forked from Mirrorlandia_minetest/irrlicht
Revert "Avoid some broken calculations for IBoneSceneNode positions."
This was reported to cause broken models in some cases. reverts commit edb381bd5050712d1eb8875fe3a405000dd09a3d
This commit is contained in:
parent
799c8b936f
commit
a67f3003de
@ -1347,24 +1347,9 @@ void CSkinnedMesh::recoverJointsFromMesh(core::array<IBoneSceneNode*> &jointChil
|
||||
{
|
||||
IBoneSceneNode* node=jointChildSceneNodes[i];
|
||||
SJoint *joint=AllJoints[i];
|
||||
|
||||
if ( joint->UseAnimationFrom ) // Seems to work better (else solution seems to mess up sometimes) and would be faster. Any disadvantage?
|
||||
{
|
||||
node->setPosition(joint->Animatedposition);
|
||||
core::quaternion qrot = joint->Animatedrotation;
|
||||
qrot.W *= -1.f; // Animation system uses right-handed rotations? Argh...
|
||||
irr::core::vector3df euler;
|
||||
qrot.toEuler(euler);
|
||||
euler *= core::RADTODEG;
|
||||
node->setRotation(euler);
|
||||
node->setScale(joint->Animatedscale);
|
||||
}
|
||||
else
|
||||
{
|
||||
node->setPosition(joint->LocalAnimatedMatrix.getTranslation());
|
||||
node->setRotation(joint->LocalAnimatedMatrix.getRotationDegrees());
|
||||
node->setScale(joint->LocalAnimatedMatrix.getScale());
|
||||
}
|
||||
node->setPosition(joint->LocalAnimatedMatrix.getTranslation());
|
||||
node->setRotation(joint->LocalAnimatedMatrix.getRotationDegrees());
|
||||
node->setScale(joint->LocalAnimatedMatrix.getScale());
|
||||
|
||||
node->positionHint=joint->positionHint;
|
||||
node->scaleHint=joint->scaleHint;
|
||||
|
Loading…
Reference in New Issue
Block a user