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Add support for OpenBSD
There were three patches OpenBSD applied to build Irrlicht, and I implemented two of them. The first required turning off joystick events on OpenBSD, and the second (which I didn't confirm was necessary) required some defines in os.h. The third patch would have added an include to CIrrDeviceLinux.cpp, but the file had changed quite a bit and I could not tell whether this was necessary, so I left it out, and it appears Irrlicht builds fine.
2021-08-28 18:12:40 +02:00
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bin Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
cmake Add CMake as new build system 2021-03-06 21:40:05 +01:00
doc Merging r6196 through r6248 from trunk to ogl-es branch 2021-08-27 10:59:31 +02:00
examples Delete lots of unused features (#48) 2021-07-23 16:23:44 +02:00
include Add support for OpenBSD 2021-08-28 18:12:40 +02:00
lib Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
media Delete lots of unused features (#48) 2021-07-23 16:23:44 +02:00
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source Add support for OpenBSD 2021-08-28 18:12:40 +02:00
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.editorconfig Clone .editorconfig from minetest/master 2021-07-12 18:03:15 +02:00
.gitignore Add a unified cross platform OpenGL core profile binding (#52) 2021-08-07 21:56:00 +02:00
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CMakeLists.txt Fix version variable bug 2021-08-23 17:10:23 +02:00
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irr-readme.txt Add README 2021-03-07 13:25:24 +01:00
ogles-readme.txt Merging r5975 through r6036 from trunk to ogl-es branch. 2020-01-03 19:05:16 +00:00
README.md Fix incorrect documentation in README 2021-08-01 11:39:28 +02:00

IrrlichtMt version 1.9

The Irrlicht Engine is an open source realtime 3D engine written in C++.

This is a fork by the Minetest developers that contains features, customizations and fixes specifically for use in Minetest.

Build

The build system is CMake.

The following libraries are required to be installed:

  • zlib, libPNG, libJPEG
  • OpenGL
    • or on mobile: OpenGL ES (can be optionally enabled on desktop too)
  • on Unix: X11

Aside from standard search options (ZLIB_INCLUDE_DIR, ZLIB_LIBRARY, ...) the following options are available:

  • BUILD_SHARED_LIBS (default: ON) - Build IrrlichtMt as a shared library
  • BUILD_EXAMPLES (default: OFF) - Build example applications

e.g. on a Linux system you might want to build for local use like this:

git clone https://github.com/minetest/irrlicht
cd irrlicht
cmake . -DBUILD_SHARED_LIBS=OFF
make -j$(nproc)

This will put an IrrlichtMtTargets.cmake file into the cmake directory in the current build directory, and it can then be imported from another project by pointing find_package() to the build directory, or by setting the CMAKE_PREFIX_PATH variable to that same path.

Platforms

We aim to support these platforms:

  • Windows via MinGW
  • Linux (GL or GLES)
  • macOS
  • Android

This doesn't mean other platforms don't work or won't be supported, if you find something that doesn't work contributions are welcome.

License

The license of the Irrlicht Engine is based on the zlib/libpng license and applies to this fork, too.

The Irrlicht Engine License
===========================

Copyright (C) 2002-2012 Nikolaus Gebhardt

This software is provided 'as-is', without any express or implied
warranty.  In no event will the authors be held liable for any damages
arising from the use of this software.

Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not
 claim that you wrote the original software. If you use this software
 in a product, an acknowledgement in the product documentation would be
 appreciated but is not required.
2. Altered source versions must be clearly marked as such, and must not be
 misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.