forked from Mirrorlandia_minetest/irrlicht
Unify VS project files some more.
Trying to clarify comments in irrLegacyDefines.h git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6254 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
parent
3d2a55e788
commit
b691098fae
@ -16,8 +16,8 @@
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#define _IRR_DEBUG_BREAK_IF IRR_DEBUG_BREAK_IF
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#define _IRR_TEXT IRR_TEXT
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// Defines which changed in Irrlicht 1.9 as they were reserved identifiers in c++,
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// but can't be set here as there are only checks _if_ they are defined.
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// Defines which are used in Irrlicht 1.9 and changed their name as they were reserved identifiers in c++
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// Those can't be set here as it's defines _users_ can set.
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// If you have any of those in your code, you will have to change them there.
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// _IRR_DONT_DO_MEMORY_DEBUGGING_HERE -> IRR_DONT_DO_MEMORY_DEBUGGING_HERE
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@ -859,16 +859,17 @@
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<ClInclude Include="..\..\include\IImageWriter.h" />
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<ClInclude Include="..\..\include\IIndexBuffer.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IMemoryReadFile.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\IRandomizer.h" />
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<ClInclude Include="..\..\include\IReferenceCounted.h" />
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<ClInclude Include="..\..\include\IRenderTarget.h" />
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<ClInclude Include="..\..\include\IrrCompileConfig.h" />
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<ClInclude Include="..\..\include\irrlicht.h" />
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<ClInclude Include="..\..\include\leakHunter.h" />
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<ClInclude Include="..\..\include\IrrlichtDevice.h" />
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<ClInclude Include="..\..\include\irrTypes.h" />
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<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
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@ -1034,6 +1035,7 @@
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CBlit.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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<ClInclude Include="CDefaultSceneNodeFactory.h" />
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@ -1054,7 +1056,6 @@
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<ClInclude Include="COpenGLParallaxMapRenderer.h" />
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<ClInclude Include="COpenGLShaderMaterialRenderer.h" />
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<ClInclude Include="COpenGLSLMaterialRenderer.h" />
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<ClInclude Include="CProfiler.h" />
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<ClInclude Include="CSceneManager.h" />
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<ClInclude Include="CWGLManager.h" />
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<ClInclude Include="ISceneNodeAnimatorFinishing.h" />
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@ -1193,6 +1194,7 @@
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<ClInclude Include="COSOperator.h" />
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<ClInclude Include="CTimer.h" />
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<ClInclude Include="os.h" />
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<ClInclude Include="CProfiler.h" />
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<ClInclude Include="EProfileIDs.h" />
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<ClInclude Include="lzma\LzmaDec.h" />
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<ClInclude Include="lzma\Types.h" />
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@ -1456,10 +1458,10 @@
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<ClCompile Include="CLogger.cpp" />
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<ClCompile Include="COSOperator.cpp" />
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<ClCompile Include="Irrlicht.cpp" />
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<ClCompile Include="leakHunter.cpp" />
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<ClCompile Include="os.cpp" />
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<ClCompile Include="utf8.cpp" />
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<ClCompile Include="CProfiler.cpp" />
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<ClCompile Include="leakHunter.cpp" />
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<ClCompile Include="lzma\LzmaDec.c" />
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<ClCompile Include="zlib\adler32.c" />
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<ClCompile Include="zlib\compress.c" />
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@ -129,9 +129,15 @@
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<ClInclude Include="..\..\include\irrlicht.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\leakHunter.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IrrlichtDevice.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\irrTypes.h">
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<Filter>include</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ITimer.h">
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<Filter>include</Filter>
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</ClInclude>
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@ -1363,6 +1369,9 @@
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<ClInclude Include="burning_shader_compile_verify.h">
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<Filter>Irrlicht\video\Burning Video</Filter>
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</ClInclude>
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<ClInclude Include="CBlit.h">
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<Filter>Irrlicht\video\Null</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\fast_atof.h">
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<Filter>include\core</Filter>
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</ClInclude>
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@ -1384,9 +1393,6 @@
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\irrTypes.h">
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<Filter>include\core</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexIndex.h">
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<Filter>include\video</Filter>
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</ClInclude>
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@ -838,16 +838,30 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\EDeviceTypes.h" />
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\EMaterialTypes.h" />
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<ClInclude Include="..\..\include\EReadFileType.h" />
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<ClInclude Include="..\..\include\EShaderTypes.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IFileArchive.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IGUITable.h" />
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<ClInclude Include="..\..\include\IImageWriter.h" />
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<ClInclude Include="..\..\include\IIndexBuffer.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IMemoryReadFile.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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<ClInclude Include="..\..\include\IRandomizer.h" />
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<ClInclude Include="..\..\include\IReferenceCounted.h" />
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@ -857,7 +871,9 @@
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<ClInclude Include="..\..\include\leakHunter.h" />
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<ClInclude Include="..\..\include\IrrlichtDevice.h" />
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<ClInclude Include="..\..\include\irrTypes.h" />
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<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
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<ClInclude Include="..\..\include\ITimer.h" />
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<ClInclude Include="..\..\include\IVertexBuffer.h" />
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<ClInclude Include="..\..\include\Keycodes.h" />
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<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
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<ClInclude Include="..\..\include\SKeyMap.h" />
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@ -897,6 +913,9 @@
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<ClInclude Include="..\..\include\quaternion.h" />
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<ClInclude Include="..\..\include\rect.h" />
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<ClInclude Include="..\..\include\SOverrideMaterial.h" />
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
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<ClInclude Include="..\..\include\SVertexIndex.h" />
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<ClInclude Include="..\..\include\SVertexManipulator.h" />
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<ClInclude Include="..\..\include\triangle3d.h" />
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<ClInclude Include="..\..\include\vector2d.h" />
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<ClInclude Include="..\..\include\vector3d.h" />
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@ -1015,6 +1034,7 @@
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CBlit.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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<ClInclude Include="CDefaultSceneNodeFactory.h" />
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@ -1393,6 +1393,51 @@
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexIndex.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IVertexBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ISceneUserDataSerializer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IMemoryReadFile.h">
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<Filter>include\io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IIndexBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IImageWriter.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUITable.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IFileArchive.h">
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<Filter>include\io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IColladaMeshWriter.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBillboardTextSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EShaderTypes.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EReadFileType.h">
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<Filter>include\io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EMaterialTypes.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EHardwareBufferFlags.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EDeviceTypes.h">
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<Filter>include</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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@ -838,16 +838,30 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\EDeviceTypes.h" />
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<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\EMaterialTypes.h" />
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<ClInclude Include="..\..\include\EReadFileType.h" />
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<ClInclude Include="..\..\include\EShaderTypes.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IFileArchive.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IGUITable.h" />
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<ClInclude Include="..\..\include\IImageWriter.h" />
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<ClInclude Include="..\..\include\IIndexBuffer.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IMemoryReadFile.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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<ClInclude Include="..\..\include\IRandomizer.h" />
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<ClInclude Include="..\..\include\IReferenceCounted.h" />
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@ -857,7 +871,9 @@
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<ClInclude Include="..\..\include\leakHunter.h" />
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<ClInclude Include="..\..\include\IrrlichtDevice.h" />
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<ClInclude Include="..\..\include\irrTypes.h" />
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<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
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<ClInclude Include="..\..\include\ITimer.h" />
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<ClInclude Include="..\..\include\IVertexBuffer.h" />
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<ClInclude Include="..\..\include\Keycodes.h" />
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<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
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<ClInclude Include="..\..\include\SKeyMap.h" />
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@ -897,6 +913,9 @@
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<ClInclude Include="..\..\include\quaternion.h" />
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<ClInclude Include="..\..\include\rect.h" />
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<ClInclude Include="..\..\include\SOverrideMaterial.h" />
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<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
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<ClInclude Include="..\..\include\SVertexIndex.h" />
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<ClInclude Include="..\..\include\SVertexManipulator.h" />
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<ClInclude Include="..\..\include\triangle3d.h" />
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<ClInclude Include="..\..\include\vector2d.h" />
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<ClInclude Include="..\..\include\vector3d.h" />
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@ -1007,7 +1026,15 @@
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<ClInclude Include="..\..\include\IGUIToolbar.h" />
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<ClInclude Include="..\..\include\IGUITreeView.h" />
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<ClInclude Include="..\..\include\IGUIWindow.h" />
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<ClInclude Include="burning_shader_color_fraq.h" />
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<ClInclude Include="burning_shader_compile_fragment_default.h" />
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<ClInclude Include="burning_shader_compile_fragment_end.h" />
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<ClInclude Include="burning_shader_compile_fragment_start.h" />
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<ClInclude Include="burning_shader_compile_start.h" />
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<ClInclude Include="burning_shader_compile_triangle.h" />
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<ClInclude Include="burning_shader_compile_verify.h" />
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<ClInclude Include="CB3DMeshWriter.h" />
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<ClInclude Include="CBlit.h" />
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<ClInclude Include="CD3D9RenderTarget.h" />
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<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
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<ClInclude Include="CDefaultSceneNodeFactory.h" />
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@ -1261,6 +1288,7 @@
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<None Include="..\..\readme.txt" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="burning_shader_color.cpp" />
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<ClCompile Include="CB3DMeshWriter.cpp" />
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<ClCompile Include="CD3D9RenderTarget.cpp" />
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<ClCompile Include="CDefaultSceneNodeAnimatorFactory.cpp" />
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@ -1393,6 +1393,51 @@
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<ClInclude Include="ISceneNodeAnimatorFinishing.h">
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<Filter>Irrlicht\scene\animators</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\SVertexIndex.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IVertexBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\ISceneUserDataSerializer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IMemoryReadFile.h">
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<Filter>include\io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IIndexBuffer.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IImageWriter.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IGUITable.h">
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<Filter>include\gui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IFileArchive.h">
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<Filter>include\io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IColladaMeshWriter.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\IBillboardTextSceneNode.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EShaderTypes.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EReadFileType.h">
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<Filter>include\io</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EMaterialTypes.h">
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<Filter>include\video</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EHardwareBufferFlags.h">
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<Filter>include\scene</Filter>
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</ClInclude>
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<ClInclude Include="..\..\include\EDeviceTypes.h">
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<Filter>include</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\changes.txt">
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@ -849,16 +849,30 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\include\EDeviceTypes.h" />
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||||
<ClInclude Include="..\..\include\EDriverFeatures.h" />
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<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
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<ClInclude Include="..\..\include\EMaterialFlags.h" />
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<ClInclude Include="..\..\include\EMaterialTypes.h" />
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<ClInclude Include="..\..\include\EReadFileType.h" />
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<ClInclude Include="..\..\include\EShaderTypes.h" />
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<ClInclude Include="..\..\include\fast_atof.h" />
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<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
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<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
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<ClInclude Include="..\..\include\IBoneSceneNode.h" />
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<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
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<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
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<ClInclude Include="..\..\include\IEventReceiver.h" />
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<ClInclude Include="..\..\include\IFileArchive.h" />
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<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
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<ClInclude Include="..\..\include\IGUITable.h" />
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<ClInclude Include="..\..\include\IImageWriter.h" />
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<ClInclude Include="..\..\include\IIndexBuffer.h" />
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<ClInclude Include="..\..\include\ILightManager.h" />
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<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
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<ClInclude Include="..\..\include\IProfiler.h" />
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<ClInclude Include="..\..\include\ILogger.h" />
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<ClInclude Include="..\..\include\IMemoryReadFile.h" />
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<ClInclude Include="..\..\include\IOSOperator.h" />
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<ClInclude Include="..\..\include\IRandomizer.h" />
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<ClInclude Include="..\..\include\IReferenceCounted.h" />
|
||||
@ -868,7 +882,9 @@
|
||||
<ClInclude Include="..\..\include\leakHunter.h" />
|
||||
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
|
||||
<ClInclude Include="..\..\include\irrTypes.h" />
|
||||
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
|
||||
<ClInclude Include="..\..\include\ITimer.h" />
|
||||
<ClInclude Include="..\..\include\IVertexBuffer.h" />
|
||||
<ClInclude Include="..\..\include\Keycodes.h" />
|
||||
<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
|
||||
<ClInclude Include="..\..\include\SKeyMap.h" />
|
||||
@ -908,6 +924,9 @@
|
||||
<ClInclude Include="..\..\include\quaternion.h" />
|
||||
<ClInclude Include="..\..\include\rect.h" />
|
||||
<ClInclude Include="..\..\include\SOverrideMaterial.h" />
|
||||
<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
|
||||
<ClInclude Include="..\..\include\SVertexIndex.h" />
|
||||
<ClInclude Include="..\..\include\SVertexManipulator.h" />
|
||||
<ClInclude Include="..\..\include\triangle3d.h" />
|
||||
<ClInclude Include="..\..\include\vector2d.h" />
|
||||
<ClInclude Include="..\..\include\vector3d.h" />
|
||||
|
@ -1393,6 +1393,51 @@
|
||||
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
|
||||
<Filter>Irrlicht\scene\animators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SVertexIndex.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IVertexBuffer.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IMemoryReadFile.h">
|
||||
<Filter>include\io</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IIndexBuffer.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IImageWriter.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IGUITable.h">
|
||||
<Filter>include\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IFileArchive.h">
|
||||
<Filter>include\io</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IColladaMeshWriter.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IBillboardTextSceneNode.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EShaderTypes.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EReadFileType.h">
|
||||
<Filter>include\io</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EMaterialTypes.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EHardwareBufferFlags.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EDeviceTypes.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\changes.txt">
|
||||
|
@ -849,15 +849,30 @@
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\EDeviceTypes.h" />
|
||||
<ClInclude Include="..\..\include\EDriverFeatures.h" />
|
||||
<ClInclude Include="..\..\include\EHardwareBufferFlags.h" />
|
||||
<ClInclude Include="..\..\include\EMaterialFlags.h" />
|
||||
<ClInclude Include="..\..\include\EMaterialTypes.h" />
|
||||
<ClInclude Include="..\..\include\EReadFileType.h" />
|
||||
<ClInclude Include="..\..\include\EShaderTypes.h" />
|
||||
<ClInclude Include="..\..\include\fast_atof.h" />
|
||||
<ClInclude Include="..\..\include\IAnimatedMeshMD3.h" />
|
||||
<ClInclude Include="..\..\include\IBillboardTextSceneNode.h" />
|
||||
<ClInclude Include="..\..\include\IBoneSceneNode.h" />
|
||||
<ClInclude Include="..\..\include\IColladaMeshWriter.h" />
|
||||
<ClInclude Include="..\..\include\IDynamicMeshBuffer.h" />
|
||||
<ClInclude Include="..\..\include\IEventReceiver.h" />
|
||||
<ClInclude Include="..\..\include\IFileArchive.h" />
|
||||
<ClInclude Include="..\..\include\IGUIFontBitmap.h" />
|
||||
<ClInclude Include="..\..\include\IGUITable.h" />
|
||||
<ClInclude Include="..\..\include\IImageWriter.h" />
|
||||
<ClInclude Include="..\..\include\IIndexBuffer.h" />
|
||||
<ClInclude Include="..\..\include\ILightManager.h" />
|
||||
<ClInclude Include="..\..\include\IOctreeSceneNode.h" />
|
||||
<ClInclude Include="..\..\include\IProfiler.h" />
|
||||
<ClInclude Include="..\..\include\ILogger.h" />
|
||||
<ClInclude Include="..\..\include\IMemoryReadFile.h" />
|
||||
<ClInclude Include="..\..\include\IOSOperator.h" />
|
||||
<ClInclude Include="..\..\include\IRandomizer.h" />
|
||||
<ClInclude Include="..\..\include\IReferenceCounted.h" />
|
||||
@ -867,7 +882,9 @@
|
||||
<ClInclude Include="..\..\include\leakHunter.h" />
|
||||
<ClInclude Include="..\..\include\IrrlichtDevice.h" />
|
||||
<ClInclude Include="..\..\include\irrTypes.h" />
|
||||
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h" />
|
||||
<ClInclude Include="..\..\include\ITimer.h" />
|
||||
<ClInclude Include="..\..\include\IVertexBuffer.h" />
|
||||
<ClInclude Include="..\..\include\Keycodes.h" />
|
||||
<ClInclude Include="..\..\include\SIrrCreationParameters.h" />
|
||||
<ClInclude Include="..\..\include\SKeyMap.h" />
|
||||
@ -907,6 +924,9 @@
|
||||
<ClInclude Include="..\..\include\quaternion.h" />
|
||||
<ClInclude Include="..\..\include\rect.h" />
|
||||
<ClInclude Include="..\..\include\SOverrideMaterial.h" />
|
||||
<ClInclude Include="..\..\include\SSharedMeshBuffer.h" />
|
||||
<ClInclude Include="..\..\include\SVertexIndex.h" />
|
||||
<ClInclude Include="..\..\include\SVertexManipulator.h" />
|
||||
<ClInclude Include="..\..\include\triangle3d.h" />
|
||||
<ClInclude Include="..\..\include\vector2d.h" />
|
||||
<ClInclude Include="..\..\include\vector3d.h" />
|
||||
@ -1025,6 +1045,7 @@
|
||||
<ClInclude Include="burning_shader_compile_triangle.h" />
|
||||
<ClInclude Include="burning_shader_compile_verify.h" />
|
||||
<ClInclude Include="CB3DMeshWriter.h" />
|
||||
<ClInclude Include="CBlit.h" />
|
||||
<ClInclude Include="CD3D9RenderTarget.h" />
|
||||
<ClInclude Include="CDefaultSceneNodeAnimatorFactory.h" />
|
||||
<ClInclude Include="CDefaultSceneNodeFactory.h" />
|
||||
|
@ -1393,6 +1393,51 @@
|
||||
<ClInclude Include="ISceneNodeAnimatorFinishing.h">
|
||||
<Filter>Irrlicht\scene\animators</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\SVertexIndex.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IVertexBuffer.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\ISceneUserDataSerializer.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IMemoryReadFile.h">
|
||||
<Filter>include\io</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IIndexBuffer.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IImageWriter.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IGUITable.h">
|
||||
<Filter>include\gui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IFileArchive.h">
|
||||
<Filter>include\io</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IColladaMeshWriter.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\IBillboardTextSceneNode.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EShaderTypes.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EReadFileType.h">
|
||||
<Filter>include\io</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EMaterialTypes.h">
|
||||
<Filter>include\video</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EHardwareBufferFlags.h">
|
||||
<Filter>include\scene</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\EDeviceTypes.h">
|
||||
<Filter>include</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\changes.txt">
|
||||
|
Loading…
Reference in New Issue
Block a user