Commit Graph

528 Commits

Author SHA1 Message Date
sfan5
dd3a34d674 Remove unused (I)Timer methods 2023-09-01 12:22:27 +02:00
Desour
0735220f86 Suppress a -Wunused-but-set-variable warning 2023-08-29 17:33:25 +02:00
Desour
0740d055ac Fix uninitialized memory error in operator- for ustring16 iterators 2023-08-29 17:33:25 +02:00
Gregor Parzefall
1d4672bd92 Remove the now unused SMaterialLayer::setFiltersMinetest method 2023-08-24 17:20:54 +02:00
Jessica Clarke
ef3bab610d CIrrDeviceLinux: Fix type for NET_WM_PID XChangeProperty
This uses format=32 which in X11's API means a C type of long (with
restricted range when > 32 bits). pid_t is of unknown type, though on
Linux and FreeBSD it's a 32-bit type, so does not have the same size as
long on 64-bit architectures, and thus XChangeProperty reads outside its
bounds. Fix this by casting to and passing a long.
2023-08-15 20:42:12 +02:00
Loïc Blot
d98dc90b38
cleanup: only build some files on WIN32 and compile EGL only if needed 2023-08-01 20:53:25 +02:00
sfan5
c311d01c07 Bump revision 1.9.0mt12 2023-07-20 20:14:50 +02:00
Loic Blot
d7f75ae882 gitignore: add vscode cmake extension support 2023-07-20 16:29:09 +02:00
Loic Blot
e0d4d7d8b4 cleanup: get rid of the legacy #ifndef #define craziness 2023-07-20 16:29:09 +02:00
Gregor Parzefall
fb7a0e4298 2D rendering: Enable bilinear filter for downscaling textures
This looks much better and doesn't have any downsides (e.g. regarding pixel art).
2023-07-16 13:02:48 +02:00
Gregor Parzefall
a994c31ccf Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment by numberZero.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c40045a40a Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-16 13:02:48 +02:00
Gregor Parzefall
c0ef1092c0 Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-16 13:02:47 +02:00
Gregor Parzefall
5ececc7d29 Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can now set the filter used when scaling textures down and the filter used when scaling textures up separately.
2023-07-16 13:02:26 +02:00
Gregor Parzefall
9e0189019e Refactor the way you set material properties
Instead	of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-16 13:02:25 +02:00
ndren
b249e4523d
Use precise y-direction scroll values in SDL 2023-07-03 22:46:08 +02:00
numzero
041377c24c CI: Add MSVC/SDL builds 2023-07-03 21:03:37 +02:00
Gregor Parzefall
83699a835d Remove content-less comments 2023-06-15 10:01:34 +02:00
Gregor Parzefall
98589d2fd2 Remove unused fixed function materials 2023-06-15 10:01:34 +02:00
Desour
8c856408f5 Remove use of std::iterator
(Deprecated in C++17.)
2023-06-14 09:45:16 +02:00
Desour
cbc7aeb302 Bump C++ std to 17 2023-06-14 09:45:16 +02:00
Gregor Parzefall
09af5ac00d Actually fix Android build 2023-06-06 16:20:06 +02:00
sfan5
2c6efbdf06 Remove native_app_glue linkage
We don't provide android_main(), Minetest does. This also didn't even work correctly.
1.9.0mt11
2023-06-04 19:56:30 +02:00
JosiahWI
510976f130
Prefer GLVND at CMake>=3.11
CMake 3.10 introduced GLVND support. CMake 3.11 introduced CMP0072,
which prefers GLVND when NEW behavior is set. I set default policies to
3.11 for CMake versions >=3.11 and did not bother with requesting GLVND
for CMake 3.10.
2023-05-14 20:54:03 +02:00
numzero
b958fdc271 Fix casing for Android device name (MATCHES is case sensitive) 2023-05-11 22:34:08 +02:00
numzero
1387370260 OpenGL3: Sort out texture color format support 2023-04-29 13:07:57 +02:00
Desour
49b6ccde72 SDL: Implement getDisplayDensity() and setWindowIcon() 2023-04-29 13:06:35 +02:00
Desour
acbc90a000 Add the platform-dependent stuff from renderingengine.cpp 2023-04-29 13:06:35 +02:00
Desour
6a2a569233 Add IImage::copyToNoScaling
(Useful for const-correctness.)
2023-04-29 13:06:35 +02:00
numzero
1f15fd0805 OpenGL3: Support min/max blend modes 2023-04-24 21:43:36 +02:00
numzero
81ad195aa3 OpenGL3: New extension listing system 2023-04-23 09:48:04 +02:00
Vitaliy
13680ef42d OpenGL3: Use DrawBuffer[s] from mt_opengl 2023-04-18 23:22:53 +02:00
numzero
44f7c22bbf OpenGL3: Version asserts 2023-04-18 23:22:53 +02:00
numzero
2e477a07d1 OpenGL3: Add version check helper 2023-04-18 23:22:53 +02:00
numzero
78d0819a2c Add missing include 2023-04-18 23:22:53 +02:00
numzero
df07b3bf99 OpenGL3: Remove stencil buffer presence test 2023-04-18 23:22:53 +02:00
numzero
523590e16c OpenGL3: Refuse 3.0 and 3.1 2023-04-18 23:22:53 +02:00
numzero
8cf02ea27f OpenGL3: ExtensionHandler::initExtensionsNew: use GetInteger 2023-04-18 23:22:53 +02:00
numzero
efb660e7ed OpenGL3: drop unused ExtensionHandler functions 2023-04-18 23:22:53 +02:00
numzero
5f88555ed3 OpenGL3: restore MRT support 2023-04-18 23:22:53 +02:00
numzero
4ee1ab261e OpenGL3: Add driver-dependent feature checks 2023-04-18 23:22:53 +02:00
numzero
ab628e641c OpenGL3: Add two missing OpenGL extensions to COGLESCoreExtensionHandler 2023-04-18 23:22:53 +02:00
numzero
1d782702e1 OpenGL3: new version format 2023-04-18 23:22:53 +02:00
Ben Gardner
c4ab49201b
Fix compile warning when appending UTF-8/ASCII strings to ustring16
String constants are (const char *), but UTF-8 strings must be treated as
an array of bytes when fiddling with the bits.

The following comparison fails without this change, as uchar8_t is a
signed char, which cannot be 0xC0:

   const uchar8_t* c2 = other;
   ...
   else if (c2[l] == 0xC0 || c2[l] == 0xC1)
   ...
2023-04-15 09:43:40 +02:00
rubenwardy
896c825b9e
Fix ComboBox changing on scroll when in a scroll container (#192) 2023-04-14 19:58:13 +01:00
nephele
7a3fc62ada
Haiku: build fix 2023-04-11 20:16:35 +02:00
sfan5
09043e3da7 Update MinGW dependencies 2023-04-11 18:19:36 +02:00
sfan5
2d81374b34 Revert "Fix: Listbox was sometimes sending EGET_LISTBOX_SELECTED_AGAIN instead of EGET_LISTBOX_CHANGED."
This broke scrolling in listboxes, as they would always reset to top position.
reverts commit 1967d71cfba23fb54ac88cea64673f73af13bfda
2023-04-11 14:36:44 +02:00
Vitaliy
aa1696a7e6
Use a buffer for quads indices
also use glDrawRangeElements for quad drawing
2023-04-08 19:08:03 +02:00
numzero
e01f285c8f Extract and use singular CNullDriver::checkImage 2023-04-08 19:07:16 +02:00