S3DVertex initialize color always. It's derived classes now both accept const S3DVertex& constructor.

color intitialization has some cost, but we initialized all other values already (vectors are always set to 0).
Don't think it's a good idea to have one value around which is random.
S3DVertex2TCoords(S3DVertex& o) to S3DVertex2TCoords(const S3DVertex& o) simply because it makes more sense
S3DVertexTangents(const S3DVertex& o) added because I'll need it later (and no idea why only S3DVertex2TCoords got one of those before).

git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6359 dfc29bdd-3216-0410-991c-e03cc46cb475
This commit is contained in:
cutealien 2022-04-25 14:24:43 +00:00
parent 532675ffa4
commit f77ae3aaf5

@ -44,7 +44,7 @@ const char* const sBuiltInVertexTypeNames[] =
struct S3DVertex struct S3DVertex
{ {
//! default constructor //! default constructor
S3DVertex() {} S3DVertex() : Color(0xffffffff) {}
//! constructor //! constructor
S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv) S3DVertex(f32 x, f32 y, f32 z, f32 nx, f32 ny, f32 nz, SColor c, f32 tu, f32 tv)
@ -142,7 +142,7 @@ struct S3DVertex2TCoords : public S3DVertex
: S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {} : S3DVertex(pos, normal, color, tcoords), TCoords2(tcoords) {}
//! constructor from S3DVertex //! constructor from S3DVertex
S3DVertex2TCoords(S3DVertex& o) : S3DVertex(o) {} S3DVertex2TCoords(const S3DVertex& o) : S3DVertex(o) {}
//! Second set of texture coordinates //! Second set of texture coordinates
core::vector2d<f32> TCoords2; core::vector2d<f32> TCoords2;
@ -214,6 +214,9 @@ struct S3DVertexTangents : public S3DVertex
const core::vector3df& binormal=core::vector3df()) const core::vector3df& binormal=core::vector3df())
: S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { } : S3DVertex(pos, normal, c, tcoords), Tangent(tangent), Binormal(binormal) { }
//! constructor from S3DVertex
S3DVertexTangents(const S3DVertex& o) : S3DVertex(o) {}
//! Tangent vector along the x-axis of the texture //! Tangent vector along the x-axis of the texture
core::vector3df Tangent; core::vector3df Tangent;