forked from Mirrorlandia_minetest/irrlicht
Remove deprecated functions related to FileSystem
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6a3ed6428f
commit
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@ -210,58 +210,6 @@ public:
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\return A pointer to the specified loader, 0 if the index is incorrect. */
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\return A pointer to the specified loader, 0 if the index is incorrect. */
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virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
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virtual IArchiveLoader* getArchiveLoader(u32 index) const = 0;
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//! Adds a zip archive to the file system.
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/** \deprecated This function is provided for compatibility
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with older versions of Irrlicht and may be removed in Irrlicht 1.9,
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you should use addFileArchive instead.
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After calling this, the Irrlicht Engine will search and open files directly from this archive too.
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This is useful for hiding data from the end user, speeding up file access and making it possible to
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access for example Quake3 .pk3 files, which are no different than .zip files.
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\param filename: Filename of the zip archive to add to the file system.
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\param ignoreCase: If set to true, files in the archive can be accessed without
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writing all letters in the right case.
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\param ignorePaths: If set to true, files in the added archive can be accessed
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without its complete path.
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\return True if the archive was added successfully, false if not. */
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_IRR_DEPRECATED_ virtual bool addZipFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
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{
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return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_ZIP);
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}
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//! Adds an unzipped archive (or basedirectory with subdirectories..) to the file system.
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/** \deprecated This function is provided for compatibility
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with older versions of Irrlicht and may be removed in Irrlicht 1.9,
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you should use addFileArchive instead.
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Useful for handling data which will be in a zip file
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\param filename: Filename of the unzipped zip archive base directory to add to the file system.
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\param ignoreCase: If set to true, files in the archive can be accessed without
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writing all letters in the right case.
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\param ignorePaths: If set to true, files in the added archive can be accessed
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without its complete path.
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\return True if the archive was added successful, false if not. */
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_IRR_DEPRECATED_ virtual bool addFolderFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
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{
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return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_FOLDER);
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}
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//! Adds a pak archive to the file system.
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/** \deprecated This function is provided for compatibility
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with older versions of Irrlicht and may be removed in Irrlicht 1.9,
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you should use addFileArchive instead.
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After calling this, the Irrlicht Engine will search and open files directly from this archive too.
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This is useful for hiding data from the end user, speeding up file access and making it possible to
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access for example Quake2/KingPin/Hexen2 .pak files
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\param filename: Filename of the pak archive to add to the file system.
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\param ignoreCase: If set to true, files in the archive can be accessed without
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writing all letters in the right case.
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\param ignorePaths: If set to true, files in the added archive can be accessed
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without its complete path.(should not use with Quake2 paks
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\return True if the archive was added successful, false if not. */
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_IRR_DEPRECATED_ virtual bool addPakFileArchive(const c8* filename, bool ignoreCase=true, bool ignorePaths=true)
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{
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return addFileArchive(filename, ignoreCase, ignorePaths, EFAT_PAK);
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}
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//! Get the current working directory.
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//! Get the current working directory.
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/** \return Current working directory as a string. */
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/** \return Current working directory as a string. */
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virtual const path& getWorkingDirectory() =0;
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virtual const path& getWorkingDirectory() =0;
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