDE;
|
||||
|
||||
//! sets the speed with which the animation is played
|
||||
//! NOTE: setMesh will also change this value and set it to the default speed of the mesh
|
||||
virtual void setAnimationSpeed(f32 framesPerSecond) _IRR_OVERRIDE_;
|
||||
virtual void setAnimationSpeed(f32 framesPerSecond) IRR_OVERRIDE;
|
||||
|
||||
//! gets the speed with which the animation is played
|
||||
virtual f32 getAnimationSpeed() const _IRR_OVERRIDE_;
|
||||
virtual f32 getAnimationSpeed() const IRR_OVERRIDE;
|
||||
|
||||
//! returns the material based on the zero based index i. To get the amount
|
||||
//! of materials used by this scene node, use getMaterialCount().
|
||||
//! This function is needed for inserting the node into the scene hierarchy on a
|
||||
//! optimal position for minimizing renderstate changes, but can also be used
|
||||
//! to directly modify the material of a scene node.
|
||||
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
|
||||
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of materials used by this scene node.
|
||||
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMaterialCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Creates shadow volume scene node as child of this node
|
||||
//! and returns a pointer to it.
|
||||
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
|
||||
s32 id, bool zfailmethod=true, f32 infinity=1000.0f) _IRR_OVERRIDE_;
|
||||
s32 id, bool zfailmethod=true, f32 infinity=1000.0f) IRR_OVERRIDE;
|
||||
|
||||
//! Returns a pointer to a child node, which has the same transformation as
|
||||
//! the corresponding joint, if the mesh in this scene node is a skinned mesh.
|
||||
virtual IBoneSceneNode* getJointNode(const c8* jointName) _IRR_OVERRIDE_;
|
||||
virtual IBoneSceneNode* getJointNode(const c8* jointName) IRR_OVERRIDE;
|
||||
|
||||
//! same as getJointNode(const c8* jointName), but based on id
|
||||
virtual IBoneSceneNode* getJointNode(u32 jointID) _IRR_OVERRIDE_;
|
||||
virtual IBoneSceneNode* getJointNode(u32 jointID) IRR_OVERRIDE;
|
||||
|
||||
//! Gets joint count.
|
||||
virtual u32 getJointCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getJointCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Removes a child from this scene node.
|
||||
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
||||
//! or to remove attached child.
|
||||
virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
|
||||
virtual bool removeChild(ISceneNode* child) IRR_OVERRIDE;
|
||||
|
||||
//! Starts a MD2 animation.
|
||||
virtual bool setMD2Animation(EMD2_ANIMATION_TYPE anim) _IRR_OVERRIDE_;
|
||||
virtual bool setMD2Animation(EMD2_ANIMATION_TYPE anim) IRR_OVERRIDE;
|
||||
|
||||
//! Starts a special MD2 animation.
|
||||
virtual bool setMD2Animation(const c8* animationName) _IRR_OVERRIDE_;
|
||||
virtual bool setMD2Animation(const c8* animationName) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the current displayed frame number.
|
||||
virtual f32 getFrameNr() const _IRR_OVERRIDE_;
|
||||
virtual f32 getFrameNr() const IRR_OVERRIDE;
|
||||
//! Returns the current start frame number.
|
||||
virtual s32 getStartFrame() const _IRR_OVERRIDE_;
|
||||
virtual s32 getStartFrame() const IRR_OVERRIDE;
|
||||
//! Returns the current end frame number.
|
||||
virtual s32 getEndFrame() const _IRR_OVERRIDE_;
|
||||
virtual s32 getEndFrame() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
||||
referencing this mesh to change too. */
|
||||
virtual void setReadOnlyMaterials(bool readonly) _IRR_OVERRIDE_;
|
||||
virtual void setReadOnlyMaterials(bool readonly) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
|
||||
virtual bool isReadOnlyMaterials() const _IRR_OVERRIDE_;
|
||||
virtual bool isReadOnlyMaterials() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets a new mesh
|
||||
virtual void setMesh(IAnimatedMesh* mesh) _IRR_OVERRIDE_;
|
||||
virtual void setMesh(IAnimatedMesh* mesh) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the current mesh
|
||||
virtual IAnimatedMesh* getMesh(void) _IRR_OVERRIDE_ { return Mesh; }
|
||||
virtual IAnimatedMesh* getMesh(void) IRR_OVERRIDE { return Mesh; }
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_ANIMATED_MESH; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_ANIMATED_MESH; }
|
||||
|
||||
// returns the absolute transformation for a special MD3 Tag if the mesh is a md3 mesh,
|
||||
// or the absolutetransformation if it's a normal scenenode
|
||||
const SMD3QuaternionTag* getMD3TagTransformation( const core::stringc & tagname) _IRR_OVERRIDE_;
|
||||
const SMD3QuaternionTag* getMD3TagTransformation( const core::stringc & tagname) IRR_OVERRIDE;
|
||||
|
||||
//! updates the absolute position based on the relative and the parents position
|
||||
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
|
||||
virtual void updateAbsolutePosition() IRR_OVERRIDE;
|
||||
|
||||
|
||||
//! Set the joint update mode (0-unused, 1-get joints only, 2-set joints only, 3-move and set)
|
||||
virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode) _IRR_OVERRIDE_;
|
||||
virtual void setJointMode(E_JOINT_UPDATE_ON_RENDER mode) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the transition time in seconds (note: This needs to enable joints, and setJointmode maybe set to 2)
|
||||
//! you must call animateJoints(), or the mesh will not animate
|
||||
virtual void setTransitionTime(f32 Time) _IRR_OVERRIDE_;
|
||||
virtual void setTransitionTime(f32 Time) IRR_OVERRIDE;
|
||||
|
||||
//! updates the joint positions of this mesh
|
||||
virtual void animateJoints(bool CalculateAbsolutePositions=true) _IRR_OVERRIDE_;
|
||||
virtual void animateJoints(bool CalculateAbsolutePositions=true) IRR_OVERRIDE;
|
||||
|
||||
//! render mesh ignoring its transformation. Used with ragdolls. (culling is unaffected)
|
||||
virtual void setRenderFromIdentity( bool On ) _IRR_OVERRIDE_;
|
||||
virtual void setRenderFromIdentity( bool On ) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
/** \param newParent An optional new parent.
|
||||
\param newManager An optional new scene manager.
|
||||
\return The newly created clone of this node. */
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -30,46 +30,46 @@ public:
|
||||
~CAttributes();
|
||||
|
||||
//! Returns amount of attributes in this collection of attributes.
|
||||
virtual u32 getAttributeCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getAttributeCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns attribute name by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual const c8* getAttributeName(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getAttributeName(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type of an attribute
|
||||
//! \param attributeName: Name for the attribute
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) const _IRR_OVERRIDE_;
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(const c8* attributeName) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns attribute type by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual E_ATTRIBUTE_TYPE getAttributeType(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type string of the attribute
|
||||
//! \param attributeName: String for the attribute type
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getAttributeTypeString(const c8* attributeName, const wchar_t* defaultNotFound = L"unknown") const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type string of the attribute by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getAttributeTypeString(s32 index, const wchar_t* defaultNotFound = L"unknown") const IRR_OVERRIDE;
|
||||
|
||||
//! Returns if an attribute with a name exists
|
||||
virtual bool existsAttribute(const c8* attributeName) const _IRR_OVERRIDE_;
|
||||
virtual bool existsAttribute(const c8* attributeName) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns attribute index from name, -1 if not found
|
||||
virtual s32 findAttribute(const c8* attributeName) const _IRR_OVERRIDE_;
|
||||
virtual s32 findAttribute(const c8* attributeName) const IRR_OVERRIDE;
|
||||
|
||||
//! Removes all attributes
|
||||
virtual void clear() _IRR_OVERRIDE_;
|
||||
virtual void clear() IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes from a xml file.
|
||||
//! \param readCurrentElementOnly: If set to true, reading only works if current element has the name 'attributes'.
|
||||
//! IF set to false, the first appearing list attributes are read.
|
||||
virtual bool read(io::IXMLReader* reader, bool readCurrentElementOnly=false,
|
||||
const wchar_t* nonDefaultElementName = 0) _IRR_OVERRIDE_;
|
||||
const wchar_t* nonDefaultElementName = 0) IRR_OVERRIDE;
|
||||
|
||||
//! Write these attributes into a xml file
|
||||
virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* nonDefaultElementName=0) _IRR_OVERRIDE_;
|
||||
virtual bool write(io::IXMLWriter* writer, bool writeXMLHeader=false, const wchar_t* nonDefaultElementName=0) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -79,23 +79,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as integer
|
||||
virtual void addInt(const c8* attributeName, s32 value) _IRR_OVERRIDE_;
|
||||
virtual void addInt(const c8* attributeName, s32 value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as integer value
|
||||
virtual void setAttribute(const c8* attributeName, s32 value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, s32 value) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as integer value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual s32 getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotFound=0) const _IRR_OVERRIDE_;
|
||||
virtual s32 getAttributeAsInt(const c8* attributeName, irr::s32 defaultNotFound=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as integer value
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual s32 getAttributeAsInt(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual s32 getAttributeAsInt(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as integer value
|
||||
virtual void setAttribute(s32 index, s32 value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, s32 value) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -104,23 +104,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as float
|
||||
virtual void addFloat(const c8* attributeName, f32 value) _IRR_OVERRIDE_;
|
||||
virtual void addFloat(const c8* attributeName, f32 value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a attribute as float value
|
||||
virtual void setAttribute(const c8* attributeName, f32 value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, f32 value) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as float value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual f32 getAttributeAsFloat(const c8* attributeName, irr::f32 defaultNotFound=0.f) const _IRR_OVERRIDE_;
|
||||
virtual f32 getAttributeAsFloat(const c8* attributeName, irr::f32 defaultNotFound=0.f) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as float value
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual f32 getAttributeAsFloat(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual f32 getAttributeAsFloat(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as float value
|
||||
virtual void setAttribute(s32 index, f32 value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, f32 value) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -129,62 +129,62 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as string
|
||||
virtual void addString(const c8* attributeName, const c8* value) _IRR_OVERRIDE_;
|
||||
virtual void addString(const c8* attributeName, const c8* value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
//! \param value: Value for the attribute. Set this to 0 to delete the attribute
|
||||
virtual void setAttribute(const c8* attributeName, const c8* value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const c8* value) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
//! or defaultNotFound if attribute is not set.
|
||||
virtual core::stringc getAttributeAsString(const c8* attributeName, const core::stringc& defaultNotFound=core::stringc()) const _IRR_OVERRIDE_;
|
||||
virtual core::stringc getAttributeAsString(const c8* attributeName, const core::stringc& defaultNotFound=core::stringc()) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param target: Buffer where the string is copied to.
|
||||
virtual void getAttributeAsString(const c8* attributeName, c8* target) const _IRR_OVERRIDE_;
|
||||
virtual void getAttributeAsString(const c8* attributeName, c8* target) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns attribute value as string by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::stringc getAttributeAsString(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::stringc getAttributeAsString(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
virtual void setAttribute(s32 index, const c8* value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const c8* value) IRR_OVERRIDE;
|
||||
|
||||
// wide strings
|
||||
|
||||
//! Adds an attribute as string
|
||||
virtual void addString(const c8* attributeName, const wchar_t* value) _IRR_OVERRIDE_;
|
||||
virtual void addString(const c8* attributeName, const wchar_t* value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
//! \param value: Value for the attribute. Set this to 0 to delete the attribute
|
||||
virtual void setAttribute(const c8* attributeName, const wchar_t* value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const wchar_t* value) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
//! or defaultNotFound if attribute is not set.
|
||||
virtual core::stringw getAttributeAsStringW(const c8* attributeName, const core::stringw& defaultNotFound = core::stringw()) const _IRR_OVERRIDE_;
|
||||
virtual core::stringw getAttributeAsStringW(const c8* attributeName, const core::stringw& defaultNotFound = core::stringw()) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as string.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param target: Buffer where the string is copied to.
|
||||
virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) const _IRR_OVERRIDE_;
|
||||
virtual void getAttributeAsStringW(const c8* attributeName, wchar_t* target) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns attribute value as string by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::stringw getAttributeAsStringW(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::stringw getAttributeAsStringW(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute value as string.
|
||||
//! \param attributeName: Name for the attribute
|
||||
virtual void setAttribute(s32 index, const wchar_t* value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const wchar_t* value) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -193,21 +193,21 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as binary data
|
||||
virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) _IRR_OVERRIDE_;
|
||||
virtual void addBinary(const c8* attributeName, void* data, s32 dataSizeInBytes) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as binary data
|
||||
virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, void* data, s32 dataSizeInBytes) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as binary data
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) const _IRR_OVERRIDE_;
|
||||
virtual void getAttributeAsBinaryData(const c8* attributeName, void* outData, s32 maxSizeInBytes) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as binary data
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) const _IRR_OVERRIDE_;
|
||||
virtual void getAttributeAsBinaryData(s32 index, void* outData, s32 maxSizeInBytes) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as binary data
|
||||
virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, void* data, s32 dataSizeInBytes) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -217,26 +217,26 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as wide string array
|
||||
virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value) _IRR_OVERRIDE_;
|
||||
virtual void addArray(const c8* attributeName, const core::array<core::stringw>& value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute value as a wide string array.
|
||||
//! \param attributeName: Name for the attribute
|
||||
//! \param value: Value for the attribute. Set this to 0 to delete the attribute
|
||||
virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::array<core::stringw>& value) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as an array of wide strings.
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
//! or defaultNotFound if attribute is not set.
|
||||
virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName, const core::array<core::stringw>& defaultNotFound = core::array<core::stringw>()) const _IRR_OVERRIDE_;
|
||||
virtual core::array<core::stringw> getAttributeAsArray(const c8* attributeName, const core::array<core::stringw>& defaultNotFound = core::array<core::stringw>()) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns attribute value as an array of wide strings by index.
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::array<core::stringw> getAttributeAsArray(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::array<core::stringw> getAttributeAsArray(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as an array of wide strings
|
||||
virtual void setAttribute(s32 index, const core::array<core::stringw>& value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::array<core::stringw>& value) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -245,23 +245,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as bool
|
||||
virtual void addBool(const c8* attributeName, bool value) _IRR_OVERRIDE_;
|
||||
virtual void addBool(const c8* attributeName, bool value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as boolean value
|
||||
virtual void setAttribute(const c8* attributeName, bool value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, bool value) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as boolean value
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual bool getAttributeAsBool(const c8* attributeName, bool defaultNotFound=false) const _IRR_OVERRIDE_;
|
||||
virtual bool getAttributeAsBool(const c8* attributeName, bool defaultNotFound=false) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as boolean value
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual bool getAttributeAsBool(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual bool getAttributeAsBool(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as boolean value
|
||||
virtual void setAttribute(s32 index, bool value) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, bool value) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -270,19 +270,19 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as enum
|
||||
virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
virtual void addEnum(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an attribute as enum
|
||||
virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
virtual void addEnum(const c8* attributeName, s32 enumValue, const c8* const* enumerationLiterals) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as enumeration
|
||||
virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const c8* enumValue, const c8* const* enumerationLiterals) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual const c8* getAttributeAsEnumeration(const c8* attributeName, const c8* defaultNotFound = 0) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getAttributeAsEnumeration(const c8* attributeName, const c8* defaultNotFound = 0) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
@ -290,26 +290,26 @@ public:
|
||||
//! This is useful when the attribute list maybe was read from an xml file, and only contains the enumeration string, but
|
||||
//! no information about its index.
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound ) const _IRR_OVERRIDE_;
|
||||
virtual s32 getAttributeAsEnumeration(const c8* attributeName, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound ) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound) const _IRR_OVERRIDE_;
|
||||
virtual s32 getAttributeAsEnumeration(s32 index, const c8* const* enumerationLiteralsToUse, s32 defaultNotFound) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as enumeration
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual const c8* getAttributeAsEnumeration(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getAttributeAsEnumeration(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the list of enumeration literals of an enumeration attribute
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) const _IRR_OVERRIDE_;
|
||||
virtual void getAttributeEnumerationLiteralsOfEnumeration(const c8* attributeName, core::array<core::stringc>& outLiterals) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the list of enumeration literals of an enumeration attribute
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) const _IRR_OVERRIDE_;
|
||||
virtual void getAttributeEnumerationLiteralsOfEnumeration(s32 index, core::array<core::stringc>& outLiterals) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as enumeration
|
||||
virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const c8* enumValue, const c8* const* enumerationLiterals) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -319,23 +319,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as color
|
||||
virtual void addColor(const c8* attributeName, video::SColor value) _IRR_OVERRIDE_;
|
||||
virtual void addColor(const c8* attributeName, video::SColor value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a attribute as color
|
||||
virtual void setAttribute(const c8* attributeName, video::SColor color) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, video::SColor color) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as color
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual video::SColor getAttributeAsColor(const c8* attributeName, const video::SColor& defaultNotFound = video::SColor(0)) const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getAttributeAsColor(const c8* attributeName, const video::SColor& defaultNotFound = video::SColor(0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as color
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::SColor getAttributeAsColor(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getAttributeAsColor(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as color
|
||||
virtual void setAttribute(s32 index, video::SColor color) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, video::SColor color) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -344,23 +344,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as floating point color
|
||||
virtual void addColorf(const c8* attributeName, video::SColorf value) _IRR_OVERRIDE_;
|
||||
virtual void addColorf(const c8* attributeName, video::SColorf value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a attribute as floating point color
|
||||
virtual void setAttribute(const c8* attributeName, video::SColorf color) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, video::SColorf color) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as floating point color
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual video::SColorf getAttributeAsColorf(const c8* attributeName, const video::SColorf& defaultNotFound = video::SColorf(0)) const _IRR_OVERRIDE_;
|
||||
virtual video::SColorf getAttributeAsColorf(const c8* attributeName, const video::SColorf& defaultNotFound = video::SColorf(0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as floating point color
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::SColorf getAttributeAsColorf(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual video::SColorf getAttributeAsColorf(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as floating point color
|
||||
virtual void setAttribute(s32 index, video::SColorf color) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, video::SColorf color) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -370,23 +370,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d vector
|
||||
virtual void addVector3d(const c8* attributeName, const core::vector3df& value) _IRR_OVERRIDE_;
|
||||
virtual void addVector3d(const c8* attributeName, const core::vector3df& value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a attribute as 3d vector
|
||||
virtual void setAttribute(const c8* attributeName, const core::vector3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::vector3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as 3d vector
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::vector3df getAttributeAsVector3d(const c8* attributeName, const core::vector3df& defaultNotFound=core::vector3df(0,0,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::vector3df getAttributeAsVector3d(const c8* attributeName, const core::vector3df& defaultNotFound=core::vector3df(0,0,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as 3d vector
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::vector3df getAttributeAsVector3d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::vector3df getAttributeAsVector3d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as vector
|
||||
virtual void setAttribute(s32 index, const core::vector3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::vector3df& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -396,23 +396,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 2d vector
|
||||
virtual void addVector2d(const c8* attributeName, const core::vector2df& value) _IRR_OVERRIDE_;
|
||||
virtual void addVector2d(const c8* attributeName, const core::vector2df& value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a attribute as 2d vector
|
||||
virtual void setAttribute(const c8* attributeName, const core::vector2df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::vector2df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as 2d vector
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::vector2df getAttributeAsVector2d(const c8* attributeName, const core::vector2df& defaultNotFound=core::vector2df(0,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::vector2df getAttributeAsVector2d(const c8* attributeName, const core::vector2df& defaultNotFound=core::vector2df(0,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as 3d vector
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::vector2df getAttributeAsVector2d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::vector2df getAttributeAsVector2d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as vector
|
||||
virtual void setAttribute(s32 index, const core::vector2df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::vector2df& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -422,23 +422,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 2d position
|
||||
virtual void addPosition2d(const c8* attributeName, const core::position2di& value) _IRR_OVERRIDE_;
|
||||
virtual void addPosition2d(const c8* attributeName, const core::position2di& value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a attribute as 2d position
|
||||
virtual void setAttribute(const c8* attributeName, const core::position2di& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::position2di& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as position
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::position2di getAttributeAsPosition2d(const c8* attributeName, const core::position2di& defaultNotFound=core::position2di(0,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::position2di getAttributeAsPosition2d(const c8* attributeName, const core::position2di& defaultNotFound=core::position2di(0,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as position
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::position2di getAttributeAsPosition2d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::position2di getAttributeAsPosition2d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as 2d position
|
||||
virtual void setAttribute(s32 index, const core::position2di& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::position2di& v) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -447,23 +447,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as rectangle
|
||||
virtual void addRect(const c8* attributeName, const core::rect<s32>& value) _IRR_OVERRIDE_;
|
||||
virtual void addRect(const c8* attributeName, const core::rect<s32>& value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as rectangle
|
||||
virtual void setAttribute(const c8* attributeName, const core::rect<s32>& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::rect<s32>& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as rectangle
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::rect<s32> getAttributeAsRect(const c8* attributeName, const core::rect<s32>& defaultNotFound = core::rect<s32>()) const _IRR_OVERRIDE_;
|
||||
virtual core::rect<s32> getAttributeAsRect(const c8* attributeName, const core::rect<s32>& defaultNotFound = core::rect<s32>()) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as rectangle
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::rect<s32> getAttributeAsRect(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::rect<s32> getAttributeAsRect(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as rectangle
|
||||
virtual void setAttribute(s32 index, const core::rect<s32>& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::rect<s32>& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -473,23 +473,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as dimension2d
|
||||
virtual void addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value) _IRR_OVERRIDE_;
|
||||
virtual void addDimension2d(const c8* attributeName, const core::dimension2d<u32>& value) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as dimension2d
|
||||
virtual void setAttribute(const c8* attributeName, const core::dimension2d<u32>& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::dimension2d<u32>& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as dimension2d
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName, const core::dimension2d<u32>& defaultNotFound = core::dimension2d<u32>()) const _IRR_OVERRIDE_;
|
||||
virtual core::dimension2d<u32> getAttributeAsDimension2d(const c8* attributeName, const core::dimension2d<u32>& defaultNotFound = core::dimension2d<u32>()) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as dimension2d
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::dimension2d<u32> getAttributeAsDimension2d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as dimension2d
|
||||
virtual void setAttribute(s32 index, const core::dimension2d<u32>& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::dimension2d<u32>& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -499,23 +499,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as matrix
|
||||
virtual void addMatrix(const c8* attributeName, const core::matrix4& v) _IRR_OVERRIDE_;
|
||||
virtual void addMatrix(const c8* attributeName, const core::matrix4& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as matrix
|
||||
virtual void setAttribute(const c8* attributeName, const core::matrix4& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::matrix4& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a matrix4
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName, const core::matrix4& defaultNotFound=core::matrix4()) const _IRR_OVERRIDE_;
|
||||
virtual core::matrix4 getAttributeAsMatrix(const c8* attributeName, const core::matrix4& defaultNotFound=core::matrix4()) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as matrix
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::matrix4 getAttributeAsMatrix(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::matrix4 getAttributeAsMatrix(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as matrix
|
||||
virtual void setAttribute(s32 index, const core::matrix4& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::matrix4& v) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
quaternion attribute
|
||||
@ -523,23 +523,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as quaternion
|
||||
virtual void addQuaternion(const c8* attributeName, const core::quaternion& v) _IRR_OVERRIDE_;
|
||||
virtual void addQuaternion(const c8* attributeName, const core::quaternion& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as quaternion
|
||||
virtual void setAttribute(const c8* attributeName, const core::quaternion& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::quaternion& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a quaternion
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName, const core::quaternion& defaultNotFound=core::quaternion(0,1,0, 0)) const _IRR_OVERRIDE_;
|
||||
virtual core::quaternion getAttributeAsQuaternion(const c8* attributeName, const core::quaternion& defaultNotFound=core::quaternion(0,1,0, 0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as quaternion
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::quaternion getAttributeAsQuaternion(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::quaternion getAttributeAsQuaternion(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as quaternion
|
||||
virtual void setAttribute(s32 index, const core::quaternion& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::quaternion& v) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -548,23 +548,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as axis aligned bounding box
|
||||
virtual void addBox3d(const c8* attributeName, const core::aabbox3df& v) _IRR_OVERRIDE_;
|
||||
virtual void addBox3d(const c8* attributeName, const core::aabbox3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as axis aligned bounding box
|
||||
virtual void setAttribute(const c8* attributeName, const core::aabbox3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::aabbox3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a axis aligned bounding box
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName, const core::aabbox3df& defaultNotFound=core::aabbox3df(0,0,0, 0,0,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::aabbox3df getAttributeAsBox3d(const c8* attributeName, const core::aabbox3df& defaultNotFound=core::aabbox3df(0,0,0, 0,0,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as axis aligned bounding box
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::aabbox3df getAttributeAsBox3d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::aabbox3df getAttributeAsBox3d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as axis aligned bounding box
|
||||
virtual void setAttribute(s32 index, const core::aabbox3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::aabbox3df& v) IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
|
||||
@ -573,23 +573,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d plane
|
||||
virtual void addPlane3d(const c8* attributeName, const core::plane3df& v) _IRR_OVERRIDE_;
|
||||
virtual void addPlane3d(const c8* attributeName, const core::plane3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as 3d plane
|
||||
virtual void setAttribute(const c8* attributeName, const core::plane3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::plane3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a 3d plane
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName, const core::plane3df& defaultNotFound=core::plane3df(0,0,0, 0,1,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::plane3df getAttributeAsPlane3d(const c8* attributeName, const core::plane3df& defaultNotFound=core::plane3df(0,0,0, 0,1,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as 3d plane
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::plane3df getAttributeAsPlane3d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::plane3df getAttributeAsPlane3d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as 3d plane
|
||||
virtual void setAttribute(s32 index, const core::plane3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::plane3df& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -599,23 +599,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as 3d triangle
|
||||
virtual void addTriangle3d(const c8* attributeName, const core::triangle3df& v) _IRR_OVERRIDE_;
|
||||
virtual void addTriangle3d(const c8* attributeName, const core::triangle3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as 3d triangle
|
||||
virtual void setAttribute(const c8* attributeName, const core::triangle3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::triangle3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a 3d triangle
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName, const core::triangle3df& defaultNotFound = core::triangle3df(core::vector3df(0,0,0), core::vector3df(0,0,0), core::vector3df(0,0,0))) const _IRR_OVERRIDE_;
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(const c8* attributeName, const core::triangle3df& defaultNotFound = core::triangle3df(core::vector3df(0,0,0), core::vector3df(0,0,0), core::vector3df(0,0,0))) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as 3d triangle
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::triangle3df getAttributeAsTriangle3d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as 3d triangle
|
||||
virtual void setAttribute(s32 index, const core::triangle3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::triangle3df& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -625,23 +625,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as a 2d line
|
||||
virtual void addLine2d(const c8* attributeName, const core::line2df& v) _IRR_OVERRIDE_;
|
||||
virtual void addLine2d(const c8* attributeName, const core::line2df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as a 2d line
|
||||
virtual void setAttribute(const c8* attributeName, const core::line2df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::line2df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a 2d line
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::line2df getAttributeAsLine2d(const c8* attributeName, const core::line2df& defaultNotFound = core::line2df(0,0, 0,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::line2df getAttributeAsLine2d(const c8* attributeName, const core::line2df& defaultNotFound = core::line2df(0,0, 0,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a 2d line
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::line2df getAttributeAsLine2d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::line2df getAttributeAsLine2d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as a 2d line
|
||||
virtual void setAttribute(s32 index, const core::line2df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::line2df& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -651,23 +651,23 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as a 3d line
|
||||
virtual void addLine3d(const c8* attributeName, const core::line3df& v) _IRR_OVERRIDE_;
|
||||
virtual void addLine3d(const c8* attributeName, const core::line3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as a 3d line
|
||||
virtual void setAttribute(const c8* attributeName, const core::line3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, const core::line3df& v) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a 3d line
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
//! \return Returns value of the attribute previously set by setAttribute()
|
||||
virtual core::line3df getAttributeAsLine3d(const c8* attributeName, const core::line3df& defaultNotFound=core::line3df(0,0,0, 0,0,0)) const _IRR_OVERRIDE_;
|
||||
virtual core::line3df getAttributeAsLine3d(const c8* attributeName, const core::line3df& defaultNotFound=core::line3df(0,0,0, 0,0,0)) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as a 3d line
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual core::line3df getAttributeAsLine3d(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual core::line3df getAttributeAsLine3d(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as a 3d line
|
||||
virtual void setAttribute(s32 index, const core::line3df& v) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, const core::line3df& v) IRR_OVERRIDE;
|
||||
|
||||
|
||||
/*
|
||||
@ -677,22 +677,22 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as texture reference
|
||||
virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") _IRR_OVERRIDE_;
|
||||
virtual void addTexture(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as texture reference
|
||||
virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, video::ITexture* texture, const io::path& filename = "") IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as texture reference
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual video::ITexture* getAttributeAsTexture(const c8* attributeName, video::ITexture* defaultNotFound=0) const _IRR_OVERRIDE_;
|
||||
virtual video::ITexture* getAttributeAsTexture(const c8* attributeName, video::ITexture* defaultNotFound=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as texture reference
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual video::ITexture* getAttributeAsTexture(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual video::ITexture* getAttributeAsTexture(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as texture reference
|
||||
virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, video::ITexture* texture, const io::path& filename = "") IRR_OVERRIDE;
|
||||
|
||||
|
||||
|
||||
@ -703,22 +703,22 @@ public:
|
||||
*/
|
||||
|
||||
//! Adds an attribute as user pointer
|
||||
virtual void addUserPointer(const c8* attributeName, void* userPointer) _IRR_OVERRIDE_;
|
||||
virtual void addUserPointer(const c8* attributeName, void* userPointer) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as user pointer
|
||||
virtual void setAttribute(const c8* attributeName, void* userPointer) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(const c8* attributeName, void* userPointer) IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as user pointer
|
||||
//! \param attributeName: Name of the attribute to get.
|
||||
//! \param defaultNotFound Value returned when attributeName was not found
|
||||
virtual void* getAttributeAsUserPointer(const c8* attributeName, void* defaultNotFound = 0) const _IRR_OVERRIDE_;
|
||||
virtual void* getAttributeAsUserPointer(const c8* attributeName, void* defaultNotFound = 0) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets an attribute as user pointer
|
||||
//! \param index: Index value, must be between 0 and getAttributeCount()-1.
|
||||
virtual void* getAttributeAsUserPointer(s32 index) const _IRR_OVERRIDE_;
|
||||
virtual void* getAttributeAsUserPointer(s32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an attribute as user pointer
|
||||
virtual void setAttribute(s32 index, void* userPointer) _IRR_OVERRIDE_;
|
||||
virtual void setAttribute(s32 index, void* userPointer) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -33,13 +33,13 @@ public:
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".bsp")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -27,10 +27,10 @@ public:
|
||||
CB3DMeshWriter();
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
|
||||
virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
|
||||
|
||||
//! writes a mesh
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
void writeJointChunk(io::IWriteFile* file, ISkinnedMesh* mesh , ISkinnedMesh::SJoint* joint, f32 animationSpeedMultiplier);
|
||||
|
@ -29,13 +29,13 @@ public:
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".bsp")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -28,61 +28,61 @@ public:
|
||||
virtual ~CBillboardSceneNode();
|
||||
|
||||
//! pre render event
|
||||
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||||
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
|
||||
|
||||
//! render
|
||||
virtual void render() _IRR_OVERRIDE_;
|
||||
virtual void render() IRR_OVERRIDE;
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! sets the size of the billboard
|
||||
virtual void setSize(const core::dimension2d<f32>& size) _IRR_OVERRIDE_;
|
||||
virtual void setSize(const core::dimension2d<f32>& size) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the widths of the top and bottom edges of the billboard independently.
|
||||
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) _IRR_OVERRIDE_;
|
||||
virtual void setSize(f32 height, f32 bottomEdgeWidth, f32 topEdgeWidth) IRR_OVERRIDE;
|
||||
|
||||
//! gets the size of the billboard
|
||||
virtual const core::dimension2d<f32>& getSize() const _IRR_OVERRIDE_;
|
||||
virtual const core::dimension2d<f32>& getSize() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the widths of the top and bottom edges of the billboard.
|
||||
virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const _IRR_OVERRIDE_;
|
||||
virtual void getSize(f32& height, f32& bottomEdgeWidth, f32& topEdgeWidth) const IRR_OVERRIDE;
|
||||
|
||||
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
|
||||
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of materials used by this scene node.
|
||||
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMaterialCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Set the color of all vertices of the billboard
|
||||
//! \param overallColor: the color to set
|
||||
virtual void setColor(const video::SColor& overallColor) _IRR_OVERRIDE_;
|
||||
virtual void setColor(const video::SColor& overallColor) IRR_OVERRIDE;
|
||||
|
||||
//! Set the color of the top and bottom vertices of the billboard
|
||||
//! \param topColor: the color to set the top vertices
|
||||
//! \param bottomColor: the color to set the bottom vertices
|
||||
virtual void setColor(const video::SColor& topColor,
|
||||
const video::SColor& bottomColor) _IRR_OVERRIDE_;
|
||||
const video::SColor& bottomColor) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the color of the top and bottom vertices of the billboard
|
||||
//! \param[out] topColor: stores the color of the top vertices
|
||||
//! \param[out] bottomColor: stores the color of the bottom vertices
|
||||
virtual void getColor(video::SColor& topColor,
|
||||
video::SColor& bottomColor) const _IRR_OVERRIDE_;
|
||||
video::SColor& bottomColor) const IRR_OVERRIDE;
|
||||
|
||||
//! Get the real boundingbox used by the billboard (which depends on the active camera)
|
||||
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getTransformedBillboardBoundingBox(const irr::scene::ICameraSceneNode* camera) IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_BILLBOARD; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_BILLBOARD; }
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
void updateMesh(const irr::scene::ICameraSceneNode* camera);
|
||||
|
@ -23,39 +23,39 @@ namespace scene
|
||||
s32 id=-1, u32 boneIndex=0, const c8* boneName=0);
|
||||
|
||||
//! Returns the index of the bone
|
||||
virtual u32 getBoneIndex() const _IRR_OVERRIDE_;
|
||||
virtual u32 getBoneIndex() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the animation mode of the bone. Returns true if successful.
|
||||
virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) _IRR_OVERRIDE_;
|
||||
virtual bool setAnimationMode(E_BONE_ANIMATION_MODE mode) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the current animation mode of the bone
|
||||
virtual E_BONE_ANIMATION_MODE getAnimationMode() const _IRR_OVERRIDE_;
|
||||
virtual E_BONE_ANIMATION_MODE getAnimationMode() const IRR_OVERRIDE;
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
/*
|
||||
//! Returns the relative transformation of the scene node.
|
||||
//virtual core::matrix4 getRelativeTransformation() const _IRR_OVERRIDE_;
|
||||
//virtual core::matrix4 getRelativeTransformation() const IRR_OVERRIDE;
|
||||
*/
|
||||
|
||||
virtual void OnAnimate(u32 timeMs) _IRR_OVERRIDE_;
|
||||
virtual void OnAnimate(u32 timeMs) IRR_OVERRIDE;
|
||||
|
||||
virtual void updateAbsolutePositionOfAllChildren() _IRR_OVERRIDE_;
|
||||
virtual void updateAbsolutePositionOfAllChildren() IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
//! How the relative transformation of the bone is used
|
||||
virtual void setSkinningSpace(E_BONE_SKINNING_SPACE space) _IRR_OVERRIDE_
|
||||
virtual void setSkinningSpace(E_BONE_SKINNING_SPACE space) IRR_OVERRIDE
|
||||
{
|
||||
SkinningSpace=space;
|
||||
}
|
||||
|
||||
virtual E_BONE_SKINNING_SPACE getSkinningSpace() const _IRR_OVERRIDE_
|
||||
virtual E_BONE_SKINNING_SPACE getSkinningSpace() const IRR_OVERRIDE
|
||||
{
|
||||
return SkinningSpace;
|
||||
}
|
||||
|
@ -512,9 +512,9 @@ public:
|
||||
CBurningShader_Raster_Reference(CBurningVideoDriver* driver);
|
||||
|
||||
//! draws an indexed triangle list
|
||||
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) _IRR_OVERRIDE_;
|
||||
virtual void drawTriangle ( const s4DVertex *a,const s4DVertex *b,const s4DVertex *c ) IRR_OVERRIDE;
|
||||
|
||||
virtual void setMaterial ( const SBurningShaderMaterial &material ) _IRR_OVERRIDE_;
|
||||
virtual void setMaterial ( const SBurningShaderMaterial &material ) IRR_OVERRIDE;
|
||||
|
||||
|
||||
private:
|
||||
|
@ -59,10 +59,10 @@ namespace scene
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".bsp")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -30,123 +30,123 @@ namespace scene
|
||||
\param projection The new projection matrix of the camera.
|
||||
\param isOrthogonal Set this to true if the matrix is an orthogonal one (e.g.
|
||||
from matrix4::buildProjectionMatrixOrthoLH(). */
|
||||
virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal = false) _IRR_OVERRIDE_;
|
||||
virtual void setProjectionMatrix(const core::matrix4& projection, bool isOrthogonal = false) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the current projection matrix of the camera
|
||||
//! \return Returns the current projection matrix of the camera.
|
||||
virtual const core::matrix4& getProjectionMatrix() const _IRR_OVERRIDE_;
|
||||
virtual const core::matrix4& getProjectionMatrix() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the current view matrix of the camera
|
||||
//! \return Returns the current view matrix of the camera.
|
||||
virtual const core::matrix4& getViewMatrix() const _IRR_OVERRIDE_;
|
||||
virtual const core::matrix4& getViewMatrix() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets a custom view matrix affector.
|
||||
/** \param affector: The affector matrix. */
|
||||
virtual void setViewMatrixAffector(const core::matrix4& affector) _IRR_OVERRIDE_;
|
||||
virtual void setViewMatrixAffector(const core::matrix4& affector) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the custom view matrix affector.
|
||||
virtual const core::matrix4& getViewMatrixAffector() const _IRR_OVERRIDE_;
|
||||
virtual const core::matrix4& getViewMatrixAffector() const IRR_OVERRIDE;
|
||||
|
||||
//! It is possible to send mouse and key events to the camera. Most cameras
|
||||
//! may ignore this input, but camera scene nodes which are created for
|
||||
//! example with scene::ISceneManager::addMayaCameraSceneNode or
|
||||
//! scene::ISceneManager::addMeshViewerCameraSceneNode, may want to get this input
|
||||
//! for changing their position, look at target or whatever.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the look at target of the camera
|
||||
/** If the camera's target and rotation are bound ( @see bindTargetAndRotation() )
|
||||
then calling this will also change the camera's scene node rotation to match the target.
|
||||
\param pos: Look at target of the camera. */
|
||||
virtual void setTarget(const core::vector3df& pos) _IRR_OVERRIDE_;
|
||||
virtual void setTarget(const core::vector3df& pos) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the rotation of the node.
|
||||
/** This only modifies the relative rotation of the node.
|
||||
If the camera's target and rotation are bound ( @see bindTargetAndRotation() )
|
||||
then calling this will also change the camera's target to match the rotation.
|
||||
\param rotation New rotation of the node in degrees. */
|
||||
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_;
|
||||
virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the current look at target of the camera
|
||||
/** \return The current look at target of the camera */
|
||||
virtual const core::vector3df& getTarget() const _IRR_OVERRIDE_;
|
||||
virtual const core::vector3df& getTarget() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the up vector of the camera.
|
||||
//! \param pos: New upvector of the camera.
|
||||
virtual void setUpVector(const core::vector3df& pos) _IRR_OVERRIDE_;
|
||||
virtual void setUpVector(const core::vector3df& pos) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the up vector of the camera.
|
||||
//! \return Returns the up vector of the camera.
|
||||
virtual const core::vector3df& getUpVector() const _IRR_OVERRIDE_;
|
||||
virtual const core::vector3df& getUpVector() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets distance from the camera to the near plane.
|
||||
//! \return Value of the near plane of the camera.
|
||||
virtual f32 getNearValue() const _IRR_OVERRIDE_;
|
||||
virtual f32 getNearValue() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the distance from the camera to the far plane.
|
||||
//! \return Value of the far plane of the camera.
|
||||
virtual f32 getFarValue() const _IRR_OVERRIDE_;
|
||||
virtual f32 getFarValue() const IRR_OVERRIDE;
|
||||
|
||||
//! Get the aspect ratio of the camera.
|
||||
//! \return The aspect ratio of the camera.
|
||||
virtual f32 getAspectRatio() const _IRR_OVERRIDE_;
|
||||
virtual f32 getAspectRatio() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the field of view of the camera.
|
||||
//! \return Field of view of the camera
|
||||
virtual f32 getFOV() const _IRR_OVERRIDE_;
|
||||
virtual f32 getFOV() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the value of the near clipping plane. (default: 1.0f)
|
||||
virtual void setNearValue(f32 zn) _IRR_OVERRIDE_;
|
||||
virtual void setNearValue(f32 zn) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the value of the far clipping plane (default: 2000.0f)
|
||||
virtual void setFarValue(f32 zf) _IRR_OVERRIDE_;
|
||||
virtual void setFarValue(f32 zf) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the aspect ratio (default: 4.0f / 3.0f)
|
||||
virtual void setAspectRatio(f32 aspect) _IRR_OVERRIDE_;
|
||||
virtual void setAspectRatio(f32 aspect) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the field of view (Default: PI / 3.5f)
|
||||
virtual void setFOV(f32 fovy) _IRR_OVERRIDE_;
|
||||
virtual void setFOV(f32 fovy) IRR_OVERRIDE;
|
||||
|
||||
//! PreRender event
|
||||
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||||
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
|
||||
|
||||
//! Render
|
||||
virtual void render() _IRR_OVERRIDE_;
|
||||
virtual void render() IRR_OVERRIDE;
|
||||
|
||||
//! Update
|
||||
virtual void updateMatrices() _IRR_OVERRIDE_;
|
||||
virtual void updateMatrices() IRR_OVERRIDE;
|
||||
|
||||
//! Returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the view area.
|
||||
virtual const SViewFrustum* getViewFrustum() const _IRR_OVERRIDE_;
|
||||
virtual const SViewFrustum* getViewFrustum() const IRR_OVERRIDE;
|
||||
|
||||
//! Disables or enables the camera to get key or mouse inputs.
|
||||
//! If this is set to true, the camera will respond to key inputs
|
||||
//! otherwise not.
|
||||
virtual void setInputReceiverEnabled(bool enabled) _IRR_OVERRIDE_;
|
||||
virtual void setInputReceiverEnabled(bool enabled) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the input receiver of the camera is currently enabled.
|
||||
virtual bool isInputReceiverEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isInputReceiverEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_CAMERA; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_CAMERA; }
|
||||
|
||||
//! Binds the camera scene node's rotation to its target position and vice versa, or unbinds them.
|
||||
virtual void bindTargetAndRotation(bool bound) _IRR_OVERRIDE_;
|
||||
virtual void bindTargetAndRotation(bool bound) IRR_OVERRIDE;
|
||||
|
||||
//! Queries if the camera scene node's rotation and its target position are bound together.
|
||||
virtual bool getTargetAndRotationBinding(void) const _IRR_OVERRIDE_;
|
||||
virtual bool getTargetAndRotationBinding(void) const IRR_OVERRIDE;
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -143,14 +143,14 @@ namespace
|
||||
|
||||
//! creates an instance of this prefab
|
||||
virtual scene::ISceneNode* addInstance(scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr) _IRR_OVERRIDE_
|
||||
scene::ISceneManager* mgr) IRR_OVERRIDE
|
||||
{
|
||||
// empty implementation
|
||||
return 0;
|
||||
}
|
||||
|
||||
//! returns id of this prefab
|
||||
virtual const core::stringc& getId() _IRR_OVERRIDE_
|
||||
virtual const core::stringc& getId() IRR_OVERRIDE
|
||||
{
|
||||
return Id;
|
||||
}
|
||||
@ -177,7 +177,7 @@ namespace
|
||||
|
||||
//! creates an instance of this prefab
|
||||
virtual scene::ISceneNode* addInstance(scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr) _IRR_OVERRIDE_
|
||||
scene::ISceneManager* mgr) IRR_OVERRIDE
|
||||
{
|
||||
#ifdef COLLADA_READER_DEBUG
|
||||
os::Printer::log("COLLADA: Constructing light instance", Id.c_str(), ELL_DEBUG);
|
||||
@ -213,7 +213,7 @@ namespace
|
||||
|
||||
//! creates an instance of this prefab
|
||||
virtual scene::ISceneNode* addInstance(scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr) _IRR_OVERRIDE_
|
||||
scene::ISceneManager* mgr) IRR_OVERRIDE
|
||||
{
|
||||
#ifdef COLLADA_READER_DEBUG
|
||||
os::Printer::log("COLLADA: Constructing mesh instance", Id.c_str(), ELL_DEBUG);
|
||||
@ -251,7 +251,7 @@ namespace
|
||||
|
||||
//! creates an instance of this prefab
|
||||
virtual scene::ISceneNode* addInstance(scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr) _IRR_OVERRIDE_
|
||||
scene::ISceneManager* mgr) IRR_OVERRIDE
|
||||
{
|
||||
#ifdef COLLADA_READER_DEBUG
|
||||
os::Printer::log("COLLADA: Constructing camera instance", Id.c_str(), ELL_DEBUG);
|
||||
@ -285,7 +285,7 @@ namespace
|
||||
|
||||
//! creates an instance of this prefab
|
||||
virtual scene::ISceneNode* addInstance(scene::ISceneNode* parent,
|
||||
scene::ISceneManager* mgr) _IRR_OVERRIDE_
|
||||
scene::ISceneManager* mgr) IRR_OVERRIDE
|
||||
{
|
||||
#ifdef COLLADA_READER_DEBUG
|
||||
os::Printer::log("COLLADA: Constructing scene instance", Id.c_str(), ELL_DEBUG);
|
||||
|
@ -188,13 +188,13 @@ public:
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".cob")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! creates/loads an animated mesh from the file.
|
||||
//! \return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
//! If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
//! See IReferenceCounted::drop() for more information.
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -1267,13 +1267,13 @@ irr::core::stringc CColladaMeshWriter::pathToURI(const irr::io::path& path) cons
|
||||
|
||||
// is this a relative path?
|
||||
if ( path.size() > 1
|
||||
&& path[0] != _IRR_TEXT('/')
|
||||
&& path[0] != _IRR_TEXT('\\')
|
||||
&& path[1] != _IRR_TEXT(':') )
|
||||
&& path[0] != IRR_TEXT('/')
|
||||
&& path[0] != IRR_TEXT('\\')
|
||||
&& path[1] != IRR_TEXT(':') )
|
||||
{
|
||||
// not already starting with "./" ?
|
||||
if ( path[0] != _IRR_TEXT('.')
|
||||
|| path[1] != _IRR_TEXT('/') )
|
||||
if ( path[0] != IRR_TEXT('.')
|
||||
|| path[1] != IRR_TEXT('/') )
|
||||
{
|
||||
result.append("./");
|
||||
}
|
||||
|
@ -26,46 +26,46 @@ namespace scene
|
||||
{
|
||||
public:
|
||||
//! Which lighting model should be used in the technique (FX) section when exporting effects (materials)
|
||||
virtual irr::scene::E_COLLADA_TECHNIQUE_FX getTechniqueFx(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
virtual irr::scene::E_COLLADA_TECHNIQUE_FX getTechniqueFx(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
||||
|
||||
//! Which texture index should be used when writing the texture of the given sampler color.
|
||||
virtual irr::s32 getTextureIdx(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
|
||||
virtual irr::s32 getTextureIdx(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const IRR_OVERRIDE;
|
||||
|
||||
//! Return which color from Irrlicht should be used for the color requested by collada
|
||||
virtual irr::scene::E_COLLADA_IRR_COLOR getColorMapping(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
|
||||
virtual irr::scene::E_COLLADA_IRR_COLOR getColorMapping(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const IRR_OVERRIDE;
|
||||
|
||||
//! Return custom colors for certain color types requested by collada.
|
||||
virtual irr::video::SColor getCustomColor(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const _IRR_OVERRIDE_;
|
||||
virtual irr::video::SColor getCustomColor(const irr::video::SMaterial & material, irr::scene::E_COLLADA_COLOR_SAMPLER cs) const IRR_OVERRIDE;
|
||||
|
||||
//! Return the settings for transparence
|
||||
virtual irr::scene::E_COLLADA_TRANSPARENT_FX getTransparentFx(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
virtual irr::scene::E_COLLADA_TRANSPARENT_FX getTransparentFx(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
||||
|
||||
//! Transparency value for that material.
|
||||
virtual irr::f32 getTransparency(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
virtual irr::f32 getTransparency(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
||||
|
||||
//! Reflectivity value for that material
|
||||
virtual irr::f32 getReflectivity(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
virtual irr::f32 getReflectivity(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
||||
|
||||
//! Return index of refraction for that material
|
||||
virtual irr::f32 getIndexOfRefraction(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
virtual irr::f32 getIndexOfRefraction(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
||||
|
||||
//! Should node be used in scene export? By default all visible nodes are exported.
|
||||
virtual bool isExportable(const irr::scene::ISceneNode * node) const _IRR_OVERRIDE_;
|
||||
virtual bool isExportable(const irr::scene::ISceneNode * node) const IRR_OVERRIDE;
|
||||
|
||||
//! Return the mesh for the given nod. If it has no mesh or shouldn't export it's mesh return 0.
|
||||
virtual irr::scene::IMesh* getMesh(irr::scene::ISceneNode * node) _IRR_OVERRIDE_;
|
||||
virtual irr::scene::IMesh* getMesh(irr::scene::ISceneNode * node) IRR_OVERRIDE;
|
||||
|
||||
//! Return if the node has it's own material overwriting the mesh-materials
|
||||
virtual bool useNodeMaterial(const scene::ISceneNode* node) const _IRR_OVERRIDE_;
|
||||
virtual bool useNodeMaterial(const scene::ISceneNode* node) const IRR_OVERRIDE;
|
||||
};
|
||||
|
||||
class CColladaMeshWriterNames : public virtual IColladaMeshWriterNames
|
||||
{
|
||||
public:
|
||||
CColladaMeshWriterNames(IColladaMeshWriter * writer);
|
||||
virtual irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) _IRR_OVERRIDE_;
|
||||
virtual irr::core::stringc nameForNode(const scene::ISceneNode* node) _IRR_OVERRIDE_;
|
||||
virtual irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) _IRR_OVERRIDE_;
|
||||
virtual irr::core::stringc nameForMesh(const scene::IMesh* mesh, int instance) IRR_OVERRIDE;
|
||||
virtual irr::core::stringc nameForNode(const scene::ISceneNode* node) IRR_OVERRIDE;
|
||||
virtual irr::core::stringc nameForMaterial(const video::SMaterial & material, int materialId, const scene::IMesh* mesh, const scene::ISceneNode* node) IRR_OVERRIDE;
|
||||
protected:
|
||||
irr::core::stringc nameForPtr(const void* ptr) const;
|
||||
private:
|
||||
@ -85,19 +85,19 @@ public:
|
||||
virtual ~CColladaMeshWriter();
|
||||
|
||||
//! Returns the type of the mesh writer
|
||||
virtual EMESH_WRITER_TYPE getType() const _IRR_OVERRIDE_;
|
||||
virtual EMESH_WRITER_TYPE getType() const IRR_OVERRIDE;
|
||||
|
||||
//! writes a scene starting with the given node
|
||||
virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root, int writeRoot) _IRR_OVERRIDE_;
|
||||
virtual bool writeScene(io::IWriteFile* file, scene::ISceneNode* root, int writeRoot) IRR_OVERRIDE;
|
||||
|
||||
//! writes a mesh
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) _IRR_OVERRIDE_;
|
||||
virtual bool writeMesh(io::IWriteFile* file, scene::IMesh* mesh, s32 flags=EMWF_NONE) IRR_OVERRIDE;
|
||||
|
||||
// Restrict the characters of oldString a set of allowed characters in xs:NCName and add the prefix.
|
||||
virtual irr::core::stringc toNCName(const irr::core::stringc& oldString, const irr::core::stringc& prefix=irr::core::stringc("_NC_")) const _IRR_OVERRIDE_;
|
||||
virtual irr::core::stringc toNCName(const irr::core::stringc& oldString, const irr::core::stringc& prefix=irr::core::stringc("_NC_")) const IRR_OVERRIDE;
|
||||
|
||||
//! After export you can find out which name had been used for writing the geometry for this node.
|
||||
virtual const irr::core::stringc* findGeometryNameForNode(ISceneNode* node) _IRR_OVERRIDE_;
|
||||
virtual const irr::core::stringc* findGeometryNameForNode(ISceneNode* node) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -24,59 +24,59 @@ namespace scene
|
||||
|
||||
virtual ~CCubeSceneNode();
|
||||
|
||||
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||||
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
|
||||
|
||||
//! renders the node.
|
||||
virtual void render() _IRR_OVERRIDE_;
|
||||
virtual void render() IRR_OVERRIDE;
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! returns the material based on the zero based index i. To get the amount
|
||||
//! of materials used by this scene node, use getMaterialCount().
|
||||
//! This function is needed for inserting the node into the scene hierarchy on a
|
||||
//! optimal position for minimizing renderstate changes, but can also be used
|
||||
//! to directly modify the material of a scene node.
|
||||
virtual video::SMaterial& getMaterial(u32 i) _IRR_OVERRIDE_;
|
||||
virtual video::SMaterial& getMaterial(u32 i) IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of materials used by this scene node.
|
||||
virtual u32 getMaterialCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMaterialCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_CUBE; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_CUBE; }
|
||||
|
||||
//! Creates shadow volume scene node as child of this node
|
||||
//! and returns a pointer to it.
|
||||
virtual IShadowVolumeSceneNode* addShadowVolumeSceneNode(const IMesh* shadowMesh,
|
||||
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) _IRR_OVERRIDE_;
|
||||
s32 id, bool zfailmethod=true, f32 infinity=10000.0f) IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the scene node.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the scene node.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a new mesh to display
|
||||
virtual void setMesh(IMesh* mesh) _IRR_OVERRIDE_ {}
|
||||
virtual void setMesh(IMesh* mesh) IRR_OVERRIDE {}
|
||||
|
||||
//! Returns the current mesh
|
||||
virtual IMesh* getMesh(void) _IRR_OVERRIDE_ { return Mesh; }
|
||||
virtual IMesh* getMesh(void) IRR_OVERRIDE { return Mesh; }
|
||||
|
||||
//! Sets if the scene node should not copy the materials of the mesh but use them in a read only style.
|
||||
/* In this way it is possible to change the materials a mesh causing all mesh scene nodes
|
||||
referencing this mesh to change too. */
|
||||
virtual void setReadOnlyMaterials(bool readonly) _IRR_OVERRIDE_ {}
|
||||
virtual void setReadOnlyMaterials(bool readonly) IRR_OVERRIDE {}
|
||||
|
||||
//! Returns if the scene node should not copy the materials of the mesh but use them in a read only style
|
||||
virtual bool isReadOnlyMaterials() const _IRR_OVERRIDE_ { return false; }
|
||||
virtual bool isReadOnlyMaterials() const IRR_OVERRIDE { return false; }
|
||||
|
||||
//! Removes a child from this scene node.
|
||||
//! Implemented here, to be able to remove the shadow properly, if there is one,
|
||||
//! or to remove attached child.
|
||||
virtual bool removeChild(ISceneNode* child) _IRR_OVERRIDE_;
|
||||
virtual bool removeChild(ISceneNode* child) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
void setSize();
|
||||
|
@ -2,7 +2,7 @@
|
||||
// This file is part of the "Irrlicht Engine".
|
||||
// For conditions of distribution and use, see copyright notice in irrlicht.h
|
||||
|
||||
#define _IRR_DONT_DO_MEMORY_DEBUGGING_HERE
|
||||
#define IRR_DONT_DO_MEMORY_DEBUGGING_HERE
|
||||
#include "CD3D9Driver.h"
|
||||
|
||||
#ifdef _IRR_COMPILE_WITH_DIRECT3D_9_
|
||||
|
@ -45,24 +45,24 @@ namespace video
|
||||
virtual ~CD3D9Driver();
|
||||
|
||||
virtual bool beginScene(u16 clearFlag, SColor clearColor = SColor(255,0,0,0), f32 clearDepth = 1.f, u8 clearStencil = 0,
|
||||
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) _IRR_OVERRIDE_;
|
||||
const SExposedVideoData& videoData = SExposedVideoData(), core::rect<s32>* sourceRect = 0) IRR_OVERRIDE;
|
||||
|
||||
virtual bool endScene() _IRR_OVERRIDE_;
|
||||
virtual bool endScene() IRR_OVERRIDE;
|
||||
|
||||
//! queries the features of the driver, returns true if feature is available
|
||||
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const _IRR_OVERRIDE_;
|
||||
virtual bool queryFeature(E_VIDEO_DRIVER_FEATURE feature) const IRR_OVERRIDE;
|
||||
|
||||
//! sets transformation
|
||||
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) _IRR_OVERRIDE_;
|
||||
virtual void setTransform(E_TRANSFORMATION_STATE state, const core::matrix4& mat) IRR_OVERRIDE;
|
||||
|
||||
//! sets a material
|
||||
virtual void setMaterial(const SMaterial& material) _IRR_OVERRIDE_;
|
||||
virtual void setMaterial(const SMaterial& material) IRR_OVERRIDE;
|
||||
|
||||
virtual bool setRenderTargetEx(IRenderTarget* target, u16 clearFlag, SColor clearColor = SColor(255,0,0,0),
|
||||
f32 clearDepth = 1.f, u8 clearStencil = 0) _IRR_OVERRIDE_;
|
||||
f32 clearDepth = 1.f, u8 clearStencil = 0) IRR_OVERRIDE;
|
||||
|
||||
//! sets a viewport
|
||||
virtual void setViewPort(const core::rect<s32>& area) _IRR_OVERRIDE_;
|
||||
virtual void setViewPort(const core::rect<s32>& area) IRR_OVERRIDE;
|
||||
|
||||
struct SHWBufferLink_d3d9 : public SHWBufferLink
|
||||
{
|
||||
@ -82,65 +82,65 @@ namespace video
|
||||
bool updateIndexHardwareBuffer(SHWBufferLink_d3d9 *HWBuffer);
|
||||
|
||||
//! updates hardware buffer if needed
|
||||
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
|
||||
virtual bool updateHardwareBuffer(SHWBufferLink *HWBuffer) IRR_OVERRIDE;
|
||||
|
||||
//! Create hardware buffer from mesh
|
||||
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) _IRR_OVERRIDE_;
|
||||
virtual SHWBufferLink *createHardwareBuffer(const scene::IMeshBuffer* mb) IRR_OVERRIDE;
|
||||
|
||||
//! Delete hardware buffer (only some drivers can)
|
||||
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
|
||||
virtual void deleteHardwareBuffer(SHWBufferLink *HWBuffer) IRR_OVERRIDE;
|
||||
|
||||
//! Draw hardware buffer
|
||||
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) _IRR_OVERRIDE_;
|
||||
virtual void drawHardwareBuffer(SHWBufferLink *HWBuffer) IRR_OVERRIDE;
|
||||
|
||||
//! Create occlusion query.
|
||||
/** Use node for identification and mesh for occlusion test. */
|
||||
virtual void addOcclusionQuery(scene::ISceneNode* node,
|
||||
const scene::IMesh* mesh=0) _IRR_OVERRIDE_;
|
||||
const scene::IMesh* mesh=0) IRR_OVERRIDE;
|
||||
|
||||
//! Remove occlusion query.
|
||||
virtual void removeOcclusionQuery(scene::ISceneNode* node) _IRR_OVERRIDE_;
|
||||
virtual void removeOcclusionQuery(scene::ISceneNode* node) IRR_OVERRIDE;
|
||||
|
||||
//! Run occlusion query. Draws mesh stored in query.
|
||||
/** If the mesh shall not be rendered visible, use
|
||||
overrideMaterial to disable the color and depth buffer. */
|
||||
virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) _IRR_OVERRIDE_;
|
||||
virtual void runOcclusionQuery(scene::ISceneNode* node, bool visible=false) IRR_OVERRIDE;
|
||||
|
||||
//! Update occlusion query. Retrieves results from GPU.
|
||||
/** If the query shall not block, set the flag to false.
|
||||
Update might not occur in this case, though */
|
||||
virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) _IRR_OVERRIDE_;
|
||||
virtual void updateOcclusionQuery(scene::ISceneNode* node, bool block=true) IRR_OVERRIDE;
|
||||
|
||||
//! Return query result.
|
||||
/** Return value is the number of visible pixels/fragments.
|
||||
The value is a safe approximation, i.e. can be larger then the
|
||||
actual value of pixels. */
|
||||
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const _IRR_OVERRIDE_;
|
||||
virtual u32 getOcclusionQueryResult(scene::ISceneNode* node) const IRR_OVERRIDE;
|
||||
|
||||
//! Create render target.
|
||||
virtual IRenderTarget* addRenderTarget() _IRR_OVERRIDE_;
|
||||
virtual IRenderTarget* addRenderTarget() IRR_OVERRIDE;
|
||||
|
||||
//! draws a vertex primitive list
|
||||
virtual void drawVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
||||
E_INDEX_TYPE iType) _IRR_OVERRIDE_;
|
||||
E_INDEX_TYPE iType) IRR_OVERRIDE;
|
||||
|
||||
//! draws a vertex primitive list in 2d
|
||||
virtual void draw2DVertexPrimitiveList(const void* vertices, u32 vertexCount,
|
||||
const void* indexList, u32 primitiveCount,
|
||||
E_VERTEX_TYPE vType, scene::E_PRIMITIVE_TYPE pType,
|
||||
E_INDEX_TYPE iType) _IRR_OVERRIDE_;
|
||||
E_INDEX_TYPE iType) IRR_OVERRIDE;
|
||||
|
||||
//! draws an 2d image, using a color (if color is other then Color(255,255,255,255)) and the alpha channel of the texture if wanted.
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::position2d<s32>& destPos,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
SColor color=SColor(255,255,255,255), bool useAlphaChannelOfTexture=false) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a part of the texture into the rectangle.
|
||||
virtual void draw2DImage(const video::ITexture* texture, const core::rect<s32>& destRect,
|
||||
const core::rect<s32>& sourceRect, const core::rect<s32>* clipRect = 0,
|
||||
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
const video::SColor* const colors=0, bool useAlphaChannelOfTexture=false) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a set of 2d images, using a color and the alpha channel of the texture.
|
||||
virtual void draw2DImageBatch(const video::ITexture* texture,
|
||||
@ -148,163 +148,163 @@ namespace video
|
||||
const core::array<core::rect<s32> >& sourceRects,
|
||||
const core::rect<s32>* clipRect=0,
|
||||
SColor color=SColor(255,255,255,255),
|
||||
bool useAlphaChannelOfTexture=false) _IRR_OVERRIDE_;
|
||||
bool useAlphaChannelOfTexture=false) IRR_OVERRIDE;
|
||||
|
||||
//!Draws an 2d rectangle with a gradient.
|
||||
virtual void draw2DRectangle(const core::rect<s32>& pos,
|
||||
SColor colorLeftUp, SColor colorRightUp, SColor colorLeftDown, SColor colorRightDown,
|
||||
const core::rect<s32>* clip) _IRR_OVERRIDE_;
|
||||
const core::rect<s32>* clip) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a 2d line.
|
||||
virtual void draw2DLine(const core::position2d<s32>& start,
|
||||
const core::position2d<s32>& end,
|
||||
SColor color=SColor(255,255,255,255)) _IRR_OVERRIDE_;
|
||||
SColor color=SColor(255,255,255,255)) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a pixel.
|
||||
virtual void drawPixel(u32 x, u32 y, const SColor & color) _IRR_OVERRIDE_;
|
||||
virtual void drawPixel(u32 x, u32 y, const SColor & color) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a 3d line.
|
||||
virtual void draw3DLine(const core::vector3df& start,
|
||||
const core::vector3df& end, SColor color = SColor(255,255,255,255)) _IRR_OVERRIDE_;
|
||||
const core::vector3df& end, SColor color = SColor(255,255,255,255)) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a 3d box.
|
||||
virtual void draw3DBox( const core::aabbox3d<f32>& box, SColor color = SColor(255,255,255,255 ) ) _IRR_OVERRIDE_;
|
||||
virtual void draw3DBox( const core::aabbox3d<f32>& box, SColor color = SColor(255,255,255,255 ) ) IRR_OVERRIDE;
|
||||
|
||||
//! initialises the Direct3D API
|
||||
bool initDriver(HWND hwnd, bool pureSoftware);
|
||||
|
||||
//! \return Returns the name of the video driver. Example: In case of the DIRECT3D8
|
||||
//! driver, it would return "Direct3D8.1".
|
||||
virtual const wchar_t* getName() const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getName() const IRR_OVERRIDE;
|
||||
|
||||
//! deletes all dynamic lights there are
|
||||
virtual void deleteAllDynamicLights() _IRR_OVERRIDE_;
|
||||
virtual void deleteAllDynamicLights() IRR_OVERRIDE;
|
||||
|
||||
//! adds a dynamic light, returning an index to the light
|
||||
//! \param light: the light data to use to create the light
|
||||
//! \return An index to the light, or -1 if an error occurs
|
||||
virtual s32 addDynamicLight(const SLight& light) _IRR_OVERRIDE_;
|
||||
virtual s32 addDynamicLight(const SLight& light) IRR_OVERRIDE;
|
||||
|
||||
//! Turns a dynamic light on or off
|
||||
//! \param lightIndex: the index returned by addDynamicLight
|
||||
//! \param turnOn: true to turn the light on, false to turn it off
|
||||
virtual void turnLightOn(s32 lightIndex, bool turnOn) _IRR_OVERRIDE_;
|
||||
virtual void turnLightOn(s32 lightIndex, bool turnOn) IRR_OVERRIDE;
|
||||
|
||||
//! returns the maximal amount of dynamic lights the device can handle
|
||||
virtual u32 getMaximalDynamicLightAmount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMaximalDynamicLightAmount() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the dynamic ambient light color. The default color is
|
||||
//! (0,0,0,0) which means it is dark.
|
||||
//! \param color: New color of the ambient light.
|
||||
virtual void setAmbientLight(const SColorf& color) _IRR_OVERRIDE_;
|
||||
virtual void setAmbientLight(const SColorf& color) IRR_OVERRIDE;
|
||||
|
||||
//! Draws a shadow volume into the stencil buffer.
|
||||
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) _IRR_OVERRIDE_;
|
||||
virtual void drawStencilShadowVolume(const core::array<core::vector3df>& triangles, bool zfail=true, u32 debugDataVisible=0) IRR_OVERRIDE;
|
||||
|
||||
//! Fills the stencil shadow with color.
|
||||
virtual void drawStencilShadow(bool clearStencilBuffer=false,
|
||||
video::SColor leftUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightUpEdge = video::SColor(0,0,0,0),
|
||||
video::SColor leftDownEdge = video::SColor(0,0,0,0),
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) _IRR_OVERRIDE_;
|
||||
video::SColor rightDownEdge = video::SColor(0,0,0,0)) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the maximum amount of primitives (mostly vertices) which
|
||||
//! the device is able to render with one drawIndexedTriangleList
|
||||
//! call.
|
||||
virtual u32 getMaximalPrimitiveCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMaximalPrimitiveCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the fog mode.
|
||||
virtual void setFog(SColor color, E_FOG_TYPE fogType, f32 start,
|
||||
f32 end, f32 density, bool pixelFog, bool rangeFog) _IRR_OVERRIDE_;
|
||||
f32 end, f32 density, bool pixelFog, bool rangeFog) IRR_OVERRIDE;
|
||||
|
||||
//! Only used by the internal engine. Used to notify the driver that
|
||||
//! the window was resized.
|
||||
virtual void OnResize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
|
||||
virtual void OnResize(const core::dimension2d<u32>& size) IRR_OVERRIDE;
|
||||
|
||||
//! Can be called by an IMaterialRenderer to make its work easier.
|
||||
virtual void setBasicRenderStates(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates) _IRR_OVERRIDE_;
|
||||
bool resetAllRenderstates) IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of video driver
|
||||
virtual E_DRIVER_TYPE getDriverType() const _IRR_OVERRIDE_;
|
||||
virtual E_DRIVER_TYPE getDriverType() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the transformation set by setTransform
|
||||
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const _IRR_OVERRIDE_;
|
||||
virtual const core::matrix4& getTransform(E_TRANSFORMATION_STATE state) const IRR_OVERRIDE;
|
||||
|
||||
//! Get a vertex shader constant index.
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) _IRR_OVERRIDE_;
|
||||
virtual s32 getVertexShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
|
||||
//! Get a pixel shader constant index.
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) _IRR_OVERRIDE_;
|
||||
virtual s32 getPixelShaderConstantID(const c8* name) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a vertex shader constant.
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
||||
virtual void setVertexShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a pixel shader constant.
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) _IRR_OVERRIDE_;
|
||||
virtual void setPixelShaderConstant(const f32* data, s32 startRegister, s32 constantAmount=1) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a constant for the vertex shader based on an index.
|
||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setVertexShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
||||
|
||||
//! Int interface for the above.
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setVertexShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
||||
|
||||
//! Uint interface for the above.
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setVertexShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
||||
|
||||
//! Sets a constant for the pixel shader based on an index.
|
||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setPixelShaderConstant(s32 index, const f32* floats, int count) IRR_OVERRIDE;
|
||||
|
||||
//! Int interface for the above.
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setPixelShaderConstant(s32 index, const s32* ints, int count) IRR_OVERRIDE;
|
||||
|
||||
//! Uint interface for the above.
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) _IRR_OVERRIDE_;
|
||||
virtual bool setPixelShaderConstant(s32 index, const u32* ints, int count) IRR_OVERRIDE;
|
||||
|
||||
//! Returns a pointer to the IVideoDriver interface. (Implementation for
|
||||
//! IMaterialRendererServices)
|
||||
virtual IVideoDriver* getVideoDriver() _IRR_OVERRIDE_;
|
||||
virtual IVideoDriver* getVideoDriver() IRR_OVERRIDE;
|
||||
|
||||
//! Creates a render target texture.
|
||||
virtual ITexture* addRenderTargetTexture(const core::dimension2d<u32>& size,
|
||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) _IRR_OVERRIDE_;
|
||||
const io::path& name, const ECOLOR_FORMAT format = ECF_UNKNOWN) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a render target texture for a cubemap
|
||||
ITexture* addRenderTargetTextureCubemap(const irr::u32 sideLen,
|
||||
const io::path& name, const ECOLOR_FORMAT format) _IRR_OVERRIDE_;
|
||||
const io::path& name, const ECOLOR_FORMAT format) IRR_OVERRIDE;
|
||||
|
||||
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) _IRR_OVERRIDE_;
|
||||
virtual void clearBuffers(u16 flag, SColor color = SColor(255,0,0,0), f32 depth = 1.f, u8 stencil = 0) IRR_OVERRIDE;
|
||||
|
||||
//! Returns an image created from the last rendered frame.
|
||||
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) _IRR_OVERRIDE_;
|
||||
virtual IImage* createScreenShot(video::ECOLOR_FORMAT format=video::ECF_UNKNOWN, video::E_RENDER_TARGET target=video::ERT_FRAME_BUFFER) IRR_OVERRIDE;
|
||||
|
||||
//! Set/unset a clipping plane.
|
||||
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) _IRR_OVERRIDE_;
|
||||
virtual bool setClipPlane(u32 index, const core::plane3df& plane, bool enable=false) IRR_OVERRIDE;
|
||||
|
||||
//! Enable/disable a clipping plane.
|
||||
virtual void enableClipPlane(u32 index, bool enable) _IRR_OVERRIDE_;
|
||||
virtual void enableClipPlane(u32 index, bool enable) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the graphics card vendor name.
|
||||
virtual core::stringc getVendorInfo() _IRR_OVERRIDE_ {return VendorName;}
|
||||
virtual core::stringc getVendorInfo() IRR_OVERRIDE {return VendorName;}
|
||||
|
||||
//! Enable the 2d override material
|
||||
virtual void enableMaterial2D(bool enable=true) _IRR_OVERRIDE_;
|
||||
virtual void enableMaterial2D(bool enable=true) IRR_OVERRIDE;
|
||||
|
||||
//! Check if the driver was recently reset.
|
||||
virtual bool checkDriverReset() _IRR_OVERRIDE_ {return DriverWasReset;}
|
||||
virtual bool checkDriverReset() IRR_OVERRIDE {return DriverWasReset;}
|
||||
|
||||
//! Get the current color format of the color buffer
|
||||
/** \return Color format of the color buffer. */
|
||||
virtual ECOLOR_FORMAT getColorFormat() const _IRR_OVERRIDE_;
|
||||
virtual ECOLOR_FORMAT getColorFormat() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the maximum texture size supported.
|
||||
virtual core::dimension2du getMaxTextureSize() const _IRR_OVERRIDE_;
|
||||
virtual core::dimension2du getMaxTextureSize() const IRR_OVERRIDE;
|
||||
|
||||
//! Check if the driver supports creating textures with the given color format
|
||||
virtual bool queryTextureFormat(ECOLOR_FORMAT format) const _IRR_OVERRIDE_;
|
||||
virtual bool queryTextureFormat(ECOLOR_FORMAT format) const IRR_OVERRIDE;
|
||||
|
||||
//! Used by some SceneNodes to check if a material should be rendered in the transparent render pass
|
||||
virtual bool needsTransparentRenderPass(const irr::video::SMaterial& material) const _IRR_OVERRIDE_;
|
||||
virtual bool needsTransparentRenderPass(const irr::video::SMaterial& material) const IRR_OVERRIDE;
|
||||
|
||||
//! Get the current color format of the color buffer
|
||||
/** \return Color format of the color buffer as D3D color value. */
|
||||
@ -362,15 +362,15 @@ namespace video
|
||||
//! Try to get back a lost device
|
||||
bool retrieveDevice(int numTries, int msSleepBetweenTries=100);
|
||||
|
||||
virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) _IRR_OVERRIDE_;
|
||||
virtual ITexture* createDeviceDependentTexture(const io::path& name, IImage* image) IRR_OVERRIDE;
|
||||
|
||||
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) _IRR_OVERRIDE_;
|
||||
virtual ITexture* createDeviceDependentTextureCubemap(const io::path& name, const core::array<IImage*>& image) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver, using pixel and/or
|
||||
//! vertex shaders to render geometry.
|
||||
s32 addShaderMaterial(const c8* vertexShaderProgram, const c8* pixelShaderProgram,
|
||||
IShaderConstantSetCallBack* callback,
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData) _IRR_OVERRIDE_;
|
||||
E_MATERIAL_TYPE baseMaterial, s32 userData) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a new material renderer to the VideoDriver, based on a high level shading
|
||||
//! language.
|
||||
@ -389,7 +389,7 @@ namespace video
|
||||
u32 verticesOut = 0,
|
||||
IShaderConstantSetCallBack* callback = 0,
|
||||
E_MATERIAL_TYPE baseMaterial = video::EMT_SOLID,
|
||||
s32 userData = 0) _IRR_OVERRIDE_;
|
||||
s32 userData = 0) IRR_OVERRIDE;
|
||||
|
||||
void createMaterialRenderers();
|
||||
|
||||
|
@ -59,7 +59,7 @@ public:
|
||||
//! Uint interface for the above.
|
||||
virtual bool setVariable(bool vertexShader, s32 index, const u32* ints, int count);
|
||||
|
||||
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
|
||||
bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -112,7 +112,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -135,7 +135,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -178,7 +178,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
Driver->getBridgeCalls()->setBlend(false);
|
||||
}
|
||||
@ -188,7 +188,7 @@ public:
|
||||
materials by opaque and transparent.
|
||||
The return value could be optimized, but we'd need to know the
|
||||
MaterialTypeParam for it. */
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_
|
||||
virtual bool isTransparent() const IRR_OVERRIDE
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -205,7 +205,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -229,7 +229,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -245,14 +245,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
Driver->getBridgeCalls()->setBlend(false);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent. The scene management needs to know this
|
||||
//! for being able to sort the materials by opaque and transparent.
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_
|
||||
virtual bool isTransparent() const IRR_OVERRIDE
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -268,7 +268,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -285,14 +285,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
Driver->getBridgeCalls()->setBlend(false);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent. The scene management needs to know this
|
||||
//! for being able to sort the materials by opaque and transparent.
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_
|
||||
virtual bool isTransparent() const IRR_OVERRIDE
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -308,7 +308,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -330,7 +330,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
||||
Driver->getBridgeCalls()->setBlend(false);
|
||||
@ -338,7 +338,7 @@ public:
|
||||
|
||||
//! Returns if the material is transparent. The scene management needs to know this
|
||||
//! for being able to sort the materials by opaque and transparent.
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_
|
||||
virtual bool isTransparent() const IRR_OVERRIDE
|
||||
{
|
||||
return true;
|
||||
}
|
||||
@ -355,7 +355,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -374,14 +374,14 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
pID3DDevice->SetRenderState(D3DRS_ALPHATESTENABLE, FALSE);
|
||||
}
|
||||
|
||||
//! Returns if the material is transparent. The scene management needs to know this
|
||||
//! for being able to sort the materials by opaque and transparent.
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_
|
||||
virtual bool isTransparent() const IRR_OVERRIDE
|
||||
{
|
||||
return false; // this material is not really transparent because it does no blending.
|
||||
}
|
||||
@ -397,7 +397,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -441,7 +441,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -466,7 +466,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -483,7 +483,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
pID3DDevice->SetTextureStageState( 0, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
||||
pID3DDevice->SetTextureStageState( 0, D3DTSS_TEXCOORDINDEX, 0);
|
||||
@ -501,7 +501,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -519,7 +519,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
pID3DDevice->SetTextureStageState( 1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE );
|
||||
pID3DDevice->SetTextureStageState( 1, D3DTSS_TEXCOORDINDEX, 1);
|
||||
@ -537,7 +537,7 @@ public:
|
||||
: CD3D9MaterialRenderer(p, d) {}
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material, const SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) _IRR_OVERRIDE_
|
||||
bool resetAllRenderstates, IMaterialRendererServices* services) IRR_OVERRIDE
|
||||
{
|
||||
services->setBasicRenderStates(material, lastMaterial, resetAllRenderstates);
|
||||
|
||||
@ -559,7 +559,7 @@ public:
|
||||
}
|
||||
}
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE
|
||||
{
|
||||
pID3DDevice->SetTextureStageState(1, D3DTSS_TEXTURETRANSFORMFLAGS, D3DTTFF_DISABLE);
|
||||
pID3DDevice->SetTextureStageState(1, D3DTSS_TEXCOORDINDEX, 1);
|
||||
@ -569,7 +569,7 @@ public:
|
||||
|
||||
//! Returns if the material is transparent. The scene management needs to know this
|
||||
//! for being able to sort the materials by opaque and transparent.
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_
|
||||
virtual bool isTransparent() const IRR_OVERRIDE
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
@ -36,12 +36,12 @@ public:
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) IRR_OVERRIDE;
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the render capability of the material.
|
||||
virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
|
||||
virtual s32 getRenderCapability() const IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -36,17 +36,17 @@ public:
|
||||
|
||||
//! Called by the engine when the vertex and/or pixel shader constants for an
|
||||
//! material renderer should be set.
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) _IRR_OVERRIDE_;
|
||||
virtual void OnSetConstants(IMaterialRendererServices* services, s32 userData) IRR_OVERRIDE;
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the render capability of the material.
|
||||
virtual s32 getRenderCapability() const _IRR_OVERRIDE_;
|
||||
virtual s32 getRenderCapability() const IRR_OVERRIDE;
|
||||
|
||||
virtual void OnSetMaterial(const SMaterial& material) _IRR_OVERRIDE_ { }
|
||||
virtual void OnSetMaterial(const SMaterial& material) IRR_OVERRIDE { }
|
||||
virtual void OnSetMaterial(const video::SMaterial& material,
|
||||
const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
|
||||
bool resetAllRenderstates, video::IMaterialRendererServices* services) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -29,7 +29,7 @@ namespace irr
|
||||
CD3D9RenderTarget(CD3D9Driver* driver);
|
||||
virtual ~CD3D9RenderTarget();
|
||||
|
||||
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) _IRR_OVERRIDE_;
|
||||
virtual void setTextures(ITexture* const * textures, u32 numTextures, ITexture* depthStencil, const E_CUBE_SURFACE* cubeSurfaces, u32 numCubeSurfaces) IRR_OVERRIDE;
|
||||
|
||||
const core::dimension2d<u32>& getSize() const;
|
||||
|
||||
|
@ -39,17 +39,17 @@ public:
|
||||
~CD3D9ShaderMaterialRenderer();
|
||||
|
||||
virtual void OnSetMaterial(const video::SMaterial& material, const video::SMaterial& lastMaterial,
|
||||
bool resetAllRenderstates, video::IMaterialRendererServices* services) _IRR_OVERRIDE_;
|
||||
bool resetAllRenderstates, video::IMaterialRendererServices* services) IRR_OVERRIDE;
|
||||
|
||||
virtual void OnUnsetMaterial() _IRR_OVERRIDE_;
|
||||
virtual void OnUnsetMaterial() IRR_OVERRIDE;
|
||||
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) _IRR_OVERRIDE_;
|
||||
virtual bool OnRender(IMaterialRendererServices* service, E_VERTEX_TYPE vtxtype) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the material is transparent.
|
||||
virtual bool isTransparent() const _IRR_OVERRIDE_;
|
||||
virtual bool isTransparent() const IRR_OVERRIDE;
|
||||
|
||||
//! Access the callback provided by the users when creating shader materials
|
||||
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const _IRR_OVERRIDE_
|
||||
virtual IShaderConstantSetCallBack* getShaderConstantSetCallBack() const IRR_OVERRIDE
|
||||
{
|
||||
return CallBack;
|
||||
}
|
||||
|
@ -23,7 +23,7 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
|
||||
setDebugName("CD3D9Texture");
|
||||
#endif
|
||||
|
||||
_IRR_DEBUG_BREAK_IF(image.size() == 0)
|
||||
IRR_DEBUG_BREAK_IF(image.size() == 0)
|
||||
|
||||
Device=driver->getExposedVideoData().D3D9.D3DDev9;
|
||||
|
||||
@ -63,7 +63,7 @@ CD3D9Texture::CD3D9Texture(const io::path& name, const core::array<IImage*>& ima
|
||||
hr = Device->CreateCubeTexture(Size.Width, HasMipMaps ? 0 : 1, flags, InternalFormat, D3DPOOL_MANAGED, &CubeTexture, NULL);
|
||||
break;
|
||||
default:
|
||||
_IRR_DEBUG_BREAK_IF(true)
|
||||
IRR_DEBUG_BREAK_IF(true)
|
||||
break;
|
||||
}
|
||||
|
||||
@ -225,7 +225,7 @@ void* CD3D9Texture::lock(E_TEXTURE_LOCK_MODE mode, u32 mipmapLevel, u32 layer, E
|
||||
}
|
||||
else if (CubeTexture)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(layer > 5)
|
||||
IRR_DEBUG_BREAK_IF(layer > 5)
|
||||
|
||||
hr = CubeTexture->LockRect(static_cast<_D3DCUBEMAP_FACES>(layer), MipLevelLocked, &rect, 0, LockReadOnly ? D3DLOCK_READONLY : 0);
|
||||
}
|
||||
@ -591,7 +591,7 @@ void CD3D9Texture::generateRenderTarget()
|
||||
hr = Device->CreateCubeTexture(Size.Width, 1, flags, InternalFormat, D3DPOOL_DEFAULT, &CubeTexture, NULL);
|
||||
break;
|
||||
default:
|
||||
_IRR_DEBUG_BREAK_IF(true)
|
||||
IRR_DEBUG_BREAK_IF(true)
|
||||
break;
|
||||
}
|
||||
|
||||
@ -726,7 +726,7 @@ void CD3D9Texture::uploadTexture(void* data, u32 mipmapLevel, u32 layer)
|
||||
}
|
||||
else if (CubeTexture)
|
||||
{
|
||||
_IRR_DEBUG_BREAK_IF(layer > 5)
|
||||
IRR_DEBUG_BREAK_IF(layer > 5)
|
||||
|
||||
hr = CubeTexture->LockRect(static_cast<_D3DCUBEMAP_FACES>(layer), mipmapLevel, &lockRectangle, 0, 0);
|
||||
}
|
||||
|
@ -32,11 +32,11 @@ public:
|
||||
|
||||
virtual ~CD3D9Texture();
|
||||
|
||||
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) _IRR_OVERRIDE_;
|
||||
virtual void* lock(E_TEXTURE_LOCK_MODE mode = ETLM_READ_WRITE, u32 mipmapLevel=0, u32 layer = 0, E_TEXTURE_LOCK_FLAGS lockFlags = ETLF_FLIP_Y_UP_RTT) IRR_OVERRIDE;
|
||||
|
||||
virtual void unlock() _IRR_OVERRIDE_;
|
||||
virtual void unlock() IRR_OVERRIDE;
|
||||
|
||||
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) _IRR_OVERRIDE_;
|
||||
virtual void regenerateMipMapLevels(void* data = 0, u32 layer = 0) IRR_OVERRIDE;
|
||||
|
||||
IDirect3DBaseTexture9* getDX9BaseTexture() const;
|
||||
IDirect3DTexture9* getDX9Texture() const;
|
||||
|
@ -52,13 +52,13 @@ namespace scene
|
||||
|
||||
//! returns true if the file maybe is able to be loaded by this class
|
||||
//! based on the file extension (e.g. ".cob")
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool isALoadableFileExtension(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
/** creates/loads an animated mesh from the file.
|
||||
\return Pointer to the created mesh. Returns 0 if loading failed.
|
||||
If you no longer need the mesh, you should call IAnimatedMesh::drop().
|
||||
See IReferenceCounted::drop() for more information.*/
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IAnimatedMesh* createMesh(io::IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
/** loads dynamic lights present in this scene.
|
||||
Note that loaded lights from DeleD must have the suffix \b dynamic_ and must be \b pointlight.
|
||||
|
@ -28,31 +28,31 @@ namespace gui
|
||||
/** \param type: Type of the element to add.
|
||||
\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
|
||||
\return Returns pointer to the new element or 0 if unsuccessful. */
|
||||
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* addGUIElement(EGUI_ELEMENT_TYPE type, IGUIElement* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a GUI element to the GUI Environment based on its type name.
|
||||
/** \param typeName: Type name of the element to add. Taken from the GUIElementTypeNames c8* array.
|
||||
\param parent: Parent scene node of the new element. A value of 0 adds it to the root.
|
||||
\return Returns pointer to the new element or 0 if unsuccessful. */
|
||||
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* addGUIElement(const c8* typeName, IGUIElement* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the amount of GUI element types this factory is able to create.
|
||||
virtual s32 getCreatableGUIElementTypeCount() const _IRR_OVERRIDE_;
|
||||
virtual s32 getCreatableGUIElementTypeCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type of a createable GUI element type based on the index.
|
||||
/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
|
||||
and lower than getCreatableGUIElementTypeCount(). */
|
||||
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const _IRR_OVERRIDE_;
|
||||
virtual EGUI_ELEMENT_TYPE getCreateableGUIElementType(s32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type name of a createable GUI element type based on the index.
|
||||
/** \param idx: Index of the element type in this factory. The value must be equal or greater than 0
|
||||
and lower than getCreatableGUIElementTypeCount(). */
|
||||
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getCreateableGUIElementTypeName(s32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type name of a createable GUI element based on its type.
|
||||
/** \param type: Type of the GUI element.
|
||||
\return: Returns the name of the type if this factory can create it, otherwise it returns 0. */
|
||||
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getCreateableGUIElementTypeName(EGUI_ELEMENT_TYPE type) const IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -32,32 +32,32 @@ namespace scene
|
||||
\param target: Target scene node of the new animator.
|
||||
\return Returns pointer to the new scene node animator or null if not successful. You need to
|
||||
drop this pointer after calling this, see IReferenceCounted::drop() for details. */
|
||||
virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) _IRR_OVERRIDE_;
|
||||
virtual ISceneNodeAnimator* createSceneNodeAnimator(ESCENE_NODE_ANIMATOR_TYPE type, ISceneNode* target) IRR_OVERRIDE;
|
||||
|
||||
//! creates a scene node animator based on its type name
|
||||
/** \param typeName: Type of the scene node animator to add.
|
||||
\param target: Target scene node of the new animator.
|
||||
\return Returns pointer to the new scene node animator or null if not successful. You need to
|
||||
drop this pointer after calling this, see IReferenceCounted::drop() for details. */
|
||||
virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target) _IRR_OVERRIDE_;
|
||||
virtual ISceneNodeAnimator* createSceneNodeAnimator(const char* typeName, ISceneNode* target) IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of scene node animator types this factory is able to create
|
||||
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getCreatableSceneNodeAnimatorTypeCount() const IRR_OVERRIDE;
|
||||
|
||||
//! returns type of a creatable scene node animator type
|
||||
/** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
|
||||
getCreatableSceneNodeTypeCount() */
|
||||
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual ESCENE_NODE_ANIMATOR_TYPE getCreateableSceneNodeAnimatorType(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! returns type name of a creatable scene node animator type
|
||||
/** \param idx: Index of scene node animator type in this factory. Must be a value between 0 and
|
||||
getCreatableSceneNodeAnimatorTypeCount() */
|
||||
virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getCreateableSceneNodeAnimatorTypeName(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! returns type name of a creatable scene node animator type
|
||||
/** \param type: Type of scene node animator.
|
||||
\return: Returns name of scene node animator type if this factory can create the type, otherwise 0. */
|
||||
virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getCreateableSceneNodeAnimatorTypeName(ESCENE_NODE_ANIMATOR_TYPE type) const IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -27,31 +27,31 @@ namespace scene
|
||||
/** \param type: Type of the scene node to add.
|
||||
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
|
||||
\return Returns pointer to the new scene node or null if not successful. */
|
||||
virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* addSceneNode(ESCENE_NODE_TYPE type, ISceneNode* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! adds a scene node to the scene graph based on its type name
|
||||
/** \param typeName: Type name of the scene node to add.
|
||||
\param parent: Parent scene node of the new node, can be null to add the scene node to the root.
|
||||
\return Returns pointer to the new scene node or null if not successful. */
|
||||
virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* addSceneNode(const c8* typeName, ISceneNode* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! returns amount of scene node types this factory is able to create
|
||||
virtual u32 getCreatableSceneNodeTypeCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getCreatableSceneNodeTypeCount() const IRR_OVERRIDE;
|
||||
|
||||
//! returns type name of a creatable scene node type by index
|
||||
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
|
||||
uetCreatableSceneNodeTypeCount() */
|
||||
virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getCreateableSceneNodeTypeName(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! returns type of a creatable scene node type
|
||||
/** \param idx: Index of scene node type in this factory. Must be a value between 0 and
|
||||
getCreatableSceneNodeTypeCount() */
|
||||
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual ESCENE_NODE_TYPE getCreateableSceneNodeType(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! returns type name of a creatable scene node type
|
||||
/** \param idx: Type of scene node.
|
||||
\return: Returns name of scene node type if this factory can create the type, otherwise 0. */
|
||||
virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const _IRR_OVERRIDE_;
|
||||
virtual const c8* getCreateableSceneNodeTypeName(ESCENE_NODE_TYPE type) const IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -23,22 +23,22 @@ namespace video
|
||||
virtual ~CDepthBuffer();
|
||||
|
||||
//! clears the zbuffer
|
||||
virtual void clear(f32 value, const interlaced_control interlaced) _IRR_OVERRIDE_;
|
||||
virtual void clear(f32 value, const interlaced_control interlaced) IRR_OVERRIDE;
|
||||
|
||||
//! sets the new size of the zbuffer
|
||||
virtual void setSize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
|
||||
virtual void setSize(const core::dimension2d<u32>& size) IRR_OVERRIDE;
|
||||
|
||||
//! returns the size of the zbuffer
|
||||
virtual const core::dimension2d<u32>& getSize() const _IRR_OVERRIDE_;
|
||||
virtual const core::dimension2d<u32>& getSize() const IRR_OVERRIDE;
|
||||
|
||||
//! locks the zbuffer
|
||||
virtual void* lock() _IRR_OVERRIDE_ { return (void*) Buffer; }
|
||||
virtual void* lock() IRR_OVERRIDE { return (void*) Buffer; }
|
||||
|
||||
//! unlocks the zbuffer
|
||||
virtual void unlock() _IRR_OVERRIDE_ {}
|
||||
virtual void unlock() IRR_OVERRIDE {}
|
||||
|
||||
//! returns pitch of depthbuffer (in bytes)
|
||||
virtual u32 getPitch() const _IRR_OVERRIDE_ { return Pitch; }
|
||||
virtual u32 getPitch() const IRR_OVERRIDE { return Pitch; }
|
||||
|
||||
|
||||
private:
|
||||
@ -60,22 +60,22 @@ namespace video
|
||||
virtual ~CStencilBuffer();
|
||||
|
||||
//! clears the zbuffer
|
||||
virtual void clear(u32 value, const interlaced_control interlaced) _IRR_OVERRIDE_;
|
||||
virtual void clear(u32 value, const interlaced_control interlaced) IRR_OVERRIDE;
|
||||
|
||||
//! sets the new size of the zbuffer
|
||||
virtual void setSize(const core::dimension2d<u32>& size) _IRR_OVERRIDE_;
|
||||
virtual void setSize(const core::dimension2d<u32>& size) IRR_OVERRIDE;
|
||||
|
||||
//! returns the size of the zbuffer
|
||||
virtual const core::dimension2d<u32>& getSize() const _IRR_OVERRIDE_;
|
||||
virtual const core::dimension2d<u32>& getSize() const IRR_OVERRIDE;
|
||||
|
||||
//! locks the zbuffer
|
||||
virtual void* lock() _IRR_OVERRIDE_ { return (void*) Buffer; }
|
||||
virtual void* lock() IRR_OVERRIDE { return (void*) Buffer; }
|
||||
|
||||
//! unlocks the zbuffer
|
||||
virtual void unlock() _IRR_OVERRIDE_ {}
|
||||
virtual void unlock() IRR_OVERRIDE {}
|
||||
|
||||
//! returns pitch of depthbuffer (in bytes)
|
||||
virtual u32 getPitch() const _IRR_OVERRIDE_ { return Pitch; }
|
||||
virtual u32 getPitch() const IRR_OVERRIDE { return Pitch; }
|
||||
|
||||
|
||||
private:
|
||||
|
@ -20,36 +20,36 @@ namespace scene
|
||||
CDummyTransformationSceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns a reference to the current relative transformation matrix.
|
||||
//! This is the matrix, this scene node uses instead of scale, translation
|
||||
//! and rotation.
|
||||
virtual core::matrix4& getRelativeTransformationMatrix() _IRR_OVERRIDE_;
|
||||
virtual core::matrix4& getRelativeTransformationMatrix() IRR_OVERRIDE;
|
||||
|
||||
//! Returns the relative transformation of the scene node.
|
||||
virtual core::matrix4 getRelativeTransformation() const _IRR_OVERRIDE_;
|
||||
virtual core::matrix4 getRelativeTransformation() const IRR_OVERRIDE;
|
||||
|
||||
//! does nothing.
|
||||
virtual void render() _IRR_OVERRIDE_ {}
|
||||
virtual void render() IRR_OVERRIDE {}
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_DUMMY_TRANSFORMATION; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_DUMMY_TRANSFORMATION; }
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
// TODO: We can add least add some warnings to find troubles faster until we have
|
||||
// fixed bug id 2318691.
|
||||
virtual const core::vector3df& getScale() const _IRR_OVERRIDE_;
|
||||
virtual void setScale(const core::vector3df& scale) _IRR_OVERRIDE_;
|
||||
virtual const core::vector3df& getRotation() const _IRR_OVERRIDE_;
|
||||
virtual void setRotation(const core::vector3df& rotation) _IRR_OVERRIDE_;
|
||||
virtual const core::vector3df& getPosition() const _IRR_OVERRIDE_;
|
||||
virtual void setPosition(const core::vector3df& newpos) _IRR_OVERRIDE_;
|
||||
virtual const core::vector3df& getScale() const IRR_OVERRIDE;
|
||||
virtual void setScale(const core::vector3df& scale) IRR_OVERRIDE;
|
||||
virtual const core::vector3df& getRotation() const IRR_OVERRIDE;
|
||||
virtual void setRotation(const core::vector3df& rotation) IRR_OVERRIDE;
|
||||
virtual const core::vector3df& getPosition() const IRR_OVERRIDE;
|
||||
virtual void setPosition(const core::vector3df& newpos) IRR_OVERRIDE;
|
||||
|
||||
core::matrix4 RelativeTransformationMatrix;
|
||||
core::aabbox3d<f32> Box;
|
||||
|
@ -20,19 +20,19 @@ namespace scene
|
||||
CEmptySceneNode(ISceneNode* parent, ISceneManager* mgr, s32 id);
|
||||
|
||||
//! returns the axis aligned bounding box of this node
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const _IRR_OVERRIDE_;
|
||||
virtual const core::aabbox3d<f32>& getBoundingBox() const IRR_OVERRIDE;
|
||||
|
||||
//! This method is called just before the rendering process of the whole scene.
|
||||
virtual void OnRegisterSceneNode() _IRR_OVERRIDE_;
|
||||
virtual void OnRegisterSceneNode() IRR_OVERRIDE;
|
||||
|
||||
//! does nothing.
|
||||
virtual void render() _IRR_OVERRIDE_;
|
||||
virtual void render() IRR_OVERRIDE;
|
||||
|
||||
//! Returns type of the scene node
|
||||
virtual ESCENE_NODE_TYPE getType() const _IRR_OVERRIDE_ { return ESNT_EMPTY; }
|
||||
virtual ESCENE_NODE_TYPE getType() const IRR_OVERRIDE { return ESNT_EMPTY; }
|
||||
|
||||
//! Creates a clone of this scene node and its children.
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) _IRR_OVERRIDE_;
|
||||
virtual ISceneNode* clone(ISceneNode* newParent=0, ISceneManager* newManager=0) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -82,37 +82,37 @@ public:
|
||||
\param offset The offset where the file is stored in an archive
|
||||
\param size The size of the file in bytes.
|
||||
\param id The ID of the file in the archive which owns it */
|
||||
virtual u32 addItem(const io::path& fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0) _IRR_OVERRIDE_;
|
||||
virtual u32 addItem(const io::path& fullPath, u32 offset, u32 size, bool isDirectory, u32 id=0) IRR_OVERRIDE;
|
||||
|
||||
//! Sorts the file list. You should call this after adding any items to the file list
|
||||
virtual void sort() _IRR_OVERRIDE_;
|
||||
virtual void sort() IRR_OVERRIDE;
|
||||
|
||||
//! Returns the amount of files in the filelist.
|
||||
virtual u32 getFileCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getFileCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the name of a file in the list, based on an index.
|
||||
virtual const io::path& getFileName(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual const io::path& getFileName(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the full name of a file in the list, path included, based on an index.
|
||||
virtual const io::path& getFullFileName(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual const io::path& getFullFileName(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the ID of a file in the file list, based on an index.
|
||||
virtual u32 getID(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual u32 getID(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns true if the file is a directory
|
||||
virtual bool isDirectory(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual bool isDirectory(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the size of a file
|
||||
virtual u32 getFileSize(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual u32 getFileSize(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the offset of a file
|
||||
virtual u32 getFileOffset(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual u32 getFileOffset(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Searches for a file or folder within the list, returns the index
|
||||
virtual s32 findFile(const io::path& filename, bool isFolder) const _IRR_OVERRIDE_;
|
||||
virtual s32 findFile(const io::path& filename, bool isFolder) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the base path of the file list
|
||||
virtual const io::path& getPath() const _IRR_OVERRIDE_;
|
||||
virtual const io::path& getPath() const IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -336,7 +336,7 @@ bool CFileSystem::changeArchivePassword(const path& filename,
|
||||
// We need to check for directory names with trailing slash and without
|
||||
const path absPath = getAbsolutePath(filename);
|
||||
const path arcPath = FileArchives[idx]->getFileList()->getPath();
|
||||
if ((absPath == arcPath) || ((absPath+_IRR_TEXT("/")) == arcPath))
|
||||
if ((absPath == arcPath) || ((absPath+IRR_TEXT("/")) == arcPath))
|
||||
{
|
||||
if (password.size())
|
||||
FileArchives[idx]->Password=password;
|
||||
@ -585,7 +585,7 @@ bool CFileSystem::changeWorkingDirectoryTo(const io::path& newDirectory)
|
||||
{
|
||||
WorkingDirectory[FILESYSTEM_VIRTUAL] = newDirectory;
|
||||
// is this empty string constant really intended?
|
||||
flattenFilename(WorkingDirectory[FILESYSTEM_VIRTUAL], _IRR_TEXT(""));
|
||||
flattenFilename(WorkingDirectory[FILESYSTEM_VIRTUAL], IRR_TEXT(""));
|
||||
success = true;
|
||||
}
|
||||
else
|
||||
@ -645,7 +645,7 @@ io::path CFileSystem::getAbsolutePath(const io::path& filename) const
|
||||
return io::path(fpath);
|
||||
}
|
||||
if (filename[filename.size()-1]=='/')
|
||||
return io::path(p)+_IRR_TEXT("/");
|
||||
return io::path(p)+IRR_TEXT("/");
|
||||
else
|
||||
return io::path(p);
|
||||
#else
|
||||
@ -667,7 +667,7 @@ io::path CFileSystem::getFileDir(const io::path& filename) const
|
||||
if ((u32)lastSlash < filename.size())
|
||||
return filename.subString(0, lastSlash);
|
||||
else
|
||||
return _IRR_TEXT(".");
|
||||
return IRR_TEXT(".");
|
||||
}
|
||||
|
||||
|
||||
@ -720,7 +720,7 @@ io::path& CFileSystem::flattenFilename(io::path& directory, const io::path& root
|
||||
{
|
||||
subdir = directory.subString(lastpos, pos - lastpos + 1);
|
||||
|
||||
if (subdir == _IRR_TEXT("../"))
|
||||
if (subdir == IRR_TEXT("../"))
|
||||
{
|
||||
if (lastWasRealDir)
|
||||
{
|
||||
@ -733,11 +733,11 @@ io::path& CFileSystem::flattenFilename(io::path& directory, const io::path& root
|
||||
lastWasRealDir=false;
|
||||
}
|
||||
}
|
||||
else if (subdir == _IRR_TEXT("/"))
|
||||
else if (subdir == IRR_TEXT("/"))
|
||||
{
|
||||
dir = root;
|
||||
}
|
||||
else if (subdir != _IRR_TEXT("./"))
|
||||
else if (subdir != IRR_TEXT("./"))
|
||||
{
|
||||
dir.append(subdir);
|
||||
lastWasRealDir=true;
|
||||
@ -760,8 +760,8 @@ path CFileSystem::getRelativeFilename(const path& filename, const path& director
|
||||
core::splitFilename(getAbsolutePath(filename), &path1, &file, &ext);
|
||||
io::path path2(getAbsolutePath(directory));
|
||||
core::list<io::path> list1, list2;
|
||||
path1.split(list1, _IRR_TEXT("/\\"), 2);
|
||||
path2.split(list2, _IRR_TEXT("/\\"), 2);
|
||||
path1.split(list1, IRR_TEXT("/\\"), 2);
|
||||
path2.split(list2, IRR_TEXT("/\\"), 2);
|
||||
u32 i=0;
|
||||
core::list<io::path>::ConstIterator it1,it2;
|
||||
it1=list1.begin();
|
||||
@ -774,9 +774,9 @@ path CFileSystem::getRelativeFilename(const path& filename, const path& director
|
||||
prefix1 = *it1;
|
||||
if ( it2 != list2.end() )
|
||||
prefix2 = *it2;
|
||||
if ( prefix1.size() > 1 && prefix1[1] == _IRR_TEXT(':') )
|
||||
if ( prefix1.size() > 1 && prefix1[1] == IRR_TEXT(':') )
|
||||
partition1 = core::locale_lower(prefix1[0]);
|
||||
if ( prefix2.size() > 1 && prefix2[1] == _IRR_TEXT(':') )
|
||||
if ( prefix2.size() > 1 && prefix2[1] == IRR_TEXT(':') )
|
||||
partition2 = core::locale_lower(prefix2[0]);
|
||||
|
||||
// must have the same prefix or we can't resolve it to a relative filename
|
||||
@ -798,18 +798,18 @@ path CFileSystem::getRelativeFilename(const path& filename, const path& director
|
||||
++it1;
|
||||
++it2;
|
||||
}
|
||||
path1=_IRR_TEXT("");
|
||||
path1=IRR_TEXT("");
|
||||
for (; i<list2.size(); ++i)
|
||||
path1 += _IRR_TEXT("../");
|
||||
path1 += IRR_TEXT("../");
|
||||
while (it1 != list1.end())
|
||||
{
|
||||
path1 += *it1++;
|
||||
path1 += _IRR_TEXT('/');
|
||||
path1 += IRR_TEXT('/');
|
||||
}
|
||||
path1 += file;
|
||||
if (ext.size())
|
||||
{
|
||||
path1 += _IRR_TEXT('.');
|
||||
path1 += IRR_TEXT('.');
|
||||
path1 += ext;
|
||||
}
|
||||
return path1;
|
||||
@ -877,7 +877,7 @@ IFileList* CFileSystem::createFileList()
|
||||
|
||||
r = new CFileList(Path, false, false);
|
||||
|
||||
r->addItem(Path + _IRR_TEXT(".."), 0, 0, true, 0);
|
||||
r->addItem(Path + IRR_TEXT(".."), 0, 0, true, 0);
|
||||
|
||||
//! We use the POSIX compliant methods instead of scandir
|
||||
DIR* dirHandle=opendir(Path.c_str());
|
||||
@ -924,10 +924,10 @@ IFileList* CFileSystem::createFileList()
|
||||
SFileListEntry e3;
|
||||
|
||||
//! PWD
|
||||
r->addItem(Path + _IRR_TEXT("."), 0, 0, true, 0);
|
||||
r->addItem(Path + IRR_TEXT("."), 0, 0, true, 0);
|
||||
|
||||
//! parent
|
||||
r->addItem(Path + _IRR_TEXT(".."), 0, 0, true, 0);
|
||||
r->addItem(Path + IRR_TEXT(".."), 0, 0, true, 0);
|
||||
|
||||
//! merge archives
|
||||
for (u32 i=0; i < FileArchives.size(); ++i)
|
||||
|
@ -31,128 +31,128 @@ public:
|
||||
virtual ~CFileSystem();
|
||||
|
||||
//! opens a file for read access
|
||||
virtual IReadFile* createAndOpenFile(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual IReadFile* createAndOpenFile(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! Creates an IReadFile interface for accessing memory like a file.
|
||||
virtual IReadFile* createMemoryReadFile(const void* memory, s32 len, const io::path& fileName, bool deleteMemoryWhenDropped = false) _IRR_OVERRIDE_;
|
||||
virtual IReadFile* createMemoryReadFile(const void* memory, s32 len, const io::path& fileName, bool deleteMemoryWhenDropped = false) IRR_OVERRIDE;
|
||||
|
||||
//! Creates an IReadFile interface for accessing files inside files
|
||||
virtual IReadFile* createLimitReadFile(const io::path& fileName, IReadFile* alreadyOpenedFile, long pos, long areaSize) _IRR_OVERRIDE_;
|
||||
virtual IReadFile* createLimitReadFile(const io::path& fileName, IReadFile* alreadyOpenedFile, long pos, long areaSize) IRR_OVERRIDE;
|
||||
|
||||
//! Creates an IWriteFile interface for accessing memory like a file.
|
||||
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const io::path& fileName, bool deleteMemoryWhenDropped=false) _IRR_OVERRIDE_;
|
||||
virtual IWriteFile* createMemoryWriteFile(void* memory, s32 len, const io::path& fileName, bool deleteMemoryWhenDropped=false) IRR_OVERRIDE;
|
||||
|
||||
//! Opens a file for write access.
|
||||
virtual IWriteFile* createAndWriteFile(const io::path& filename, bool append=false) _IRR_OVERRIDE_;
|
||||
virtual IWriteFile* createAndWriteFile(const io::path& filename, bool append=false) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an archive to the file system.
|
||||
virtual bool addFileArchive(const io::path& filename,
|
||||
bool ignoreCase = true, bool ignorePaths = true,
|
||||
E_FILE_ARCHIVE_TYPE archiveType = EFAT_UNKNOWN,
|
||||
const core::stringc& password="",
|
||||
IFileArchive** retArchive = 0) _IRR_OVERRIDE_;
|
||||
IFileArchive** retArchive = 0) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an archive to the file system.
|
||||
virtual bool addFileArchive(IReadFile* file, bool ignoreCase=true,
|
||||
bool ignorePaths=true,
|
||||
E_FILE_ARCHIVE_TYPE archiveType=EFAT_UNKNOWN,
|
||||
const core::stringc& password="",
|
||||
IFileArchive** retArchive = 0) _IRR_OVERRIDE_;
|
||||
IFileArchive** retArchive = 0) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an archive to the file system.
|
||||
virtual bool addFileArchive(IFileArchive* archive) _IRR_OVERRIDE_;
|
||||
virtual bool addFileArchive(IFileArchive* archive) IRR_OVERRIDE;
|
||||
|
||||
//! move the hirarchy of the filesystem. moves sourceIndex relative up or down
|
||||
virtual bool moveFileArchive(u32 sourceIndex, s32 relative) _IRR_OVERRIDE_;
|
||||
virtual bool moveFileArchive(u32 sourceIndex, s32 relative) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an external archive loader to the engine.
|
||||
virtual void addArchiveLoader(IArchiveLoader* loader) _IRR_OVERRIDE_;
|
||||
virtual void addArchiveLoader(IArchiveLoader* loader) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the total number of archive loaders added.
|
||||
virtual u32 getArchiveLoaderCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getArchiveLoaderCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the archive loader by index.
|
||||
virtual IArchiveLoader* getArchiveLoader(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual IArchiveLoader* getArchiveLoader(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! gets the file archive count
|
||||
virtual u32 getFileArchiveCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getFileArchiveCount() const IRR_OVERRIDE;
|
||||
|
||||
//! gets an archive
|
||||
virtual IFileArchive* getFileArchive(u32 index) _IRR_OVERRIDE_;
|
||||
virtual IFileArchive* getFileArchive(u32 index) IRR_OVERRIDE;
|
||||
|
||||
//! removes an archive from the file system.
|
||||
virtual bool removeFileArchive(u32 index) _IRR_OVERRIDE_;
|
||||
virtual bool removeFileArchive(u32 index) IRR_OVERRIDE;
|
||||
|
||||
//! removes an archive from the file system.
|
||||
virtual bool removeFileArchive(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual bool removeFileArchive(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! Removes an archive from the file system.
|
||||
virtual bool removeFileArchive(const IFileArchive* archive) _IRR_OVERRIDE_;
|
||||
virtual bool removeFileArchive(const IFileArchive* archive) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the string of the current working directory
|
||||
virtual const io::path& getWorkingDirectory() _IRR_OVERRIDE_;
|
||||
virtual const io::path& getWorkingDirectory() IRR_OVERRIDE;
|
||||
|
||||
//! Changes the current Working Directory to the string given.
|
||||
//! The string is operating system dependent. Under Windows it will look
|
||||
//! like this: "drive:\directory\sudirectory\"
|
||||
virtual bool changeWorkingDirectoryTo(const io::path& newDirectory) _IRR_OVERRIDE_;
|
||||
virtual bool changeWorkingDirectoryTo(const io::path& newDirectory) IRR_OVERRIDE;
|
||||
|
||||
//! Converts a relative path to an absolute (unique) path, resolving symbolic links
|
||||
virtual io::path getAbsolutePath(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual io::path getAbsolutePath(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the directory a file is located in.
|
||||
/** \param filename: The file to get the directory from */
|
||||
virtual io::path getFileDir(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual io::path getFileDir(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the base part of a filename, i.e. the name without the directory
|
||||
//! part. If no directory is prefixed, the full name is returned.
|
||||
/** \param filename: The file to get the basename from */
|
||||
virtual io::path getFileBasename(const io::path& filename, bool keepExtension=true) const _IRR_OVERRIDE_;
|
||||
virtual io::path getFileBasename(const io::path& filename, bool keepExtension=true) const IRR_OVERRIDE;
|
||||
|
||||
//! flatten a path and file name for example: "/you/me/../." becomes "/you"
|
||||
virtual io::path& flattenFilename( io::path& directory, const io::path& root = "/" ) const _IRR_OVERRIDE_;
|
||||
virtual io::path& flattenFilename( io::path& directory, const io::path& root = "/" ) const IRR_OVERRIDE;
|
||||
|
||||
//! Get the relative filename, relative to the given directory
|
||||
virtual path getRelativeFilename(const path& filename, const path& directory) const _IRR_OVERRIDE_;
|
||||
virtual path getRelativeFilename(const path& filename, const path& directory) const IRR_OVERRIDE;
|
||||
|
||||
virtual EFileSystemType setFileListSystem(EFileSystemType listType) _IRR_OVERRIDE_;
|
||||
virtual EFileSystemType setFileListSystem(EFileSystemType listType) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a list of files and directories in the current working directory
|
||||
//! and returns it.
|
||||
virtual IFileList* createFileList() _IRR_OVERRIDE_;
|
||||
virtual IFileList* createFileList() IRR_OVERRIDE;
|
||||
|
||||
//! Creates an empty filelist
|
||||
virtual IFileList* createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) _IRR_OVERRIDE_;
|
||||
virtual IFileList* createEmptyFileList(const io::path& path, bool ignoreCase, bool ignorePaths) IRR_OVERRIDE;
|
||||
|
||||
//! determines if a file exists and would be able to be opened.
|
||||
virtual bool existFile(const io::path& filename) const _IRR_OVERRIDE_;
|
||||
virtual bool existFile(const io::path& filename) const IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReader* createXMLReader(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual IXMLReader* createXMLReader(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReader* createXMLReader(IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IXMLReader* createXMLReader(IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Reader from a file.
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(IReadFile* file) _IRR_OVERRIDE_;
|
||||
virtual IXMLReaderUTF8* createXMLReaderUTF8(IReadFile* file) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
virtual IXMLWriter* createXMLWriter(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual IXMLWriter* createXMLWriter(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Writer from a file.
|
||||
virtual IXMLWriter* createXMLWriter(IWriteFile* file) _IRR_OVERRIDE_;
|
||||
virtual IXMLWriter* createXMLWriter(IWriteFile* file) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Writer from a file which will write ASCII/UTF-8 characters (char*).
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(const path& filename) _IRR_OVERRIDE_;
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(const path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a XML Writer from a file which will write ASCII/UTF-8 characters (char*).
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(IWriteFile* file) _IRR_OVERRIDE_;
|
||||
virtual IXMLWriterUTF8* createXMLWriterUTF8(IWriteFile* file) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a new empty collection of attributes, usable for serialization and more.
|
||||
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver) _IRR_OVERRIDE_;
|
||||
virtual IAttributes* createEmptyAttributes(video::IVideoDriver* driver) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -34,31 +34,31 @@ namespace video
|
||||
~CGLXManager();
|
||||
|
||||
// Initialize
|
||||
virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) _IRR_OVERRIDE_;
|
||||
virtual bool initialize(const SIrrlichtCreationParameters& params, const SExposedVideoData& data) IRR_OVERRIDE;
|
||||
|
||||
// Terminate
|
||||
virtual void terminate() _IRR_OVERRIDE_;
|
||||
virtual void terminate() IRR_OVERRIDE;
|
||||
|
||||
// Create surface.
|
||||
virtual bool generateSurface() _IRR_OVERRIDE_;
|
||||
virtual bool generateSurface() IRR_OVERRIDE;
|
||||
|
||||
// Destroy surface.
|
||||
virtual void destroySurface() _IRR_OVERRIDE_;
|
||||
virtual void destroySurface() IRR_OVERRIDE;
|
||||
|
||||
// Create context.
|
||||
virtual bool generateContext() _IRR_OVERRIDE_;
|
||||
virtual bool generateContext() IRR_OVERRIDE;
|
||||
|
||||
// Destroy context.
|
||||
virtual void destroyContext() _IRR_OVERRIDE_;
|
||||
virtual void destroyContext() IRR_OVERRIDE;
|
||||
|
||||
//! Get current context
|
||||
virtual const SExposedVideoData& getContext() const _IRR_OVERRIDE_;
|
||||
virtual const SExposedVideoData& getContext() const IRR_OVERRIDE;
|
||||
|
||||
//! Change render context, disable old and activate new defined by videoData
|
||||
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) _IRR_OVERRIDE_;
|
||||
virtual bool activateContext(const SExposedVideoData& videoData, bool restorePrimaryOnZero) IRR_OVERRIDE;
|
||||
|
||||
// Swap buffers.
|
||||
virtual bool swapBuffers() _IRR_OVERRIDE_;
|
||||
virtual bool swapBuffers() IRR_OVERRIDE;
|
||||
|
||||
XVisualInfo* getVisual() const {return VisualInfo;} // return XVisualInfo
|
||||
|
||||
|
@ -30,64 +30,64 @@ namespace gui
|
||||
virtual ~CGUIButton();
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
//! sets another skin independent font. if this is set to zero, the button uses the font of the skin.
|
||||
virtual void setOverrideFont(IGUIFont* font=0) _IRR_OVERRIDE_;
|
||||
virtual void setOverrideFont(IGUIFont* font=0) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the override font (if any)
|
||||
virtual IGUIFont* getOverrideFont() const _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* getOverrideFont() const IRR_OVERRIDE;
|
||||
|
||||
//! Get the font which is used right now for drawing
|
||||
virtual IGUIFont* getActiveFont() const _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* getActiveFont() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets another color for the button text.
|
||||
virtual void setOverrideColor(video::SColor color) _IRR_OVERRIDE_;
|
||||
virtual void setOverrideColor(video::SColor color) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the override color
|
||||
virtual video::SColor getOverrideColor(void) const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getOverrideColor(void) const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the currently used text color
|
||||
virtual video::SColor getActiveColor() const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getActiveColor() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the button text should use the override color or the color in the gui skin.
|
||||
virtual void enableOverrideColor(bool enable) _IRR_OVERRIDE_;
|
||||
virtual void enableOverrideColor(bool enable) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if an override color is enabled
|
||||
virtual bool isOverrideColorEnabled(void) const _IRR_OVERRIDE_;
|
||||
virtual bool isOverrideColorEnabled(void) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in the given state.
|
||||
virtual void setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) _IRR_OVERRIDE_;
|
||||
virtual void setImage(EGUI_BUTTON_IMAGE_STATE state, video::ITexture* image=0, const core::rect<s32>& sourceRect=core::rect<s32>(0,0,0,0)) IRR_OVERRIDE;
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in normal state.
|
||||
virtual void setImage(video::ITexture* image=0) _IRR_OVERRIDE_
|
||||
virtual void setImage(video::ITexture* image=0) IRR_OVERRIDE
|
||||
{
|
||||
setImage(EGBIS_IMAGE_UP, image);
|
||||
}
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in normal state.
|
||||
virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) _IRR_OVERRIDE_
|
||||
virtual void setImage(video::ITexture* image, const core::rect<s32>& pos) IRR_OVERRIDE
|
||||
{
|
||||
setImage(EGBIS_IMAGE_UP, image, pos);
|
||||
}
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in pressed state.
|
||||
virtual void setPressedImage(video::ITexture* image=0) _IRR_OVERRIDE_
|
||||
virtual void setPressedImage(video::ITexture* image=0) IRR_OVERRIDE
|
||||
{
|
||||
setImage(EGBIS_IMAGE_DOWN, image);
|
||||
}
|
||||
|
||||
//! Sets an image which should be displayed on the button when it is in pressed state.
|
||||
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) _IRR_OVERRIDE_
|
||||
virtual void setPressedImage(video::ITexture* image, const core::rect<s32>& pos) IRR_OVERRIDE
|
||||
{
|
||||
setImage(EGBIS_IMAGE_DOWN, image, pos);
|
||||
}
|
||||
|
||||
//! Sets the sprite bank used by the button
|
||||
virtual void setSpriteBank(IGUISpriteBank* bank=0) _IRR_OVERRIDE_;
|
||||
virtual void setSpriteBank(IGUISpriteBank* bank=0) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the animated sprite for a specific button state
|
||||
/** \param index: Number of the sprite within the sprite bank, use -1 for no sprite
|
||||
@ -97,69 +97,69 @@ namespace gui
|
||||
*/
|
||||
virtual void setSprite(EGUI_BUTTON_STATE state, s32 index,
|
||||
video::SColor color=video::SColor(255,255,255,255),
|
||||
bool loop=false, bool scale=false) _IRR_OVERRIDE_;
|
||||
bool loop=false, bool scale=false) IRR_OVERRIDE;
|
||||
|
||||
//! Get the sprite-index for the given state or -1 when no sprite is set
|
||||
virtual s32 getSpriteIndex(EGUI_BUTTON_STATE state) const _IRR_OVERRIDE_;
|
||||
virtual s32 getSpriteIndex(EGUI_BUTTON_STATE state) const IRR_OVERRIDE;
|
||||
|
||||
//! Get the sprite color for the given state. Color is only used when a sprite is set.
|
||||
virtual video::SColor getSpriteColor(EGUI_BUTTON_STATE state) const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getSpriteColor(EGUI_BUTTON_STATE state) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the sprite in the given state does loop
|
||||
virtual bool getSpriteLoop(EGUI_BUTTON_STATE state) const _IRR_OVERRIDE_;
|
||||
virtual bool getSpriteLoop(EGUI_BUTTON_STATE state) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the sprite in the given state is scaled
|
||||
virtual bool getSpriteScale(EGUI_BUTTON_STATE state) const _IRR_OVERRIDE_;
|
||||
virtual bool getSpriteScale(EGUI_BUTTON_STATE state) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the button should behave like a push button. Which means it
|
||||
//! can be in two states: Normal or Pressed. With a click on the button,
|
||||
//! the user can change the state of the button.
|
||||
virtual void setIsPushButton(bool isPushButton=true) _IRR_OVERRIDE_;
|
||||
virtual void setIsPushButton(bool isPushButton=true) IRR_OVERRIDE;
|
||||
|
||||
//! Checks whether the button is a push button
|
||||
virtual bool isPushButton() const _IRR_OVERRIDE_;
|
||||
virtual bool isPushButton() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the pressed state of the button if this is a pushbutton
|
||||
virtual void setPressed(bool pressed=true) _IRR_OVERRIDE_;
|
||||
virtual void setPressed(bool pressed=true) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the button is currently pressed
|
||||
virtual bool isPressed() const _IRR_OVERRIDE_;
|
||||
virtual bool isPressed() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the button should use the skin to draw its border
|
||||
virtual void setDrawBorder(bool border=true) _IRR_OVERRIDE_;
|
||||
virtual void setDrawBorder(bool border=true) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if the button face and border are being drawn
|
||||
virtual bool isDrawingBorder() const _IRR_OVERRIDE_;
|
||||
virtual bool isDrawingBorder() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the alpha channel should be used for drawing images on the button (default is false)
|
||||
virtual void setUseAlphaChannel(bool useAlphaChannel=true) _IRR_OVERRIDE_;
|
||||
virtual void setUseAlphaChannel(bool useAlphaChannel=true) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if the alpha channel should be used for drawing images on the button
|
||||
virtual bool isAlphaChannelUsed() const _IRR_OVERRIDE_;
|
||||
virtual bool isAlphaChannelUsed() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the button should scale the button images to fit
|
||||
virtual void setScaleImage(bool scaleImage=true) _IRR_OVERRIDE_;
|
||||
virtual void setScaleImage(bool scaleImage=true) IRR_OVERRIDE;
|
||||
|
||||
//! Checks whether the button scales the used images
|
||||
virtual bool isScalingImage() const _IRR_OVERRIDE_;
|
||||
virtual bool isScalingImage() const IRR_OVERRIDE;
|
||||
|
||||
//! Get if the shift key was pressed in last EGET_BUTTON_CLICKED event
|
||||
virtual bool getClickShiftState() const _IRR_OVERRIDE_
|
||||
virtual bool getClickShiftState() const IRR_OVERRIDE
|
||||
{
|
||||
return ClickShiftState;
|
||||
}
|
||||
|
||||
//! Get if the control key was pressed in last EGET_BUTTON_CLICKED event
|
||||
virtual bool getClickControlState() const _IRR_OVERRIDE_
|
||||
virtual bool getClickControlState() const IRR_OVERRIDE
|
||||
{
|
||||
return ClickControlState;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
void drawSprite(EGUI_BUTTON_STATE state, u32 startTime, const core::position2di& center);
|
||||
|
@ -23,36 +23,36 @@ namespace gui
|
||||
CGUICheckBox(bool checked, IGUIEnvironment* environment, IGUIElement* parent, s32 id, core::rect<s32> rectangle);
|
||||
|
||||
//! set if box is checked
|
||||
virtual void setChecked(bool checked) _IRR_OVERRIDE_;
|
||||
virtual void setChecked(bool checked) IRR_OVERRIDE;
|
||||
|
||||
//! returns if box is checked
|
||||
virtual bool isChecked() const _IRR_OVERRIDE_;
|
||||
virtual bool isChecked() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets whether to draw the background
|
||||
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
|
||||
virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if background drawing is enabled
|
||||
/** \return true if background drawing is enabled, false otherwise */
|
||||
virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isDrawBackgroundEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets whether to draw the border
|
||||
virtual void setDrawBorder(bool draw) _IRR_OVERRIDE_;
|
||||
virtual void setDrawBorder(bool draw) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if border drawing is enabled
|
||||
/** \return true if border drawing is enabled, false otherwise */
|
||||
virtual bool isDrawBorderEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isDrawBorderEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -31,13 +31,13 @@ namespace gui
|
||||
virtual ~CGUIColorSelectDialog();
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
virtual video::SColor getColor() _IRR_OVERRIDE_;
|
||||
virtual video::SColorHSL getColorHSL() _IRR_OVERRIDE_;
|
||||
virtual video::SColor getColor() IRR_OVERRIDE;
|
||||
virtual video::SColorHSL getColorHSL() IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -30,55 +30,55 @@ namespace gui
|
||||
s32 id, core::rect<s32> rectangle);
|
||||
|
||||
//! Returns amount of items in box
|
||||
virtual u32 getItemCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getItemCount() const IRR_OVERRIDE;
|
||||
|
||||
//! returns string of an item. the idx may be a value from 0 to itemCount-1
|
||||
virtual const wchar_t* getItem(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getItem(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns item data of an item. the idx may be a value from 0 to itemCount-1
|
||||
virtual u32 getItemData(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual u32 getItemData(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns index based on item data
|
||||
virtual s32 getIndexForItemData( u32 data ) const _IRR_OVERRIDE_;
|
||||
virtual s32 getIndexForItemData( u32 data ) const IRR_OVERRIDE;
|
||||
|
||||
//! adds an item and returns the index of it
|
||||
virtual u32 addItem(const wchar_t* text, u32 data) _IRR_OVERRIDE_;
|
||||
virtual u32 addItem(const wchar_t* text, u32 data) IRR_OVERRIDE;
|
||||
|
||||
//! Removes an item from the combo box.
|
||||
virtual void removeItem(u32 id) _IRR_OVERRIDE_;
|
||||
virtual void removeItem(u32 id) IRR_OVERRIDE;
|
||||
|
||||
//! deletes all items in the combo box
|
||||
virtual void clear() _IRR_OVERRIDE_;
|
||||
virtual void clear() IRR_OVERRIDE;
|
||||
|
||||
//! returns the text of the currently selected item
|
||||
virtual const wchar_t* getText() const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getText() const IRR_OVERRIDE;
|
||||
|
||||
//! returns id of selected item. returns -1 if no item is selected.
|
||||
virtual s32 getSelected() const _IRR_OVERRIDE_;
|
||||
virtual s32 getSelected() const IRR_OVERRIDE;
|
||||
|
||||
//! sets the selected item. Set this to -1 if no item should be selected
|
||||
virtual void setSelected(s32 idx) _IRR_OVERRIDE_;
|
||||
virtual void setSelected(s32 idx) IRR_OVERRIDE;
|
||||
|
||||
//! sets the text alignment of the text part
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) _IRR_OVERRIDE_;
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) IRR_OVERRIDE;
|
||||
|
||||
//! Set the maximal number of rows for the selection listbox
|
||||
virtual void setMaxSelectionRows(u32 max) _IRR_OVERRIDE_;
|
||||
virtual void setMaxSelectionRows(u32 max) IRR_OVERRIDE;
|
||||
|
||||
//! Get the maximal number of rows for the selection listbox
|
||||
virtual u32 getMaxSelectionRows() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMaxSelectionRows() const IRR_OVERRIDE;
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -32,91 +32,91 @@ namespace gui
|
||||
virtual ~CGUIContextMenu();
|
||||
|
||||
//! set behavior when menus are closed
|
||||
virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) _IRR_OVERRIDE_;
|
||||
virtual void setCloseHandling(ECONTEXT_MENU_CLOSE onClose) IRR_OVERRIDE;
|
||||
|
||||
//! get current behavior when the menue will be closed
|
||||
virtual ECONTEXT_MENU_CLOSE getCloseHandling() const _IRR_OVERRIDE_;
|
||||
virtual ECONTEXT_MENU_CLOSE getCloseHandling() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns amount of menu items
|
||||
virtual u32 getItemCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getItemCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Adds a menu item.
|
||||
virtual u32 addItem(const wchar_t* text, s32 commandid,
|
||||
bool enabled, bool hasSubMenu, bool checked, bool autoChecking) _IRR_OVERRIDE_;
|
||||
bool enabled, bool hasSubMenu, bool checked, bool autoChecking) IRR_OVERRIDE;
|
||||
|
||||
//! Insert a menu item at specified position.
|
||||
virtual u32 insertItem(u32 idx, const wchar_t* text, s32 commandId, bool enabled,
|
||||
bool hasSubMenu, bool checked, bool autoChecking) _IRR_OVERRIDE_;
|
||||
bool hasSubMenu, bool checked, bool autoChecking) IRR_OVERRIDE;
|
||||
|
||||
//! Find a item which has the given CommandId starting from given index
|
||||
virtual s32 findItemWithCommandId(s32 commandId, u32 idxStartSearch) const _IRR_OVERRIDE_;
|
||||
virtual s32 findItemWithCommandId(s32 commandId, u32 idxStartSearch) const IRR_OVERRIDE;
|
||||
|
||||
//! Adds a separator item to the menu
|
||||
virtual void addSeparator() _IRR_OVERRIDE_;
|
||||
virtual void addSeparator() IRR_OVERRIDE;
|
||||
|
||||
//! Returns text of the menu item.
|
||||
virtual const wchar_t* getItemText(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getItemText(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets text of the menu item.
|
||||
virtual void setItemText(u32 idx, const wchar_t* text) _IRR_OVERRIDE_;
|
||||
virtual void setItemText(u32 idx, const wchar_t* text) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if a menu item is enabled
|
||||
virtual bool isItemEnabled(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual bool isItemEnabled(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the menu item should be enabled.
|
||||
virtual void setItemEnabled(u32 idx, bool enabled) _IRR_OVERRIDE_;
|
||||
virtual void setItemEnabled(u32 idx, bool enabled) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if a menu item is checked
|
||||
virtual bool isItemChecked(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual bool isItemChecked(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the menu item should be checked.
|
||||
virtual void setItemChecked(u32 idx, bool enabled) _IRR_OVERRIDE_;
|
||||
virtual void setItemChecked(u32 idx, bool enabled) IRR_OVERRIDE;
|
||||
|
||||
//! Removes a menu item
|
||||
virtual void removeItem(u32 idx) _IRR_OVERRIDE_;
|
||||
virtual void removeItem(u32 idx) IRR_OVERRIDE;
|
||||
|
||||
//! Removes all menu items
|
||||
virtual void removeAllItems() _IRR_OVERRIDE_;
|
||||
virtual void removeAllItems() IRR_OVERRIDE;
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
//! Returns the selected item in the menu
|
||||
virtual s32 getSelectedItem() const _IRR_OVERRIDE_;
|
||||
virtual s32 getSelectedItem() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns a pointer to the submenu of an item.
|
||||
//! \return Pointer to the submenu of an item.
|
||||
virtual IGUIContextMenu* getSubMenu(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual IGUIContextMenu* getSubMenu(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the visible state of this element.
|
||||
virtual void setVisible(bool visible) _IRR_OVERRIDE_;
|
||||
virtual void setVisible(bool visible) IRR_OVERRIDE;
|
||||
|
||||
//! should the element change the checked status on clicking
|
||||
virtual void setItemAutoChecking(u32 idx, bool autoChecking) _IRR_OVERRIDE_;
|
||||
virtual void setItemAutoChecking(u32 idx, bool autoChecking) IRR_OVERRIDE;
|
||||
|
||||
//! does the element change the checked status on clicking
|
||||
virtual bool getItemAutoChecking(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual bool getItemAutoChecking(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns command id of a menu item
|
||||
virtual s32 getItemCommandId(u32 idx) const _IRR_OVERRIDE_;
|
||||
virtual s32 getItemCommandId(u32 idx) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the command id of a menu item
|
||||
virtual void setItemCommandId(u32 idx, s32 id) _IRR_OVERRIDE_;
|
||||
virtual void setItemCommandId(u32 idx, s32 id) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a sub menu from an element that already exists.
|
||||
virtual void setSubMenu(u32 index, CGUIContextMenu* menu);
|
||||
|
||||
//! When an eventparent is set it receives events instead of the usual parent element
|
||||
virtual void setEventParent(IGUIElement *parent) _IRR_OVERRIDE_;
|
||||
virtual void setEventParent(IGUIElement *parent) IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -28,122 +28,122 @@ namespace gui
|
||||
virtual ~CGUIEditBox();
|
||||
|
||||
//! Sets another skin independent font.
|
||||
virtual void setOverrideFont(IGUIFont* font=0) _IRR_OVERRIDE_;
|
||||
virtual void setOverrideFont(IGUIFont* font=0) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the override font (if any)
|
||||
/** \return The override font (may be 0) */
|
||||
virtual IGUIFont* getOverrideFont() const _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* getOverrideFont() const IRR_OVERRIDE;
|
||||
|
||||
//! Get the font which is used right now for drawing
|
||||
/** Currently this is the override font when one is set and the
|
||||
font of the active skin otherwise */
|
||||
virtual IGUIFont* getActiveFont() const _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* getActiveFont() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets another color for the text.
|
||||
virtual void setOverrideColor(video::SColor color) _IRR_OVERRIDE_;
|
||||
virtual void setOverrideColor(video::SColor color) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the override color
|
||||
virtual video::SColor getOverrideColor() const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getOverrideColor() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets if the text should use the override color or the
|
||||
//! color in the gui skin.
|
||||
virtual void enableOverrideColor(bool enable) _IRR_OVERRIDE_;
|
||||
virtual void enableOverrideColor(bool enable) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if an override color is enabled
|
||||
/** \return true if the override color is enabled, false otherwise */
|
||||
virtual bool isOverrideColorEnabled(void) const _IRR_OVERRIDE_;
|
||||
virtual bool isOverrideColorEnabled(void) const IRR_OVERRIDE;
|
||||
|
||||
//! Sets whether to draw the background
|
||||
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_;
|
||||
virtual void setDrawBackground(bool draw) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if background drawing is enabled
|
||||
virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isDrawBackgroundEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Turns the border on or off
|
||||
virtual void setDrawBorder(bool border) _IRR_OVERRIDE_;
|
||||
virtual void setDrawBorder(bool border) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if border drawing is enabled
|
||||
virtual bool isDrawBorderEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isDrawBorderEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Enables or disables word wrap for using the edit box as multiline text editor.
|
||||
virtual void setWordWrap(bool enable) _IRR_OVERRIDE_;
|
||||
virtual void setWordWrap(bool enable) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if word wrap is enabled
|
||||
//! \return true if word wrap is enabled, false otherwise
|
||||
virtual bool isWordWrapEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isWordWrapEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Enables or disables newlines.
|
||||
/** \param enable: If set to true, the EGET_EDITBOX_ENTER event will not be fired,
|
||||
instead a newline character will be inserted. */
|
||||
virtual void setMultiLine(bool enable) _IRR_OVERRIDE_;
|
||||
virtual void setMultiLine(bool enable) IRR_OVERRIDE;
|
||||
|
||||
//! Checks if multi line editing is enabled
|
||||
//! \return true if mult-line is enabled, false otherwise
|
||||
virtual bool isMultiLineEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isMultiLineEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Enables or disables automatic scrolling with cursor position
|
||||
//! \param enable: If set to true, the text will move around with the cursor position
|
||||
virtual void setAutoScroll(bool enable) _IRR_OVERRIDE_;
|
||||
virtual void setAutoScroll(bool enable) IRR_OVERRIDE;
|
||||
|
||||
//! Checks to see if automatic scrolling is enabled
|
||||
//! \return true if automatic scrolling is enabled, false if not
|
||||
virtual bool isAutoScrollEnabled() const _IRR_OVERRIDE_;
|
||||
virtual bool isAutoScrollEnabled() const IRR_OVERRIDE;
|
||||
|
||||
//! Gets the size area of the text in the edit box
|
||||
//! \return Returns the size in pixels of the text
|
||||
virtual core::dimension2du getTextDimension() _IRR_OVERRIDE_;
|
||||
virtual core::dimension2du getTextDimension() IRR_OVERRIDE;
|
||||
|
||||
//! Sets text justification
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) _IRR_OVERRIDE_;
|
||||
virtual void setTextAlignment(EGUI_ALIGNMENT horizontal, EGUI_ALIGNMENT vertical) IRR_OVERRIDE;
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
//! Sets the new caption of this element.
|
||||
virtual void setText(const wchar_t* text) _IRR_OVERRIDE_;
|
||||
virtual void setText(const wchar_t* text) IRR_OVERRIDE;
|
||||
|
||||
//! Sets the maximum amount of characters which may be entered in the box.
|
||||
//! \param max: Maximum amount of characters. If 0, the character amount is
|
||||
//! infinity.
|
||||
virtual void setMax(u32 max) _IRR_OVERRIDE_;
|
||||
virtual void setMax(u32 max) IRR_OVERRIDE;
|
||||
|
||||
//! Returns maximum amount of characters, previously set by setMax();
|
||||
virtual u32 getMax() const _IRR_OVERRIDE_;
|
||||
virtual u32 getMax() const IRR_OVERRIDE;
|
||||
|
||||
//! Set the character used for the cursor.
|
||||
/** By default it's "_" */
|
||||
virtual void setCursorChar(const wchar_t cursorChar) _IRR_OVERRIDE_;
|
||||
virtual void setCursorChar(const wchar_t cursorChar) IRR_OVERRIDE;
|
||||
|
||||
//! Get the character used for the cursor.
|
||||
virtual wchar_t getCursorChar() const _IRR_OVERRIDE_;
|
||||
virtual wchar_t getCursorChar() const IRR_OVERRIDE;
|
||||
|
||||
//! Set the blinktime for the cursor. 2x blinktime is one full cycle.
|
||||
//** \param timeMs Blinktime in milliseconds. When set to 0 the cursor is constantly on without blinking */
|
||||
virtual void setCursorBlinkTime(irr::u32 timeMs) _IRR_OVERRIDE_;
|
||||
virtual void setCursorBlinkTime(irr::u32 timeMs) IRR_OVERRIDE;
|
||||
|
||||
//! Get the cursor blinktime
|
||||
virtual irr::u32 getCursorBlinkTime() const _IRR_OVERRIDE_;
|
||||
virtual irr::u32 getCursorBlinkTime() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets whether the edit box is a password box. Setting this to true will
|
||||
/** disable MultiLine, WordWrap and the ability to copy with ctrl+c or ctrl+x
|
||||
\param passwordBox: true to enable password, false to disable
|
||||
\param passwordChar: the character that is displayed instead of letters */
|
||||
virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') _IRR_OVERRIDE_;
|
||||
virtual void setPasswordBox(bool passwordBox, wchar_t passwordChar = L'*') IRR_OVERRIDE;
|
||||
|
||||
//! Returns true if the edit box is currently a password box.
|
||||
virtual bool isPasswordBox() const _IRR_OVERRIDE_;
|
||||
virtual bool isPasswordBox() const IRR_OVERRIDE;
|
||||
|
||||
//! Updates the absolute position, splits text if required
|
||||
virtual void updateAbsolutePosition() _IRR_OVERRIDE_;
|
||||
virtual void updateAbsolutePosition() IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
//! Breaks the single text line.
|
||||
|
@ -31,246 +31,246 @@ public:
|
||||
virtual ~CGUIEnvironment();
|
||||
|
||||
//! draws all gui elements
|
||||
virtual void drawAll(bool useScreenSize) _IRR_OVERRIDE_;
|
||||
virtual void drawAll(bool useScreenSize) IRR_OVERRIDE;
|
||||
|
||||
//! returns the current video driver
|
||||
virtual video::IVideoDriver* getVideoDriver() const _IRR_OVERRIDE_;
|
||||
virtual video::IVideoDriver* getVideoDriver() const IRR_OVERRIDE;
|
||||
|
||||
//! returns pointer to the filesystem
|
||||
virtual io::IFileSystem* getFileSystem() const _IRR_OVERRIDE_;
|
||||
virtual io::IFileSystem* getFileSystem() const IRR_OVERRIDE;
|
||||
|
||||
//! returns a pointer to the OS operator
|
||||
virtual IOSOperator* getOSOperator() const _IRR_OVERRIDE_;
|
||||
virtual IOSOperator* getOSOperator() const IRR_OVERRIDE;
|
||||
|
||||
//! posts an input event to the environment
|
||||
virtual bool postEventFromUser(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool postEventFromUser(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! This sets a new event receiver for gui events. Usually you do not have to
|
||||
//! use this method, it is used by the internal engine.
|
||||
virtual void setUserEventReceiver(IEventReceiver* evr) _IRR_OVERRIDE_;
|
||||
virtual void setUserEventReceiver(IEventReceiver* evr) IRR_OVERRIDE;
|
||||
|
||||
//! removes all elements from the environment
|
||||
virtual void clear() _IRR_OVERRIDE_;
|
||||
virtual void clear() IRR_OVERRIDE;
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! returns the current gui skin
|
||||
virtual IGUISkin* getSkin() const _IRR_OVERRIDE_;
|
||||
virtual IGUISkin* getSkin() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets a new GUI Skin
|
||||
virtual void setSkin(IGUISkin* skin) _IRR_OVERRIDE_;
|
||||
virtual void setSkin(IGUISkin* skin) IRR_OVERRIDE;
|
||||
|
||||
//! Creates a new GUI Skin based on a template.
|
||||
/** \return Returns a pointer to the created skin.
|
||||
If you no longer need the skin, you should call IGUISkin::drop().
|
||||
See IReferenceCounted::drop() for more information. */
|
||||
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) _IRR_OVERRIDE_;
|
||||
virtual IGUISkin* createSkin(EGUI_SKIN_TYPE type) IRR_OVERRIDE;
|
||||
|
||||
//! Creates the image list from the given texture.
|
||||
virtual IGUIImageList* createImageList(video::ITexture* texture,
|
||||
core::dimension2d<s32> imageSize, bool useAlphaChannel) _IRR_OVERRIDE_;
|
||||
core::dimension2d<s32> imageSize, bool useAlphaChannel) IRR_OVERRIDE;
|
||||
|
||||
//! returns the font
|
||||
virtual IGUIFont* getFont(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* getFont(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! add an externally loaded font
|
||||
virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* addFont(const io::path& name, IGUIFont* font) IRR_OVERRIDE;
|
||||
|
||||
//! remove loaded font
|
||||
virtual void removeFont(IGUIFont* font) _IRR_OVERRIDE_;
|
||||
virtual void removeFont(IGUIFont* font) IRR_OVERRIDE;
|
||||
|
||||
//! returns default font
|
||||
virtual IGUIFont* getBuiltInFont() const _IRR_OVERRIDE_;
|
||||
virtual IGUIFont* getBuiltInFont() const IRR_OVERRIDE;
|
||||
|
||||
//! returns the sprite bank
|
||||
virtual IGUISpriteBank* getSpriteBank(const io::path& filename) _IRR_OVERRIDE_;
|
||||
virtual IGUISpriteBank* getSpriteBank(const io::path& filename) IRR_OVERRIDE;
|
||||
|
||||
//! returns the sprite bank
|
||||
virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) _IRR_OVERRIDE_;
|
||||
virtual IGUISpriteBank* addEmptySpriteBank(const io::path& name) IRR_OVERRIDE;
|
||||
|
||||
//! adds an button. The returned pointer must not be dropped.
|
||||
virtual IGUIButton* addButton(const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext = 0) _IRR_OVERRIDE_;
|
||||
virtual IGUIButton* addButton(const core::rect<s32>& rectangle, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0,const wchar_t* tooltiptext = 0) IRR_OVERRIDE;
|
||||
|
||||
//! adds a window. The returned pointer must not be dropped.
|
||||
virtual IGUIWindow* addWindow(const core::rect<s32>& rectangle, bool modal = false,
|
||||
const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
const wchar_t* text=0, IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! adds a modal screen. The returned pointer must not be dropped.
|
||||
virtual IGUIElement* addModalScreen(IGUIElement* parent, int blinkMode) _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* addModalScreen(IGUIElement* parent, int blinkMode) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a message box.
|
||||
virtual IGUIWindow* addMessageBox(const wchar_t* caption, const wchar_t* text=0,
|
||||
bool modal = true, s32 flag = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0) _IRR_OVERRIDE_;
|
||||
bool modal = true, s32 flag = EMBF_OK, IGUIElement* parent=0, s32 id=-1, video::ITexture* image=0) IRR_OVERRIDE;
|
||||
|
||||
//! adds a scrollbar. The returned pointer must not be dropped.
|
||||
virtual IGUIScrollBar* addScrollBar(bool horizontal, const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an image element.
|
||||
virtual IGUIImage* addImage(video::ITexture* image, core::position2d<s32> pos,
|
||||
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) _IRR_OVERRIDE_;
|
||||
bool useAlphaChannel=true, IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) IRR_OVERRIDE;
|
||||
|
||||
//! adds an image. The returned pointer must not be dropped.
|
||||
virtual IGUIImage* addImage(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0, bool useAlphaChannel=true) IRR_OVERRIDE;
|
||||
|
||||
//! adds a checkbox
|
||||
virtual IGUICheckBox* addCheckBox(bool checked, const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) IRR_OVERRIDE;
|
||||
|
||||
//! adds a list box
|
||||
virtual IGUIListBox* addListBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) IRR_OVERRIDE;
|
||||
|
||||
//! adds a tree view
|
||||
virtual IGUITreeView* addTreeView(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false,
|
||||
bool scrollBarVertical = true, bool scrollBarHorizontal = false) _IRR_OVERRIDE_;
|
||||
bool scrollBarVertical = true, bool scrollBarHorizontal = false) IRR_OVERRIDE;
|
||||
|
||||
//! adds an mesh viewer. The returned pointer must not be dropped.
|
||||
virtual IGUIMeshViewer* addMeshViewer(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1, const wchar_t* text=0) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a file open dialog.
|
||||
virtual IGUIFileOpenDialog* addFileOpenDialog(const wchar_t* title = 0,
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1,
|
||||
bool restoreCWD=false, io::path::char_type* startDir=0) _IRR_OVERRIDE_;
|
||||
bool restoreCWD=false, io::path::char_type* startDir=0) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a color select dialog.
|
||||
virtual IGUIColorSelectDialog* addColorSelectDialog(const wchar_t* title = 0,
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
bool modal=true, IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! adds a static text. The returned pointer must not be dropped.
|
||||
virtual IGUIStaticText* addStaticText(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1, bool drawBackground = false) _IRR_OVERRIDE_;
|
||||
bool border=false, bool wordWrap=true, IGUIElement* parent=0, s32 id=-1, bool drawBackground = false) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an edit box. The returned pointer must not be dropped.
|
||||
virtual IGUIEditBox* addEditBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=false, IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
bool border=false, IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a spin box to the environment
|
||||
virtual IGUISpinBox* addSpinBox(const wchar_t* text, const core::rect<s32>& rectangle,
|
||||
bool border=false,IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
bool border=false,IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a tab control to the environment.
|
||||
virtual IGUITabControl* addTabControl(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, bool fillbackground=false, bool border=true, s32 id=-1) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, bool fillbackground=false, bool border=true, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds tab to the environment.
|
||||
virtual IGUITab* addTab(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a context menu to the environment.
|
||||
virtual IGUIContextMenu* addContextMenu(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a menu to the environment.
|
||||
virtual IGUIContextMenu* addMenu(IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
virtual IGUIContextMenu* addMenu(IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a toolbar to the environment. It is like a menu is always placed on top
|
||||
//! in its parent, and contains buttons.
|
||||
virtual IGUIToolBar* addToolBar(IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
virtual IGUIToolBar* addToolBar(IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a combo box to the environment.
|
||||
virtual IGUIComboBox* addComboBox(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Adds a table element.
|
||||
virtual IGUITable* addTable(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1, bool drawBackground=false) IRR_OVERRIDE;
|
||||
|
||||
//! Adds an element to display the information from the Irrlicht profiler
|
||||
virtual IGUIProfiler* addProfilerDisplay(const core::rect<s32>& rectangle,
|
||||
IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! sets the focus to an element
|
||||
virtual bool setFocus(IGUIElement* element) _IRR_OVERRIDE_;
|
||||
virtual bool setFocus(IGUIElement* element) IRR_OVERRIDE;
|
||||
|
||||
//! removes the focus from an element
|
||||
virtual bool removeFocus(IGUIElement* element) _IRR_OVERRIDE_;
|
||||
virtual bool removeFocus(IGUIElement* element) IRR_OVERRIDE;
|
||||
|
||||
//! Returns if the element has focus
|
||||
virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const _IRR_OVERRIDE_;
|
||||
virtual bool hasFocus(const IGUIElement* element, bool checkSubElements=false) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the element with the focus
|
||||
virtual IGUIElement* getFocus() const _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* getFocus() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the element last known to be under the mouse
|
||||
virtual IGUIElement* getHovered() const _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* getHovered() const IRR_OVERRIDE;
|
||||
|
||||
//! Adds an element for fading in or out.
|
||||
virtual IGUIInOutFader* addInOutFader(const core::rect<s32>* rectangle=0, IGUIElement* parent=0, s32 id=-1) _IRR_OVERRIDE_;
|
||||
virtual IGUIInOutFader* addInOutFader(const core::rect<s32>* rectangle=0, IGUIElement* parent=0, s32 id=-1) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the root gui element.
|
||||
virtual IGUIElement* getRootGUIElement() _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* getRootGUIElement() IRR_OVERRIDE;
|
||||
|
||||
virtual void OnPostRender( u32 time ) _IRR_OVERRIDE_;
|
||||
virtual void OnPostRender( u32 time ) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the default element factory which can create all built in elements
|
||||
virtual IGUIElementFactory* getDefaultGUIElementFactory() const _IRR_OVERRIDE_;
|
||||
virtual IGUIElementFactory* getDefaultGUIElementFactory() const IRR_OVERRIDE;
|
||||
|
||||
//! Adds an element factory to the gui environment.
|
||||
/** Use this to extend the gui environment with new element types which it should be
|
||||
able to create automatically, for example when loading data from xml files. */
|
||||
virtual void registerGUIElementFactory(IGUIElementFactory* factoryToAdd) _IRR_OVERRIDE_;
|
||||
virtual void registerGUIElementFactory(IGUIElementFactory* factoryToAdd) IRR_OVERRIDE;
|
||||
|
||||
//! Returns amount of registered scene node factories.
|
||||
virtual u32 getRegisteredGUIElementFactoryCount() const _IRR_OVERRIDE_;
|
||||
virtual u32 getRegisteredGUIElementFactoryCount() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns a scene node factory by index
|
||||
virtual IGUIElementFactory* getGUIElementFactory(u32 index) const _IRR_OVERRIDE_;
|
||||
virtual IGUIElementFactory* getGUIElementFactory(u32 index) const IRR_OVERRIDE;
|
||||
|
||||
//! Adds a GUI Element by its name
|
||||
virtual IGUIElement* addGUIElement(const c8* elementName, IGUIElement* parent=0) _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* addGUIElement(const c8* elementName, IGUIElement* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! Saves the current gui into a file.
|
||||
/** \param filename: Name of the file.
|
||||
\param start: The element to start saving from.
|
||||
if not specified, the root element will be used */
|
||||
virtual bool saveGUI( const io::path& filename, IGUIElement* start=0) _IRR_OVERRIDE_;
|
||||
virtual bool saveGUI( const io::path& filename, IGUIElement* start=0) IRR_OVERRIDE;
|
||||
|
||||
//! Saves the current gui into a file.
|
||||
/** \param file: The file to save the GUI to.
|
||||
\param start: The element to start saving from.
|
||||
if not specified, the root element will be used */
|
||||
virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0) _IRR_OVERRIDE_;
|
||||
virtual bool saveGUI(io::IWriteFile* file, IGUIElement* start=0) IRR_OVERRIDE;
|
||||
|
||||
//! Loads the gui. Note that the current gui is not cleared before.
|
||||
/** \param filename: Name of the file.
|
||||
\param parent: The parent of all loaded GUI elements,
|
||||
if not specified, the root element will be used */
|
||||
virtual bool loadGUI(const io::path& filename, IGUIElement* parent=0) _IRR_OVERRIDE_;
|
||||
virtual bool loadGUI(const io::path& filename, IGUIElement* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! Loads the gui. Note that the current gui is not cleared before.
|
||||
/** \param file: IReadFile to load the GUI from
|
||||
\param parent: The parent of all loaded GUI elements,
|
||||
if not specified, the root element will be used */
|
||||
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) _IRR_OVERRIDE_;
|
||||
virtual bool loadGUI(io::IReadFile* file, IGUIElement* parent=0) IRR_OVERRIDE;
|
||||
|
||||
//! Writes attributes of the environment
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the environment.
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
//! writes an element
|
||||
virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* node) _IRR_OVERRIDE_;
|
||||
virtual void writeGUIElement(io::IXMLWriter* writer, IGUIElement* node) IRR_OVERRIDE;
|
||||
|
||||
//! reads an element
|
||||
virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* node) _IRR_OVERRIDE_;
|
||||
virtual void readGUIElement(io::IXMLReader* reader, IGUIElement* node) IRR_OVERRIDE;
|
||||
|
||||
//! Find the next element which would be selected when pressing the tab-key
|
||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) _IRR_OVERRIDE_;
|
||||
virtual IGUIElement* getNextElement(bool reverse=false, bool group=false) IRR_OVERRIDE;
|
||||
|
||||
//! Set the way the gui will handle focus changes
|
||||
virtual void setFocusBehavior(u32 flags) _IRR_OVERRIDE_;
|
||||
virtual void setFocusBehavior(u32 flags) IRR_OVERRIDE;
|
||||
|
||||
//! Get the way the gui does handle focus changes
|
||||
virtual u32 getFocusBehavior() const _IRR_OVERRIDE_;
|
||||
virtual u32 getFocusBehavior() const IRR_OVERRIDE;
|
||||
|
||||
//! Adds a IGUIElement to deletion queue.
|
||||
virtual void addToDeletionQueue(IGUIElement* element) _IRR_OVERRIDE_;
|
||||
virtual void addToDeletionQueue(IGUIElement* element) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -32,25 +32,25 @@ namespace gui
|
||||
virtual ~CGUIFileOpenDialog();
|
||||
|
||||
//! returns the filename of the selected file. Returns NULL, if no file was selected.
|
||||
virtual const wchar_t* getFileName() const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getFileName() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the filename of the selected file. Is empty if no file was selected.
|
||||
virtual const io::path& getFileNameP() const _IRR_OVERRIDE_;
|
||||
virtual const io::path& getFileNameP() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the directory of the selected file. Returns NULL, if no directory was selected.
|
||||
virtual const io::path& getDirectoryName() const _IRR_OVERRIDE_;
|
||||
virtual const io::path& getDirectoryName() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the directory of the selected file converted to wide characters. Returns NULL if no directory was selected.
|
||||
virtual const wchar_t* getDirectoryNameW() const _IRR_OVERRIDE_;
|
||||
virtual const wchar_t* getDirectoryNameW() const IRR_OVERRIDE;
|
||||
|
||||
//! called if an event happened.
|
||||
virtual bool OnEvent(const SEvent& event) _IRR_OVERRIDE_;
|
||||
virtual bool OnEvent(const SEvent& event) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0) const IRR_OVERRIDE;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
|
||||
|
@ -52,32 +52,32 @@ public:
|
||||
//! draws an text and clips it to the specified rectangle if wanted
|
||||
virtual void draw(const core::stringw& text, const core::rect<s32>& position,
|
||||
video::SColor color, bool hcenter=false,
|
||||
bool vcenter=false, const core::rect<s32>* clip=0) _IRR_OVERRIDE_;
|
||||
bool vcenter=false, const core::rect<s32>* clip=0) IRR_OVERRIDE;
|
||||
|
||||
//! returns the dimension of a text
|
||||
virtual core::dimension2d<u32> getDimension(const wchar_t* text) const _IRR_OVERRIDE_;
|
||||
virtual core::dimension2d<u32> getDimension(const wchar_t* text) const IRR_OVERRIDE;
|
||||
|
||||
//! Calculates the index of the character in the text which is on a specific position.
|
||||
virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const _IRR_OVERRIDE_;
|
||||
virtual s32 getCharacterFromPos(const wchar_t* text, s32 pixel_x) const IRR_OVERRIDE;
|
||||
|
||||
//! Returns the type of this font
|
||||
virtual EGUI_FONT_TYPE getType() const _IRR_OVERRIDE_ { return EGFT_BITMAP; }
|
||||
virtual EGUI_FONT_TYPE getType() const IRR_OVERRIDE { return EGFT_BITMAP; }
|
||||
|
||||
//! set an Pixel Offset on Drawing ( scale position on width )
|
||||
virtual void setKerningWidth (s32 kerning) _IRR_OVERRIDE_;
|
||||
virtual void setKerningHeight (s32 kerning) _IRR_OVERRIDE_;
|
||||
virtual void setKerningWidth (s32 kerning) IRR_OVERRIDE;
|
||||
virtual void setKerningHeight (s32 kerning) IRR_OVERRIDE;
|
||||
|
||||
//! set an Pixel Offset on Drawing ( scale position on width )
|
||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const _IRR_OVERRIDE_;
|
||||
virtual s32 getKerningHeight() const _IRR_OVERRIDE_;
|
||||
virtual s32 getKerningWidth(const wchar_t* thisLetter=0, const wchar_t* previousLetter=0) const IRR_OVERRIDE;
|
||||
virtual s32 getKerningHeight() const IRR_OVERRIDE;
|
||||
|
||||
//! gets the sprite bank
|
||||
virtual IGUISpriteBank* getSpriteBank() const _IRR_OVERRIDE_;
|
||||
virtual IGUISpriteBank* getSpriteBank() const IRR_OVERRIDE;
|
||||
|
||||
//! returns the sprite number from a given character
|
||||
virtual u32 getSpriteNoFromChar(const wchar_t *c) const _IRR_OVERRIDE_;
|
||||
virtual u32 getSpriteNoFromChar(const wchar_t *c) const IRR_OVERRIDE;
|
||||
|
||||
virtual void setInvisibleCharacters( const wchar_t *s ) _IRR_OVERRIDE_;
|
||||
virtual void setInvisibleCharacters( const wchar_t *s ) IRR_OVERRIDE;
|
||||
|
||||
private:
|
||||
|
||||
|
@ -26,61 +26,61 @@ namespace gui
|
||||
virtual ~CGUIImage();
|
||||
|
||||
//! sets an image
|
||||
virtual void setImage(video::ITexture* image) _IRR_OVERRIDE_;
|
||||
virtual void setImage(video::ITexture* image) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the image texture
|
||||
virtual video::ITexture* getImage() const _IRR_OVERRIDE_;
|
||||
virtual video::ITexture* getImage() const IRR_OVERRIDE;
|
||||
|
||||
//! sets the color of the image
|
||||
virtual void setColor(video::SColor color) _IRR_OVERRIDE_;
|
||||
virtual void setColor(video::SColor color) IRR_OVERRIDE;
|
||||
|
||||
//! sets if the image should scale to fit the element
|
||||
virtual void setScaleImage(bool scale) _IRR_OVERRIDE_;
|
||||
virtual void setScaleImage(bool scale) IRR_OVERRIDE;
|
||||
|
||||
//! draws the element and its children
|
||||
virtual void draw() _IRR_OVERRIDE_;
|
||||
virtual void draw() IRR_OVERRIDE;
|
||||
|
||||
//! sets if the image should use its alpha channel to draw itself
|
||||
virtual void setUseAlphaChannel(bool use) _IRR_OVERRIDE_;
|
||||
virtual void setUseAlphaChannel(bool use) IRR_OVERRIDE;
|
||||
|
||||
//! Gets the color of the image
|
||||
virtual video::SColor getColor() const _IRR_OVERRIDE_;
|
||||
virtual video::SColor getColor() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns true if the image is scaled to fit, false if not
|
||||
virtual bool isImageScaled() const _IRR_OVERRIDE_;
|
||||
virtual bool isImageScaled() const IRR_OVERRIDE;
|
||||
|
||||
//! Returns true if the image is using the alpha channel, false if not
|
||||
virtual bool isAlphaChannelUsed() const _IRR_OVERRIDE_;
|
||||
virtual bool isAlphaChannelUsed() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets the source rectangle of the image. By default the full image is used.
|
||||
virtual void setSourceRect(const core::rect<s32>& sourceRect) _IRR_OVERRIDE_;
|
||||
virtual void setSourceRect(const core::rect<s32>& sourceRect) IRR_OVERRIDE;
|
||||
|
||||
//! Returns the customized source rectangle of the image to be used.
|
||||
virtual core::rect<s32> getSourceRect() const _IRR_OVERRIDE_;
|
||||
virtual core::rect<s32> getSourceRect() const IRR_OVERRIDE;
|
||||
|
||||
//! Restrict drawing-area.
|
||||
virtual void setDrawBounds(const core::rect<f32>& drawBoundUVs) _IRR_OVERRIDE_;
|
||||
virtual void setDrawBounds(const core::rect<f32>& drawBoundUVs) IRR_OVERRIDE;
|
||||
|
||||
//! Get drawing-area restrictions.
|
||||
virtual core::rect<f32> getDrawBounds() const _IRR_OVERRIDE_;
|
||||
virtual core::rect<f32> getDrawBounds() const IRR_OVERRIDE;
|
||||
|
||||
//! Sets whether to draw a background color (EGDC_3D_DARK_SHADOW) when no texture is set
|
||||
virtual void setDrawBackground(bool draw) _IRR_OVERRIDE_
|
||||
virtual void setDrawBackground(bool draw) IRR_OVERRIDE
|
||||
{
|
||||
DrawBackground = draw;
|
||||
}
|
||||
|
||||
//! Checks if a background is drawn when no texture is set
|
||||
virtual bool isDrawBackgroundEnabled() const _IRR_OVERRIDE_
|
||||
virtual bool isDrawBackgroundEnabled() const IRR_OVERRIDE
|
||||
{
|
||||
return DrawBackground;
|
||||
}
|
||||
|
||||
//! Writes attributes of the element.
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const _IRR_OVERRIDE_;
|
||||
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options) const IRR_OVERRIDE;
|
||||
|
||||
//! Reads attributes of the element
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) _IRR_OVERRIDE_;
|
||||
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) IRR_OVERRIDE;
|
||||
|
||||
protected:
|
||||
void checkBounds(core::rect<s32>& rect)
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
Loading…
Reference in New Issue
Block a user