paradust7
ba0396e93d
Replace HWBufferMap with a list and back pointers ( #99 )
2022-04-29 12:04:22 +02:00
sfan5
c9b66c8c58
Sort out two -Wdeprecated-copy warnings
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- SMaterial copy constructor is removed entirely
(same change in upstream trunk r6362)
- CMatrix4 gets an explicit, but default copy constructor readded
2022-04-28 21:20:42 +02:00
sfan5
8b1d0db8e2
AutomatedTest: improve and run under macOS CI too
2022-03-09 22:52:11 +01:00
sfan5
e469c54f76
Fix COSOperator::getSystemMemory
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The values it returns are in Kilobytes and it was broken on macOS.
2022-03-09 22:52:11 +01:00
sfan5
df908ef4ea
Get rid of various old compiler and platform checks
2022-02-26 12:11:27 +01:00
sfan5
01586f584a
Delete more old files
2022-02-26 12:11:27 +01:00
sfan5
95af6d7c08
Get rid of all sprintf calls
2022-02-26 12:11:27 +01:00
sfan5
00dd274510
Fix uninitialized variable in previous commit
2022-02-26 12:11:27 +01:00
sfan5
d59bcdbd07
Create OpenGL context using CreateContextAttribsARB
2022-02-20 23:18:17 +01:00
sfan5
09b8837ef9
Fix SDL2 include paths
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closes #96
2022-02-14 18:26:59 +01:00
cutealien
4fb1c55ec5
IBillboardSceneNode got functions to access meshbuffers.
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So uv-coordinates can now be modified directly (previously only possible via texture matrix).
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6299 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:09:04 +01:00
cutealien
7fb36849c7
vector3d scalar operator/ and operator/= no longer multiply by the inverse but use the expected division.
...
That was a bad case of premature optimization.
Multiplication is indeed faster, but when working with floats this can introduce some rather unexpected inaccuracies.
Like x/x suddenly no longer being 1.0 (something guaranteed by division).
If someone really needs this back, then please add some new function which makes it clear we don't just have a typical division here.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6298 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:07:05 +01:00
cutealien
8c0ee7d9ab
Avoid some warnings from static code analysis.
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6296 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:06:19 +01:00
cutealien
684293f527
Prefer static_cast to reinterpret_cast where possible.
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Just safer. Could probably do in a lot more places... another time.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6293 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:05:49 +01:00
cutealien
1b8be72ccb
de-deprecate clearZBuffer
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Lets just keep this one around. Easy to use, downward compatible and generally works as expected.
git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/trunk@6259 dfc29bdd-3216-0410-991c-e03cc46cb475
2022-02-09 19:02:36 +01:00
sfan5
d3132e0731
Update MinGW CI setup to match MT's
2022-02-04 21:12:49 +01:00
sfan5
e5f69157db
Bump revision
2022-02-03 21:50:14 +01:00
sfan5
fa2a7dc236
Gracefully handle lack of bundle on macOS
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should fix https://github.com/minetest/minetest/issues/10170
2022-01-31 21:03:21 +01:00
sfan5
7d1dc8b2d5
Get rid of ancient workaround
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...that probably negatively impacted performance or something else
2022-01-22 21:01:17 +01:00
Emmanuel Hansen
53db262bd2
Update CIrrDeviceSDL to support SDL2 ( #85 )
1.9.0mt4
2022-01-16 12:16:15 +01:00
sfan5
195759100f
CB3DMeshFileLoader: abort if offsets point outside of file
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fixes #70
2022-01-15 16:06:30 +01:00
x2048
2fec5e5dd3
Reset mesh animation state before recalculating normals ( #90 )
2022-01-02 20:41:03 +01:00
ROllerozxa
52e03a8485
Remove unused attribute saving and loading ( #86 )
2021-12-29 23:00:56 +01:00
sfan5
dd09fdcb4e
Remove more unused code ( #87 )
2021-12-29 13:12:09 +01:00
William L. DeRieux IV
4bdecbc6b7
Automatically use SSE registers for FP operations on i386 ( #83 )
2021-12-15 16:33:20 +01:00
JosiahWI
6d133e1bcc
Fix various GCC warnings
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- fix overload hiding
- handle missing enumeration values in switch
- remove extraenous semicolons
- always have defaults in color converter switch
- fix root cause of stringop warning
2021-11-24 22:07:26 +01:00
JosiahWI
d4119ba664
Remove unused functions
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renderLine16_Blend(), renderLine16_Decal(), renderLine32_Blend(), renderLine32_Decal()
clipLine()
frand()
drawRectangle() and drawLine()
remove unused private fields
2021-11-24 22:06:12 +01:00
sfan5
2f2d37dce6
Reduce _IRR_MATERIAL_MAX_TEXTURES_ to 4
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We don't use any more and reducing this is free memory savings.
2021-11-19 20:27:51 +01:00
sfan5
d322b73e4c
Get rid of MATERIAL_MAX_TEXTURES_USED
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Another configurable knob of questionable usefulness,
especially since this inhibits certain optimizations
by making loop length dependent on a global variable.
2021-11-19 20:16:57 +01:00
sfan5
6779cb7254
Unconditionally load first texture matrix in OpenGL driver
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This used to work in Irrlicht 1.8 and I tried to figure out
why it no longer did, but failed.
fixes minetest/minetest#11206
2021-11-19 19:34:53 +01:00
x2048
39cad3e618
Fix updating of vertex normals for animated meshes ( #77 )
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Updates cached positions and normals of animated vertices
from the mesh. Useful when using meshManipulator to update
the normals.
2021-11-16 12:30:31 +01:00
sfan5
81bae5b717
Replace some questionable math implementations
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fixes #76
2021-10-24 01:23:06 +02:00
sfan5
dbd39120e7
Limit dimensions of all image loaders to 23000x23000
2021-10-05 11:17:36 +02:00
sfan5
594de99153
CImageLoaderJPG: protect size calculation from overflow by rejecting huge dimensions
2021-09-14 20:07:44 +02:00
sfan5
713471e9a2
Bump revision to 1.9.0mt4
2021-09-14 19:31:32 +02:00
ROllerozxa
ac57007c55
Readd TGA format support ( #64 )
2021-09-13 21:21:26 +02:00
sfan5
4389a15e0f
Remove unused locale-like code, utf8 functions and headers
1.9.0mt3
2021-08-30 22:42:13 +02:00
sfan5
8f386999a6
Change clipboard to UTF-8 on macOS
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(untested)
2021-08-30 21:53:12 +02:00
sfan5
34f1f8d089
Make clipboard UTF-8 on Windows too
2021-08-30 21:51:24 +02:00
DS
9c4b6f25ab
Fix X11 selections ( #55 )
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This fixes all the issues with the X11 selection in addition to switching the clipboard to always be UTF-8.
2021-08-30 21:44:56 +02:00
sfan5
75b4c05741
Drop _IRR_WCHAR_FILESYSTEM
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never used and never worked for us.
2021-08-30 20:55:06 +02:00
JosiahWI
2dc2846c3f
Add support for OpenBSD
...
There were three patches OpenBSD applied to build Irrlicht, and I implemented two of them. The first required turning off joystick events on OpenBSD, and the second (which I didn't confirm was necessary) required some defines in os.h. The third patch would have added an include to CIrrDeviceLinux.cpp, but the file had changed quite a bit and I could not tell whether this was necessary, so I left it out, and it appears Irrlicht builds fine.
2021-08-28 18:12:40 +02:00
cutealien
9690c1b3e3
Merging r6196 through r6248 from trunk to ogl-es branch
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git-svn-id: svn://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@6249 dfc29bdd-3216-0410-991c-e03cc46cb475
2021-08-27 10:59:31 +02:00
TheBrokenRail
c26ff3476f
CIrrDeviceLinux: Add support For TouchInput.touchedCount
2021-08-27 10:58:46 +02:00
sfan5
da33f80bb8
Readd CSceneCollisionManager with only the method we need
2021-08-26 22:17:35 +02:00
JosiahWI
f9078a6a12
Fix version variable bug
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The variables had the wrong names, and wouldn't work properly.
2021-08-23 17:10:23 +02:00
JosiahWI
1aab3db68b
Set policies through CMake 3.9 to allow enabling IPO
2021-08-21 20:16:31 +02:00
JosiahWI
4ba0f8d100
Fix absolute path $CXX not working in mingw build script
2021-08-21 14:50:56 +02:00
hecks
da22e5d7c0
Remove redundant and troublesome constants from the GL binding
2021-08-07 22:50:13 +02:00
hecks
f83dab83cf
Add some missing constants to the GL binding
2021-08-07 22:42:18 +02:00